Tag Archives: Microbudget

FANTASIA 2025: APOCRYPHA CANDIDATE: F*CKTOYS (2025)

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DIRECTED BY: Annapurna Sriram

FEATURING: Annapurna Sriram, Sadie Scott, Damian Young, François Arnaud, Brandon Flynn

PLOT: A sex worker learns she’s under a curse, and must come by one-thousand dollars for a sacrificial ritual to banish the black magic.

WHY IT MIGHT JOIN THE APOCRYPHA: Sure, sure, it’s got leather-bondage cops, ritual sacrifice, a golden phallus, and so on. But what truly makes F*cktoys an odd duck is that its dirty NC-17 veneer encloses a warm-hearted romantic comedy adventure that shines through from underneath the sleaze.

COMMENTS: Outside the cinema, an individual in a hazmat suit haphazardly scrubbed any and all surfaces with a cleaning brush. The doors opened, and the house was packed by jolly rowdies from all different walks of life. (Some of them rather different indeed.) Much scurrying to and fro, as Fantasia staff ushered key people to key places. A hush, and a roar, and the presenter intoned the title “F*cktoys!” (without the asterisk.) Enter Annapurna Sriram, beaming with excitement. Few could deny her her joy, for she was about to exhibit her film to a Fantasia audience—an audience that couldn’t have been a better fit for F*cktoys if it had been lab-grown for the purpose.

Our hero’s journey begins, ends, and never departs from the mystical alternate 1990s reality of “Trashtown.” There is plenty of trash, scattering the roadways, littering overgrown industrial facilities, and filling the sordid interiors. The plucky heroine, known only as AP, receives shocking news from a shockingly fabulous fortune teller: she must somehow gather a wad of cash (and a baby goat) to rid herself of ill fortune. With her good friend Danni in tow (unexpectedly, as AP was fairly sure this buddy had snuffed it), she rides, hustles, and endures many trials on her path to deliverance.

That path is strewn with odd sex, odd venues, and oddballs. Danni takes a gig catering to sexuo-philosophical celebrity James Francone (not to be confused with a similarly named individual), shutting him up about his water-coloring through use of a lubed fist. AP’s client-friend Robert apologizes for culminating so quickly (but then, “I’m, like, 90% gay”). A robbery (hah) goes awry, the screw turns, and AP is forced to cater to a mysterious gentleman known as “The Mechanic”: a true sweetheart, and loving to the core—apart from his penchant for sexual mutilation.

This all unfurls to the beat of a bouncy quest-comedy, with AP haplessly—but cheerily—sliding from one fun or strange or dangerous set piece to the next. Special note should be made of Sadie Scott’s performance as the best friend, Danni. Gender-ambiguous, rough-and-tumble, their energy and zeal makes them reminiscent of Toyah Willcox’s “Mad” character from Derek Jarman‘s Jubilee. Danni’s tragic fate is equaled in intensity only by their love of AP (and of donuts).

As befits a journey on a moped, F*cktoys is a bit of a bumpy ride. Most of its parts work, however—the extended Robert-ex-machina scene alone is worth the price of admission—and overall, the pieces fit together with cheerful clunk and whirl. It was made lovingly for our kinds of people,  kinds of people: joyful perverts, joyful outcasts, and joyful subversives. So if you want to smooth the corners of some square in your life, trick them into a F*cktoys screening and watch as they uncomfortably squirm their prudishness away.

WHAT THE CRITICS SAY:

“The story of a Southern sex worker’s bizarre adventures trying to reverse a curse remains witty and watchable for its entire running time, juggling an abundance of strange characters and story threads en route to a surreal and unexpectedly heartfelt ending.”–Murtada Elfadl, Variety (contemporaneous)

366 UNDERGROUND: THE BUNNY GAME (2011)

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Beware

DIRECTED BY: Adam Rehmeier

FEATURING: Rodleen Getsic, Jeff F. Renfro

PLOT: A prostitute is abducted by a trucker for five days.

COMMENTS: My goodness, that was something. Where to begin…

Slapping on the “Beware” label is a step in the right direction—The Bunny Game is a real piece of work. The film starts with super-creep: a female victim suffocating under a white plastic bag on her head. The shot is mere seconds long, but shows the filmmaker’s cards. Rehmeier has some nasty things in store for the viewer. The second shot, much longer—too long, certainly, for comfort—shows the card hiding up his sleeve: some John, viewed at the waist, his erect penis thrust into the mouth of the protagonist, forcefully “encouraging” her to fellate him. This shot goes on, it seems, until the act’s completion.

Events like this unfold for the unnamed woman (dubbed “Bunny” in the credits), going from rather bad to unimaginably worse when she proffers a blow job to a trucker who then abducts her and sexually and psychologically tortures her for five days. Heartbeat foley dominates one scene, where the muffled grunts and screams sound like they are coming through a door whilst a steady thump-thump-thump batters like an amphetamine dirge. Squeals of torsion wrench, as one nightmarish sequence blurs into the next, the timeline skipping between Bunny’s ordeal in high resolution, and a previous victim’s in grainier video. The trucker (dubbed “Hog”) mutters, snorts, smokes—coming across as a miserable, furious wreck of inhumanity as he breaks his victim.

Flash cuts, reverse footage, shaky camera, and other stylization tools simultaneously undercut and enhance the visceral malice. The movie weaves a subtle, but pernicious, electronic score throughout. The two leads obviously give us their all. But to what end? The Bunny Game technically qualifies as a narrative, I suppose: there is at least a through-line of events to follow. However, there is no climax, and no conclusion. As once observed: “If you want to tell stories, be a writer, not a filmmaker.” Rehmeier makes an experience with this film—a journey through malignant refuse, or a distillation of white hot agony.

In the Blu-ray disc extras, Rehmeier explains, “…we tried to maintain this negative energy throughout the production, and I think we were successful.” (And if pretentiousness through understatement is a thing, the filmmaker nails it.) But if The Bunny Game might be written off as pretentious Art-House-Shock-Shlock, at least it spares the viewer any affectations of deeper meaning: what you see is what you get—and what you see is mightily disturbing.

WHAT THE CRITICS SAY:

“Sort of an unholy merger between extreme performance art and experimental horror film, The Bunny Game essentially dares viewers to sit through it without crying uncle.” — Nathaniel Thompson, Mondo Digital

The Bunny Game [Blu-ray]
  • A prostitute is abducted by a deranged trucker who subjects her to five days of torture and madness.

CAPSULE: THE WAVES OF MADNESS (2024)

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DIRECTED BY: Jason Trost

FEATURING: Jason Trost, ,

PLOT: Agent LeGrasse is charged with investigating a distress signal from an ocean liner which has veered off course into the center of the Spacecraft Cemetery.

COMMENTS: A throwaway line at the start of The Waves of Madness reveals a great deal in hindsight. Ambling drunkenly to the bar on a massive ocean liner, a passenger seeks a final drink for the night—some Scotch—and is mistakenly served rum. No matter, he assures the embarrassed bartender, “It’s all going to the same place.” Little does our tippler know: it is indeed. Every single passenger, all of them doomed.

Jason Trost wastes no time laying down the story and style in The Waves of Madness, a tight little bit of Lovecraftian adventure that appears to be the launch of his next recurring movie universe. We quickly meet Agent LeGrasse, a professional working under the direction of an unspecified global organization. “The Elders of the Sea” (an ominously christened vessel if ever there was one) has an emergency—one so dire that its distress signal explicitly advises against anyone coming to the rescue. Despite this, LeGrasse boats over, docks his craft, and explores the floating derelict with nothing but his handgun, a few flash-bang grenades, and backpack stuffed with “Plan B.”

Anyone familiar with survival horror video games and  side-scrollers will immediately observe Trost’s inspiration. I don’t believe I’ve ever seen lateral camera movement packed so densely anywhere else. Trost nails ‘game logic,’ too, adding to the experience. LeGrasse discovers an in-g̶a̶m̶e̶ -movie clue about how light can stop the menace, and before a pivotal bit of actioneering, counts aloud to determine how many seconds he has to enact a tricky maneuver. There’s even what appears to be a escort mission (and like most gamers, LeGrasse wants nothing to do with that); but this ends up being part of an underlying ambiguity explored more thoroughly through the three timelines that concurrently unfold as our jaded agent delves deeper into the mystery.

Trost knows his roots in the gaming world—and has now provided evidence beyond the delightfully ridiculous foray into epic levels of DDR in his FP saga. The Waves of Madness isn’t groundbreaking. We’ve seen most of these pieces before: lost cruise ship, strange cult doings, mysterious eldritch entities, hard-boiled gunman, and so on. But the director (and screen-writer, and producer, and one of the soundtrack musicians…) has distilled his various inspirations into a pleasingly particular experience, which will click on all the nostalgia switches for many viewers—and hopefully inspire others to investigate what it is Trost is celebrating.

WHAT THE CRITICS SAY:

“…as the strong-jawed, eye-patched, laconic Legrasse wanders through this seaborne hellscape as though he were trapped in a Thirties horror adventure or a surreal noir – even though he comes with technology (mobile phones, digital downloads, a portable ‘nuke’) very much from our own age – his own past, present and future become similarly confounded…The highly mannered nature of Legrasse’s experiences on the ship has the viewer too constantly questioning their reality… this is hokey retro fun, turning one man’s trauma into genre-bound pandemonium, and reinterpreting cinema’s fantasy worlds as (un)safe spaces for drifitng pyches [sic] to explore.”–Anton Bitel, Projected Figures (contemporaneous) 

IT CAME FROM THE READER-SUGGESTED QUEUE: IMPOLEX (2009)

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DIRECTED BY: Alex Ross Perry

FEATURING: Riley O’Bryan, Kate Lyn Sheil, Bruno Meyrick Jones, voice of Eugene Mirman

PLOT: A lone soldier trudges through the forest in search of a pair of V-2 rockets, but consistently loses his way thanks to a combination of tiredness, apathy, and a series of hallucinated distractions.

Still from Impolex (2009)

COMMENTS: Like many filmmakers before him, Alex Ross Perry broke in with a microbudgeted, limited cast, one-set, single-premise film to demonstrate his talent. These “calling cards” can provide a fascinating peek into an extraordinary career poised to explode. (I have reviewed one such example on this very site.) Perry’s introduction keeps things pretty simple, from a production standpoint. It’s as a storyteller that he shows an unusually high level of ambition, given that he’s decided that his debut feature is the right place to attempt an unsanctioned adaptation of ’s “Gravity’s Rainbow.” No quickie horror film for him.

Having never attempted the literary Everest that is Pynchon’s most acclaimed work myself, I take it on faith that shared character names, common elements (missile numbers, octopi, bananas), and a similarly surreal milieu speak to the faithfulness of Perry’s covert adaptation. The secretive author has only been officially translated to the screen once, but since Perry includes the novel amongst several nonfiction works in an end-credits bibliography, we can stipulate its influence here. What suffers in the translation to a visual medium is the nature of its central character, a feckless fellow who may seem introspective on the page, but comes across as lethargic or even clueless on the screen. Tyrone (Riley O’Bryan) stumbles around the forest in no particular direction, mumbling in a grand display of Gen Z-style elocution. His ostensible goal is to collect two precious German rockets as part of a secret military operation (although his targets are mere models rather than the actual four-story missile that paved the way for modern rocketry), but having located one of the pair, he seems to have no prospects for finding the second rocket, and has a hard enough time keeping hold of the first. When he’s not toting or spooning the wayward projectile, he’s fending off the intrusions of people who categorically cannot be there, including a one-eyed Australian who gives off Raoul Duke vibes, an old colleague who is also evidently an escaped criminal, and an octopus who shows up just for the hang. And so he wanders, going nowhere and fending off plot development like a mystery box TV show with no definitive end date.

There’s strong reason to believe that we’re watching the dream—or possibly the Jacob’s Ladder-style final moments—of our hero, possibly moments after perusing Pynchon’s novel while eating too much spicy food. Aside from Tyrone, no one dresses in period garb. At one point, he reads from the secret files which dictate his mission, but when it comes time to identify the superiors who have sent him on this assignment, he formally reports, “I cannot say, I’m afraid. That would be telling.” He describes himself as having unique abilities for the task at hand, but never demonstrates that he has any skills at all. He doesn’t have a compass, his orders contain maps of Scandinavia and irrelevant photographs, and he never comes across the slightest trace of the wider world beyond the forest. Tyrone is perpetually on his own with no direction home, and he displays very little interest in improving his lot.

The most frequent interruption in his wanderings is the repeated intrusion of Katje, the girlfriend he left behind and whose biggest contribution seems to be as a nagging harpy throwing cold water on his efforts. But Katje finally gets her turn in a nine-minute sequence near the film’s end where she lays bare his cruelties. It’s a crucial shift in perspective, as it provides her only opportunity to speak her mind as a real human instead of a wet blanket. It also calls into question the very nature of Tyrone’s mission, as the flashback appears to take place in the now rather than in the ostensible World War II-era setting we expect. When Katje returns one last time to try and advise Tyrone, she appears as a protector instead of a critic. But this is the story’s last new element before it stumbles toward the closing credits, and it reads as a twist rather than as a legitimate pathway. In any event, Tyrone pays her no heed. His fate is fixed. The forest is the end. 

Perry’s Pynchonesque journey benefits from uniqueness, as there aren’t too many narratives where the hero actively goes nowhere and does nothing. But there’s not really any reward for coming along for the ride. Without a central character to be interested in, an objective to be achieved, or intriguing visuals or occurrences to capture a viewer’s attention, Impolex is aimless and dull. We are all Katje, fruitlessly waiting all night for someone to come home. 

WHAT THE CRITICS SAY:

“Reveling in its provocative absurdity, ‘Impolex’ is a madly uncommercial head-scratcher that will strike a dream-logic chord in some viewers and leave others in a ‘My kid could do better than that’ mood… a nine-minute single-take closeup of a woman (Kate Lyn Sheil), delivering a weirdly revelatory monologue, unexpectedly catapults the film to another level, breaking viewers’ otherwise understandable alienation.” – Ronnie Scheib, Variety (contemporaneous)

(This movie was nominated for review by Dwarf Oscar. Suggest a weird movie of your own here.)

CAPSULE: JACKER 2: DESCENT TO HELL (1996)

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DIRECTED BY: Barry Gaines

FEATURING: Phil Herman, Barry Gaines, Ben Stanski

PLOT: After being thrown off a cliff Mike, the carjacker-cum-serial killer from Jacker, becomes an invulnerable supernatural entity.

Still from Jacker 2: Descent Into Hell

COMMENTS: Where to start with Jacker 2? Well, maybe start with Jacker, the senseless story of a serial-killing carjacker who likes to put blood in his Wheaties and who easily outwits some of the stupidest cops in the world, who can’t figure out he killed his girlfriend because they never think to check the handwriting on her suicide note and can’t figure out he killed the investigating detective’s sister despite his basically threatening to do so in front of a group of police witnesses. It features dingy VHS camcorder videography often lit by streetlights, some less-than-thrilling taking-an-elevator-to-your-apartment scenes, lobotomized acting, sound that ranges from inconsistent to inaudible, and a reasonable amount of violence, but almost no gore or special effects. (To be fair, the script for Jacker was written in a reported four days.)

Jacker 2 picks up exactly where Jacker left off, and most of Jacker‘s characters—including the dead ones—show up again. This fact might give you some reason to watch Jacker, but the main reason to watch Jacker is because it makes Jacker 2 look so much better by comparison. Although the sequel’s story is even more nonsensical—a positive, since the whackadoodle plot is the only real reason to watch this—everything else is much improved. There are a greater variety of creative camera shots, more effective attempts at deliberate comedy, sleazier sex scenes, goofier supporting characters, better (though still not good) sound, occasional lighting for scenes, more non-sequiturs, a bigger ketchup budget, and a trip to Hell (which, as you might have suspected, is actually a basement in New Jersey)—complete with demonic costumes that might have looked silly except for the fact that you can barely make them out through the heavy yellow filter and solarization haze. The editing is actually impressive, given the low quality of the raw footage they had to work with. While Jacker 2 likely would have earned a “Beware” rating if I had seen it first, in contrast to Jacker, it’s a near masterpiece—the Citizen Kane of New Jersey-shot microbudget invulnerable supernatural carjacker flicks.

Of course, it’s a rough ride for the average viewer accustomed to movies with more polish, but Jacker 2 is—if not actually good—at least memorable. The 90s no-budget shot-on-video aesthetic is a real one (heck, Harmony Korine even deliberately aped it). In fact, with all of its technical deficiencies, the biggest complaint against the film is that, at 105 minutes, it’s way too long. Trim out a few of the carjackings that went nowhere, and it would almost be a strong little indie.

Falcon Video was (is?) a New Jersey-based team of zero-budget horror film makers who originally sold most of their movies through mail order. They take turns directing, writing and producing films, but Phil Herman (who stars as Mike the Jacker, wrote both films, and directed the first one) is the central figure. They’re a fascinating collective: a group of friends who break out the camcorder and make feature films in their spare time while holding down day jobs. We should all be so lucky. There are lots of references to Falcon Video and other FV films spread throughout Jacker and Jacker 2, including a running joke that whenever someone’s TV is on, there’s an FV production onscreen.

Semi-star alert: Marilyn Ghigliotti had a major role a few years earlier in cult classic Clerks (she played Dante’s girlfriend, Veronica), but accepts a much smaller role here; talk about climbing down the ladder! (Don’t worry, Marilyn rebounded and is doing just fine today, having accumulated 42 IMDb credits and counting.)

WHAT THE CRITICS SAY:

“…it doesn’t just repeat the earlier movie’s formula but adds horror and the supernatural to the mix in a way that comes across as properly creepy, and it’s clear to see the filmmakers made the most out of what little they had. And the result … may not be a masterpiece, objectively speaking, but if you’re into shot-on-video movies from the era, there’s a good chance you might like this one.”–Michael Haberfelner, (Re)search My Trash