Tag Archives: Anime

CAPSULE: SUMMER WARS (2009)

DIRECTED BY: Mamoru Hosoda

FEATURING: Voices of Ryûnosuke Kamiki, Nanami Sakuraba

PLOT: Math and computer whiz Kenji battles a rogue artificial intelligence who is wrecking the virtual world of Oz and seizing corporate and government computer accounts, while simultaneously posing as the boyfriend of a classmate he has a crush on during her family celebration.

Still from Summer Wars (2009)

WHY IT WON’T MAKE THE LIST: It’s only during the cyberdream scenes set in the disintegrating virtual world of pixelated mandalas that Summer Wars approaches the fantastical. The light show there inside the Matrix is worth checking out, though.

COMMENTS: The virtual world of “Oz” that makes up the backbone of Summer Wars‘ plot is not that far off. Essentially, it’s the Web 3.0, a 3-D, candy-colored virtual reality mashup of Facebook and Amazon, where everyone gets a cute avatar and all your banking and credit card accounts are merged under one convenient password. (If that sounds like a recipe for disaster to you, just consider what would happen to world commerce if the entire Internet went down for a week). Because Oz was designed by the Japanese, it looks like a constellation of spinning cloud/animal hybrids orbited by blue and pink planetary blobs, with virtual whales floating through the cyberether spouting fireworks from their blowholes. Corporations and government agencies have set up branch offices in Oz, and some folks even work via their avatars at virtual workstations, including our protagonist, high school math whiz Kenji, who has a part-time job as a “code monkey” doing routine programming. Visually, the sequences set in Oz are so psychedelic and startling—including a finale featuring a CGI cousin of the demon from Fantasia‘s “Night on Bald Mountain”—that the regular anime style used to illustrate reality seems thin and weak by comparison. That optical scenario is reminiscent of the Kansas/Oz dichotomy in The Wizard of Oz, and Summer Wars sports a similar “no place like home” moral; Hosoda’s story values the human above the technological, and champions the organic community of families sitting down to dinner together over the virtual community of atomic individuals connecting via keyboards. The movie is intensely conservative in its reverence for traditional Japanese family values. Kenji, an orphan, finds a sense of purpose when he is unofficially adopted into the Jinnouchi clan after posing as his crush Natsuki’s fiance. The clan proudly traces its lineage back to the feudal period, even keeping ceremonial swords from the period; they revere their elders (represented by matriarch Sakae) and band together to defeat the artificial intelligence’s assault on Oz, with dozens of characters each contributing to the effort according to their own skills and resources. They even enlist other local families into the struggle by reminding them of the historical ties between their clans. The emphasis on the family is so strong, in fact, with great-grandma delivering a heavy-handed inspirational speech on the importance of dining together before the final battle set online, that the movie might be accused of being Luddite in its implicit anti-social media stance. Still, much like L. Frank Baum’s Oz, the virtual Oz is so much more stimulating, fun and dangerous than either Kansas or Japan that the praising the virtues of home become a bit of a hard sell. The sentient program wrecking Oz is given a weakness for gaming, which gives Hosoda an excuse to animate sequences of human-manned avatars facing off against the rogue A.I. (who incarnates first as a grinning Hindu demon, then as a gigantic shadow composed of millions of hacked accounts) in a series of virtual duels. Of course, this is completely ridiculous, but this action conceit is a lot more watchable than looking at a couple of guys on keyboards searching for backdoors in the code or trying to crack hashed passwords; these epic spectacles are the most thrilling and memorable parts of the film. The social media/videogaming demographic for Summer Wars skews young, but the movie is thoughtful enough about the interplay of technology and tradition, and the potential disaster of a massive cyber-terrorist strike, that it can suck adults into its scenario as well.

Summer Wars was picked up and distributed by Warner Brothers in Japan, but failed to become a mainstream crossover anime hit, earning less than $100,000 in US theaters. Despite strong marketing and generally good reviews, even in Japan it disappointed, ending 2009 as only the 38th best performer at the box office.

WHAT THE CRITICS SAY:

“An enjoyably trippy Japanese animated feature…”–Stephen Rea, The Philadelphia Inquirer (contemporaneous)

CAPSULE: MY NEIGHBOR TOTORO (1988)

Recommended

DIRECTED BY:

FEATURING, (Disney dubbed version)

PLOT: Two young girls befriend a forest spirit who lives in a tree near their new country house.

Still from My Neighbor Totoro (1988)

WHY IT WON’T MAKE THE LIST: My Neighbor Totoro is somewhat strange, like being dropped into the unfiltered imagination of a six-year old girl. Its kidlike oddness is not sustained enough to thrill adult weirdophiles, however.

COMMENTS: In My Neighbor Totoro, Hayao Miyazaki takes yōkai, Japanese traditional folk monsters, and literalizes them in the only way possible: by making them into real spiritual phenomenon that are only visible to children. None of the adults in the movie, even Satsuki and Mei’s university professor father, doubt the real existence of the yōkai; a grandmotherly character confesses that she could see them when she was young, but lost the ability with age. This strategy creates a pleasant truce between kids and adults as to the reality of these fairy creatures. Grownups can’t see or interact with Totoro or his friends, but they don’t denigrate or patronize kids for believing in them. The girls’ first encounter with the mythical creatures is in the form of “soot sprites” who huddle in the dark corners of the long-vacant country home. Later, Mei, the younger of the girls, will encounter a couple of miniature troll-creatures (these mini-Totoro’s are never explained); following them leads her inside a hollow camphor tree, where she finds the massive plush Totoro slumbering, and immediately befriends him. Later, at a rainy bus stop, Satsuki meets Totoro, too. Impressed by her offer of an umbrella, he introduces her to the film’s strangest invention, the Catbus: literally, a fuzzy bus with a tail and a Cheshire cat grin. Catbus is a fusion of the organic and the mechanical, a newfangled yōkai for the 20th century. Although there are magical nights when the girls soar above the treetops with Totoro and friends, not a lot of the movie’s running time is actually devoted to fantastical encounters with yōkai. Most of the time, we are engaged in the girls’ domestic life with their doting dad, and in observing the bucolic vistas of a Japanese country village. There is a distant stressor in the girls’ sick mom, but for the most part their days are spent happily, exploring the countryside and doing cartwheels among the flowers. Although some adults may find the lack of expected tension and conflict in the story perplexing and unfamiliar, Miyazaki’s technique strikes a chord with young children across cultures. What four- to eight-year-old girl wouldn’t want to have a huge, friendly, protective teddy bear like Totoro as a friend to recline and rely on? Totoro doesn’t have bad guys or moments of serious jeopardy because its ultimate message to kids is that they don’t have to be scared by life’s challenges and changes; the unknown isn’t a threat, it’s an opportunity.

Although Miyazaki and Studio Ghibli has long been intimately associated with its current distributor, Walt Disney, in the English speaking world, the fact is that Totoro‘s first American distributor was none other than the low-budget exploitationeers . The scant negative reviews for the film that can be found almost all relate to the Troma theatrical release. It’s not clear whether this is because Troma’s dub job detracted from Miyazaki’s magic, or whether Disney’s seal of approval predisposed critics to approve of the effort. Disney acquired the rights to this early feature in 2006 and re-dubbed the film with a better-known vocal cast. Meanwhile, Totoro himself became so popular that he was incorporated into Studio Ghibli’s logo, becoming Japan’s equivalent of Mickey Mouse.

WHAT THE CRITICS SAY:

“…the film evinces a disorienting combination of cultures that produces a nowhere land more confused than fascinating.”–Leonard Klady, Variety (Troma theatrical version)

146. HOWL’S MOVING CASTLE (2004)

Hauru no ugoku shiro

“I love the animation, ’cause it’s very magical and very… fantapsychological?”—12-year old Josh Hutcherson (who played Markl) on Howl’s Moving Castle

Recommended

DIRECTED BY:

FEATURING: Voices of Chieko Baisho, Takuya Kimura, Akihiro Miwa, Tatsuya Gashūin; Emily Mortimer, Jean Simmons, , Billy Crystal, (US dubbed version)

PLOT: Sophie is an 18-year old girl who works in her mother’s hat shop in a kingdom where wizards exist alongside flying airships. One day a witch strides into the shop and curses the girl, turning her into an old woman. Sophie runs away from home and finds work as a housekeeper for the wizard Howl, who lives in a magical wandering castle powered by a captive fire demon.

Still from Howl's Moving Castle (2004)

BACKGROUND:

  • The movie was loosely based on the children’s novel of the same name by English writer Diana Wynne Jones.
  • Miyazaki stepped up to complete this project after the original director quit over creative differences.
  • One of the major changes from the novel is that the action is now set during a senseless war. Pacifist Miyazaki added the war subplot to express his anger at the United States-led invasion of Iraq.
  • In the Japanese version the same actress (Chieko Baishô) voices both young and old Sophie; in the English dub the duties were split between Emily Mortimer (young) and Jean Simmons (old). In the original Japanese the Witch of the Waste is voiced by a male (drag queen Akihiro Miwa).
  • Howl was nominated for an Academy Award for Best Animated Film (losing to the Wallace and Gromit feature Curse of the Were-Rabbit).

INDELIBLE IMAGE: Obviously, it’s Howl’s moving castle, as clinking, clanking, collection of caliginous cartoon junk as ever animated. The castle is a random assortment of turrets, gangways, girders, smokestacks, and bat wing fins, with cottages attached at various points, lurching along precariously on mechanized chicken legs like some replica of Baba Yaga’s hut commissioned by a mad steampunk billionaire.

WHAT MAKES IT WEIRD: Take witches and wizards and place them inside a world with low-tech Victorian technology, and you have a steampunk fantasy. Now, filter that peculiarly Western brew through Japanese sensibilities, and add in Hayao Miyazaki’s flair for spectacle and childlike surrealism, and you end up with a story containing so many strata of magic that it approaches the casual incoherence of classic folk tales.


Disney American dub trailer for Howl’s Moving Castle

COMMENTS: Although set in a mythical European milieu—the picturesque cobblestone streets and red-trousered dragoons with handlebar Continue reading 146. HOWL’S MOVING CASTLE (2004)

CAPSULE: KING OF THORN (2009)

DIRECTED BY: Kazuyoshi Katayama

FEATURING: Brina Palencia, Patrick Seitz (English dub)

PLOT:  A group of randomly chosen global volunteers are cryogenically frozen to escape a petrification virus, but wake up to a world overrun by monsters.

Still from King of Thorn (2009)

WHY IT WON’T MAKE THE LIST: King of Thorn falls afoul of the anime conundrum: because we expect every Japanese sci-fi cartoon to look like a nightmare we had after eating expired sushi and make as much sense as a script where William Gibson and David Cronenberg alternate lines of dialogue, “weird” is actually “normal” for this subgenre. We could technically fill up all of our 366 slots with these efforts, but we reserve spots on the List for animes that are either highly influential, are that go above and beyond in the craft of WTF-ery. King of Thorn is a weird movie by anyone’s standards, but it lacks that extra level of brilliant insanity necessary to stand out from the pack in its crazy genre.

COMMENTS: “What you’re saying doesn’t make any sense!” one character tells another near the climax of King of Thorn. “I don’t want you to understand,” responds the accused. “It’s better that way.”

By this point in the story, the first time viewer might assume that response is the screenwriter’s personal confession. For nearly two hours the script has been juggling multiple plot hot potatoes like a worldwide virus, an apocalyptic doomsday cult, an advanced bioweaponry corporation, intrusive dreams and flashbacks, super-powerful artificial intelligences, correspondences to the fairy tale “Sleeping Beauty,” and complex, psychologically rich backstories for the main characters, but as we reach the dramatic showdown it appears that all of these balls have been dropped in favor of a psychedelic explosion of mumbo-jumbo mysticism. Anyone who saw the movie in theaters without the benefit of the rewind button would be totally flummoxed by the plot; rest assured, however, that this complicated story does ultimately make sense, although it may take you two passes through the story to parse it all out.

Things start out simply enough: the world is threatened by a fatal virus, christened “Medusa” because its victims turn to stone. One hundred sixty infectees from around the world are randomly chosen to be frozen in a cryogenic chamber housed in a Scottish castle, to be awakened only once there is a medical cure for Medusa. The first big twist comes when the one hundred sixty awake; the cryonic chamber is overgrown with huge, thorny vines, the facility is abandoned, and the skies are full of mutant bats that make quick work of most of the crew. Seven manage to escape down a side tunnel, only to encounter larger and more bloodthirsty beasties prowling the interiors of the castle. The survivors are a heavily tattooed convict, a black American cop, an architect, an Italian senator, a Japanese teenager who left her identical twin behind, an orphan boy who’s convinced that the castle’s monsters come from his video game, and a nurse who quickly assumes a role as the boy’s surrogate mother. As the plot thickens, it turns out that almost everyone has a secret identity or a deep dark secret; whenever one of the characters turns out to be exactly who they seem to be, it’s a huge shock. One by one, the survivors die off during a midsection of the film that plays  as an almost nonstop chase/battle scene, interrupted by clues that only deepen the mystery. Where did the monsters come from? Why does the little boy instinctively know where to go? How long have they been asleep, and why did they wake up? What happened to A.L.I.C.E., the supercomputer that was supposed to be taking care of them as they slumbered?

Rather than answering these questions, King of Thorn keeps piling on more and more as its body count mounts. Reality melts away as the survivors penetrate the castle’s inner sanctum and the director breaks out the lysergic eye candy with fantastic vistas of floating castles, thorny vines entwining like Jack and the Beanstalk with a bondage fetish, and hallucinatory sequences with characters doubled and tripled and giant faces peering down from the ceiling. The visuals are impressive throughout, from the opening scene of a doll-like petrified woman plummeting from a skyscraper and shattering on the streets of New York to picture postcard shots of the Scottish countryside, but the finale pulls out all the stops. No matter how confused you get, King of Thorn satisfies the eye; after a second viewing, or at least a review of some key scenes, you should find it satisfies the mind as well.

King of Thorn has everything a sci-fi anime fan could want: psychedelic visuals, non-stop action, a convoluted, mindbending sci-fi plot, and Japanese schoolgirls in ridiculously short skirts. And yet, the movie has so far failed to gain a huge cult following among the otaku. Unimpressed anime fans raise two objections to Thorn. The first—“the manga was better”—is predictable and inevitable. The second complaint is unexpected, coming from a class that generally worships at the altar of Katsuhiro Otomo’s Akira: Thorn is just too confusing. Of course, that criticism has no effect on us at 366 Weird Movies; to us, “confusing” isn’t a bug, it’s a feature.

WHAT THE CRITICS SAY:

 “With a little tighter writing and a clearer exposition of the film’s central conceit, not to mention its somewhat bizarre climax, this piece could easily be ported over into a live action feature with someone like Guillermo del Toro, James Cameron or even Gore Verbinski at the helm… As it stands, you may be occasionally (or even more than occasionally) a little confused by King of Thorn, but it’s virtually guaranteed you won’t be bored.”–Jefferey Kaufman, Blu-ray.com (Blu-ray)

CAPSULE: CASTLE IN THE SKY (1986)

Tenku no shiro Laputa; AKA Laputa: Castle in the Sky

Recommended

DIRECTED BY:

FEATURING (U.S. Dubbed Version): James Van Der Beek, Anna Paquin, Cloris Leachman

PLOT: A girl who falls from the sky and an orphaned boy search together for a legendary floating

Still from Castle in the Sky (1986)

city while being chased by flying pirates and a secret airborne government agency.

WHY IT WON’T MAKE THE LIST: Although it’s an enthralling and magical children’s adventure, Castle in the Sky is also one of the more conventional fantasies in the catalog of a director whose work only flirts with weirdness.

COMMENTS: Castle in the Sky plays so much like an adaptation of a classic Western children’s book that it’s a surprise to learn that Japanese Hayao Miyazaki wrote the story basically from scratch. (The base concept of the floating city of Laputa is borrowed from Johnathan Swift’s Gullivers Travels, so a European literary connection does exist). Castle is epic in scope, featuring lost cities, magical artifacts, hidden destinies, and deadly giant robots; and yet, it’s all told from a child’s-eye view. After a lengthy earthbound prologue, most of the important action happens in an airy imaginary realm: not just in the floating city itself, but also in a stratosphere full of massive floating battleships, eternally aloft propeller-driven pirate vessels, and dragonfly-shaped personal aircraft. Its the kind of imaginary universe that doesn’t require too much suspension of disbelief for kids, who simply assume that adventures like these take place over their heads and above the clouds every day. Although pint-sized, the boy hero, Pazu, is emancipated and on equal footing with grown-ups: he has a full-time job working in the mines and, as an orphan, he’s self-sufficient and lives on his own. Similarly, female lead Sheeta is also free of parents, and is perfectly capable of taking out those taller than she is with a well-placed wine bottle to the back of the head. The fact that there’s a hero for kids of either gender to identify with rates as a plus, though feminists who are keeping count may note that Pazu comes to Sheeta’s rescue a bit more than the other way around. Little girls will doubtlessly see Castle as the story of Sheeta Continue reading CAPSULE: CASTLE IN THE SKY (1986)

CAPSULE: REDLINE (2009)

This review first appeared in a slightly different form at Film Forager.

DIRECTED BY: Takeshi Koike

FEATURING: Takuya Kamura, Yû Aoi,

PLOT: Set in a distant future and moving between multiple planets, this is a fairly simple tale of a major road race taking place on a militaristic planet that doesn’t want it there.  Racers “Sweet” JP, the big-haired underdog, and Sonoshee, a single-minded gearhead, are the main focus of the story.

WHY IT WON’T MAKE THE LIST: Armed with an eclectic cast of alien characters and a host of over-the-top shenanigans, Redline might come off as “weird” to someone unfamiliar with anime, but I’d say the stranger humor and visuals fit in pretty squarely with other properties of the genre.  It’s an imaginative and enormously entertaining film, just not especially Weird.

COMMENTS:  The future laid out in Redline is certainly an intriguing one, if completely ludicrous.  Hot shot reckless racer JP makes it to the titular big interstellar race, held on a militaristic planet that hasn’t consented to be the host.  He cozies up to Sonoshee, a cute green-haired lady who is one of the most serious and intimidating drivers there, and together the two attempt to navigate a strange obstacle course against alien competitors (some with inexplicable magic powers) and large-scale weaponry.  Squeezing in ESPN-like profiles of various racers—from an experienced cyborg who’s fused himself with his machine to a pair of scantily clad pop stars hailing from a magical princess planet—there’s some room for satire, too.

This movie is essentially all spectacle and adrenaline, with very little comprehensible or meaningful plot holding it together, but it’s not like the filmmakers are operating under any pretense of depth.  They’ve created a gorgeously animated, pumped-up sci-fi thriller, and that’s all that’s needed!  The characters are slick, and the vehicle designs slicker, with plenty of exaggerated personalities and colorful attachments for an engaging race line-up.  Sure, there’s a silly romantic/secret-past subplot thrown in there, but it’s never taken very seriously.  Various secondary stories are introduced, such as the military planet’s worker resistance and JP’s involvement in race-fixing, but the race itself remains the focus and it’s easy to forget that anything else is going on (the script certainly seems to by the end).  The set-up can be confusing at times due to an influx of minor characters and limited explanation of the obviously complex political and environmental structures.

The strengths of Redline lie almost completely in its visuals and fast pacing.  The dark shading and bright color schemes, the over-the-top hair styles and imaginative alien creatures, the quick-cut-editing and crazy landscapes: it’s all fantastically sweet eye-candy, set to an ecstatic musical score.  It’s violent but fun, and there’s probably political commentary thrown in there somewhere.  The script is cheesy at points, but vaguely self-aware.  It’s just a very cool movie all around, rarely letting up for a moment in its quest to assault the senses with psychedelic imagery and revving engines.

WHAT THE CRITICS SAY:

“One of the most visually spectacular toons in recent years, pic is a thumping ride for fanboys, but the script’s underdeveloped central romance and the fizzling out of intriguing plot threads will impede wider acceptance… [Plays] like a twisted combo of “Death Race 2000,” “Speed Racer” and a ’50s hot-rod movie on steroids…”–Variety (contemporaneous)

CAPSULE: EVANGELION 2.22: YOU CAN (NOT) ADVANCE (2009)

DIRECTED BY: Masayuki, Kazuya Tsurumaki, Hideaki Anno

FEATURING: , Allison Keith-Shipp (English dub)

PLOT:  Following the events of Evangelion 1.11, the Angel incursions against Tokyo-3 increase in intensity, and two new teenage Evangelion pilots are integrated into the NERV defense team.  Also, the world ends, I think.

Still from Evangelion 2.22: You Can (Not) Advance (2009)


WHY IT WON’T MAKE THE LIST: What to do with Evangelion?  A combo teen soap opera/end-of-the-world saga starring giant robots, the series is weird, but in a way that’s actually sort of conventional (in anime terms). Even worse, there are now four movies (and a long running TV series) telling essentially the same story—with two more on the way. Should all the movies make the List? None? Only the weirdest one? Whatever the case, I don’t think this installment is capable of being counted among the best weird movies ever made; but I’m also thankful we get to defer the issue until we’ve checked out the series’ entire run.

COMMENTS: Here’s a typical battle between an Angel (periodically appearing bad guy) and an Evangelion (giant robot that can only be piloted by a teenager). Battleships fire pink and yellow shells at the Angel, a wire-frame robot with a pendulum hanging between its legs, as it marches towards them, instantly freezing the blood red sea with every stride and leaving a huge snowflake as a footstep. It shoots laser beams from a globe and blows the battleships, causing the scarlet water to erupt into cross-shaped spouts. A warplane drops a giant robot (hereafter “Eva”); it evades the green-tipped black lines the Angel fires at it as it falls. The Eva blows up the Angel with a gun, but it immediately reconstitutes itself. The Eva next stomps on the Angel’s laser-firing spike, which causes translucent pink and yellow auras to fill up the sky. Eventually the Eva’s foot forces the spike all the way into its command globe, and the Angel explodes into a pink cross. Each melee shot lasts for a second or less, increasing the confusion as to what the hell is supposed to be going on. In Evangelion Angels can take any form, including scuttling robots with dinosaur-skull heads and 1970s-era Pink Floyd laser light shows, and they operate according to rules that are never explained.  (I’m fairly sure the Angels have no actual protocols Continue reading CAPSULE: EVANGELION 2.22: YOU CAN (NOT) ADVANCE (2009)