Tag Archives: Anime

CHANNEL 366: WONDER EGG PRIORITY (2021)

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DIRECTED BY: Shin Wakabayashi, Yūta Yamazaki, Yūki Yonemori, Yūichirō Komuro, Shinichirō Ushijima, Yūsuke Yamamoto, Maiko Kobayashi, Eita Higashikubo, Mitsuru Hagi

FEATURING: Voices of Kanata Aikawa, Tomori Kusunoki,  Shuka Saitō, Hinaki Yano, Yūya Uchida,  Hiroki Takahashi; Mikaela Krantz,  Dawn M. Bennett, Anairis Quiñones, Michelle Rojas, Brendan Blaber, Ian Sinclair (English dub)

PLOT: Four teenage girls buy eggs from mannequins in hopes of bringing suicides back to life.

Still from Wonder egg priority (2021)

COMMENTS: Episode 1 (“The Domain of Children”) is a promising start. We meet Ai Ohto, a hikikomori heroine with heterochromia, already inside of a dream. Following a brief orientation in Ai’s waking reality (a hermit existence with only her mother and a visiting teacher to relieve the self-imposed loneliness), we go into the following night’s dream, which brings schoolgirls with blurred faces, a talking toilet paper roll, grinning eyeless balls called “see-no-evils” (who will be recurring adversaries), a flashback inside the dream, a crying statue, and a resurrected firefly who offers Ai an egg that contains, he claims, the thing she really wants—a friend. It ends with the firefly revealed to be, in reality, a crash-test-dummy mannequin in a tuxedo who hangs out, along with a more casual mannequin wearing his baseball cap backwards, in a garden where the two sell teenage girls Wonder Eggs out of a vending machine. Each egg leads into a dream where the buyer must save a former female suicide from a metaphorical monster; succeed in enough of these missions, it’s hinted, and Ai will get her dead friend back.

Thrown into this scenario, the introduction is charmingly disorienting, although enough clues are supplied that, by episode 2, the outlines of the plot are comprehensible (aside from the overriding issue of how and why this oddly conceived suicide egg economy exists in the first place.) The series then falls into a “monster of the week” groove; in the second episode, Ai fights a demonic coach to save a gymnast worked into suicide, and in each of the next four installments a new Wonder Egg devotee comes on board, until we have a girl gang of four dream warriors. Each of the characters has a distinctive design and a nice character hook: Neiru is an pretty but emotionally-stunted girl genius, Rika is a peppy and mischievous former junior idol, and Momoe is an androgynous outcast. The missions the girls go on allow the creators to address an array of topics of interest to the target audience: bullying, unrealistic expectations, self-acceptance, molestation, gender identification, obsessive fandom, and, most prominently, suicide. In between battles, the girls bond, and a couple of subplots—Ai’s teacher and his relationships to much of the female cast, hints of Neiru’s backstory—start developing. A few new elements are also added, Continue reading CHANNEL 366: WONDER EGG PRIORITY (2021)

APOCRYPHA CANDIDATE: INU-OH (2021)

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犬王

Recommended

DIRECTED BY: Masaaki Yuasa

FEATURING: Voices of Avu-chan,

PLOT: A blind itinerant priest crosses paths with “the King of Dogs”, a vivacious and deformed creature with a talent for dancing; through the priest’s music and the dancer’s storytelling, they attempt to lay the lost souls of the Heike clan to rest.

WHY IT SHOULD MAKE THE LIST: I have come to the conclusion that perhaps everything in Masaaki Yuasa’s œuvre should get canonized, particularly as we now have the elbow room to do so. (Night is Short, Walk on Girl was shortchanged due to numeric constraints.) Inu-oh brings an unlikely legend to bombastic life, fusing rock opera, ballet, pyrotechnics, spirits, curses, gender self-discovery, physical transformation; it’s a 21st-century story about a 14th-century performance troupe unearthing the secrets of an 12th-century war.

COMMENTS: It tickles me that Inu-Oh is Masaaki going “commercial.” This stems to a great extent, of course, from the fact that here in the United States, film norms are sickeningly normal: we are reigning kings of the lowest white bread denominator (so much so that it was controversial when Disney took a belated and modest stand against overtly bigoted legislation in its home state). Among the many themes explored in Inu-Oh, gender identity is near the fore, along with the nuances of parental acceptance of someone’s true self.

But let me stop that vein of thought for the moment. This is film for, and about, entertainment. It’s about musical revolution, and the delineation of the esteemed Noh tradition, which harkens back to the middle of last millennium. Inu-Oh follows Noh’s traditional story arc, lacing it with modern rock sensibilities. (Well, maybe not “modern” rock, but certainly strains of Buddy Holly through Jimmie Hendrix and Freddie Mercury.) The titular character is a born performer, despite—or because of—the fact he is a born monstrosity: an unnamed son of a proto-Noh performer, a boy of ambiguous shape, deformed face, and a long, strong arm. He embraces his outcast status, at one point referring to himself as “the Horrible Gourd” in honor of his misshapen mask. But as the son of a dance troupe leader, it comes as no surprise that Inu-Oh was born to jump and jive.

Tomona, the biwa priest, has a comparatively subtler trajectory. The son of a salvage diver, he is blinded at a young age when he and his father retrieved cursed regalia. Masaaki’s visual treatment of this unseeing musician is a treat, as total darkness gains rough outline of form with each sound Tomona hears. Being unable to see, the priest-musician (a biwa is never without his four-string shamisen and bachi) does not fear Inu-Oh, and is so able to help the mutant through his journey. Tomona’s personal journey is also about transformation as he evolves into an increasingly feminine entity, adopting the name Tomaori by the film’s end. The morphing of their name allows them to grow into their true form, but plays havoc with the spirit world, and with their ancestors—as one’s given, or accepted, name is what allows Tomona/Tomaori’s father to maintain contact from the afterlife.

While the first half of Inu-Oh is “merely” steeped in music, song, and dance, the second half is one long string of hand-clapping, foot-stomping musical numbers showcasing the monumental talents Tomona and Inu-Oh share as natural performers. They give the forgotten fate of the Heike spirits full-throated treatment, with Inu-Oh performing transgressively non-traditional storytelling through song and dance, while Tomona positively shreds it on their shamisen. Contemporary shogunate politics play a role in the story as well, as does the concurrent, tragic tale of Inu-Oh’s fame-obsessed father. Masaaki Yuasa never settles for half measures, and every theme—friendship, salvation, transformation, politics, and music—ties together in an animated vortex of vivacity and sonic rollercoaster of rocking melody.

WHAT THE CRITICS SAY:

“This anachronistic rock musical promises a return to the playful, literary surrealism of ‘The Tatami Galaxy’ (2010) and its 2017 spin-off, ‘Night Is Short, Walk On Girl,’ but comes up short… There are individual sequences that reach the psychedelic heights of Yuasa’s best work. But too often, this tale of the liberating power of art is about as mind-expanding as an early-afternoon set at Fuji Rock Festival.”–James Hadfield, Japan Times (contemporaneous)

CAPSULE: ADAM BY EVE: A LIVE IN ANIMATION (2022)

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DIRECTED BY: Nobutaka Yoda, Hibiki Yoshizaki, Yuichiro Saeki

FEATURING: Hanon, Ano, Eve

PLOT: A story about a friendship between two schoolgirls, Taki and Aki, and their shared dream of a one-eyed monster serves as a framing device for a series of songs by the Japanese pop singer Eve.

Still from Adam by Eve: A Live In Animation (2022)

COMMENTS: It begins with two schoolgirls discussing dreams in a diner. (Where would take that premise?) Taki relates a dream of a one-eyed monster, then leaves to get the girls a refill on their tea. Suddenly, Aki realizes she’s had the exact same dream.(Later, she will overhear people on a public bus describing an identical nocturnal vision.) Aki looks up and the diner is deserted; Taki is gone. Aki’s voiceover tells us she never heard from Taki again. A peppy guitar riff begins playing, Aki pines for Taki, and eventually a music video commandeers the screen.

And so it will go: little bits of story alternating with longer stretches of music by Eve. Eve is a camera-shy presence, commonly shot from behind so that we see only his shaggy blond mane, or seen in silhouette, or with his face hidden deep inside a shadowy hood, or with a bullhorn posed before his face as he shouts a particularly enthusiastic verse. The creativity required to constantly find new ways to shroud his identity is impressive. Musically, I suppose he’s competent; his tongue is fluid and precise as he drops cascades of syllables, with every song delivered in the same uptempo style, half-rapped, half-sung. Eve’s voice is pleasant but nothing special, although as a 53-year old American male who favors avant-garde jazz, I’m about as far away from his target demographic of teenage Japanese girls as possible. Despite the bubblegum sound, Eve’s lyrics tend towards the melancholic—not to mention the vague. (“It hurts, this restless center of a flower.”)

Those who aren’t fans in particular of Eve’s music will be tuning in for the animation, which doesn’t disappoint. First, a flock of animated white doves fly before the hooded singer. Then, brief inserts of anime characters pop in, happily hopping along to the beat. With each new song these characters and abstract whirligigs share more of the screen with the singer, overlaid on live concert footage, taking up more and more of the stage, swirling in patterns that obscure Eve almost entirely. The eye symbol, in various forms (e.g. briefly blinking into and out of existence on a skyscraper), begins to dominate the imagery, until we finally arrive at the film’s 6-minute all-animated centerpiece. A city of schoolgirls and schoolboys, equipped with happy-faced masks that flop in front of their real faces, share a city with tall, identical cyclopes: conformist youth flanked by fascist elders. But, using combat skills they learned from first person shooters, the kids revolt and slaughter their monster overlords, in a carnival of carnage recalling Evangelion 3.0 + 1.0 scored to a techno beat. More music videos in the accustomed style wind down the action, and as a bonus, a second full-length animated short plays over the closing credits.

The title suggests the story of Adam and Eve, but aside from a few stray apples seen lying about, you won’t find much in that line of inquiry. Clearly, it’s Eve’s poppy music and the psychedelic anime routines that are the draw here. But the thin narrative does at least suggest themes of teen love, teen alienation, teen sexuality, and teen suicide, with a sly queer slant. Good stuff for the young, but even us crusty Gen-Xers could screen a lot worse entertainment in an hour.

Adam by Eve: A Live in Animation currently streams exclusively on Netflix.

WHAT THE CRITICS SAY:

“… simply looking at its fluid, fascinating collision of dreams with reality, it’s a satisfyingly bold adult animation project, one interested less in clear narrative, and more in visual expression for its own sake.”–Kambole Campbell, Polygon (contemporaneous)

APOCRYPHA CANDIDATE: EVANGELION: 3.0 + 1.0 THRICE UPON A TIME (2021)

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Recommended

DIRECTED BY:

FEATURING: Voices of , Fumihiko Tachiki, , , Yuriko Yamaguchi; , John Swaney, , , Mary Faber (English dub)

PLOT: Angsty teenage Eva pilot Shinji must cope with his guilt over inadvertently causing the Third Impact, and regroup to face NERV and his own father in a final apocalyptic battle.

Stiill from Evangelion 3.0 + 1.0 Thrice Upon a Time (2021)

WHY IT MIGHT JOIN THE APOCRYPHA: The movie garners significant weird credentials by being only the second anime ever made about emo teenagers piloting giant robots to stave off a psychedelic apocalypse that ends by blasting its protagonist into a surreal purgatory where he wrestles with the nature of reality that’s actually a metaphor for mental illness. In this case, it’s more of a question of what might keep Thrice Upon a Time out of the Apocrypha. The answer there is more difficult, but this alternate take on a story already enshrined in the canon of weird movies does come equipped with one big negative: just to follow the basics—which is a far cry from “understanding” the film—requires you to watch (at a minimum) the three previous movies in the “rebuild series” on top of this 3.5 hour epic.

COMMENTS: Evangelion: 3.0 + 1.0 Thrice Upon a Time concludes a one-of-a-kind epic anime journey with one of the unwieldiest titles ever slapped upon a major release. The “thrice” probably refers to the series’ three different alternate endings—the TV finale, 1997’s End of Evangelion, and this one.

Is this the definitive conclusion to the story, or merely the final one? That will be a matter of taste, but 3.0 + 1.0 boasts some advantages over previous finales. For one thing, it gives more closure to the supporting characters. In previous versions, the story arcs of Eva pilot Asuka and, to some extent, antagonist Gendo were suddenly abandoned to focus on Shinji’s solipsistic hallucinations. Here, these characters play a larger role—Gendo’s motivations are explored in much greater detail—which is, in a conventional narrative sense, more satisfying. The mysterious clone Rei also follows a completely new plotline, resulting in a deeper catharsis than before, when she functioned mostly as a plot device.

Structurally, 3.0 + 1.0 is an odd duck, as Anno tries to keep his many balls juggling with one hand while tying up loose ends with the other. It starts with a four-minute rebuild recap, too brief to orient newcomers but effectively refreshing the memories of series’ followers who waited nine years between the release of 3.0 and 3.0 + 1.0. This is followed by an extended action scene where the renegades of the Wille organization, assisted by Eva pilot Mari, liberate Paris from NERV; it’s superfluous, but supplies an opportunity for an big action sequence up front, and helps to re-establish the good guys and the bad guys.

After this prologue, the movie unexpectedly turns into a post-apocalyptic drama as Shinji, Asuka and Rei shelter in a small village of survivors of the Third Impact. This hour-long, character-based story detour is unexpected, but not as disruptive as you might think. It’s a space for Anno to enact the major change to his story. Shinji still suffers from catatonic melancholia, as in previous iterations; but here, he works his way through his guilt and grief and recovers, resolving to fight against NERV by the conclusion of his stay. This revision allows him to be a vital and active participant heading into the final showdown, which in previous installments had been about the sullen teen working through the nadir of his depression. Since the protagonist’s self-loathing whininess had always been one of the major obstacles to enjoying Evangelion, this alteration will be viewed as an improvement for many. (The out-of-story explanation for this change is that Anno, who recovered from his own bout of depression decades ago, no longer identifies with the whiny, paralytic Shinji, and in fact now has more in common with Gendo, who is a far more sympathetic villain this time around.)

The last hour and a half of the movie gives fans what they came for: robot/spaceship battles, bizarre sciento-mystical musings, and eye-popping visual fireworks (and even a touch of fanservice). The Wille crew, with the three surviving Eva pilots, plunge into the bowels of NERV headquarters in a hellish descent into a bottomless red burrow, with Evas fighting off hordes of enemies as they fall. As always, Anno’s dialogue is thick with poetic-sounding nonsense. “Gendo Ikari–you used the Key of Nebuchadnezzar and willingly abandoned your humanity?,” Maya accuses. “I merely appended upon my body information that transcends the Logos of our realm,” answers the villain in a robotic deadpan. Half the dialogue here sounds like Philip K. Dick was hired to do a rewrite of the Revelation of St. John. The final action sequences are pure visual mayhem, decidedly NSFE (not safe for epileptics), with cascading pixels in a constant chaotic dance. Every space within the NERV netherworld is constantly exploding into some kind of cosmic kaleidoscope, mandala, or fractal geometry. The film does end up exploring the same surreal psychological spaces as End of Evangelion, but spends less time there, and more in a more conventional conflict between Shinjii and his father (who at one point face off in mirror-image Evas battling across imaginary landscapes).

Overall, I preferred the way End of Evangelion launched straight into the crazy from the get-go, and the peculiarity of its fascination with the unappealing Shinji. But I didn’t feel cheated by this version, and I can see how many fans might find this to be the more satisfying—and indeed ultimate—conclusion to the tale. Not for newcomers, since a four-movie commitment is almost a necessity, but for anyone who’s dipped their toes into Anno’s deranged opus before, this will rate as must see anime. It’s the true End of Evangelion, and the end of an era.

WHAT THE CRITICS SAY:

“Anno opens the film with crowd-pleasing action, delves into the psychological stuff, shifts to a skirmish set beyond all planes of reality and finds yet another psychological plane beyond those planes, and it’s all bedecked by wondrously detailed and tirelessly creative psychedelic imagery. Theoretically, one could ignore the almost impenetrably dense plotting and objectively watch the film for its visuals alone, from the elegant, Ghibli-esque simplicity of its Tokyo-3 scenes to the second half’s parade of hallucinatory sequences, each one crazier than the previous.”–John Serba, Decider (contemporaneous)

APOCRYPHA CANDIDATE: PARANOIA AGENT (2004)

Môsô dairinin 

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DIRECTED BY:

FEATURING: Voices of Mamiko Noto, Shouzou Iizuka, Toshihiko Seki, Haruko Momoi (Japanese); Michelle Ruff, Michael McConnohie, Liam O’ Brien, Carrie Savage (English dub)

PLOT: Toy designer Tsukiko Sagi, under tremendous pressure after creating an enormously successful character “Maromi,” is attacked by a bat-wielding boy on skates—dubbed “Li’l Slugger” (or “Shonen Bat”)—or so she claims. The two detectives assigned to the case have their doubts, but more attacks occur, and the victims appear to be connected, and all under some type of mental distress.

WHY IT MIGHT JOIN THE APOCRYPHA: “Paranoia Agent” balances horror and humor adroitly, especially when seen from a perspective 20 years later. Aside from some minor points, the series doesn’t feel dated; it could have been generated within the past seven years. The credit sequence establishes the tone, with the main characters laughing hysterically despite their incongruous settings (underwater, in traffic, and before an atomic explosion, to name a few), while the upbeat theme song just adds to the unsettling nature.

“Paranoia has a stronger image than fantasy. Yes. Delusional, maybe. Right. The word gives an impression that a person is, in a sense… actively making himself delusional. That kind of strength is inherent in the word. Well, in order to go through life… everyone needs to have something apart from reality… such as fantasy, dream, or maybe paranoia. Otherwise, life can be surprisingly hard. Yes. The world as a person perceives… it is a world filtered through his fantasy or paranoia, I think. In that sense, I don’t think that fantasy and paranoia are necessarily unhealthy.”–Satoshi Kon

COMMENTS: For admirers of Satoshi Kon’s work, “Paranoia Agent” can be viewed as a grab bag or sampler of sorts. There are echoes from Perfect Blue (1997), Millennium Actress (2001), Tokyo Godfathers (2003), and you can see hints of Paprika (2006). “Paranoia Agent” grew out of concepts that did not develop into larger projects, and a proving ground for things that did show up later.

At the time of its creation and release, this miniseries could be read as social commentary on aspects of Japanese society in the early 2000s. Cellphones, the Internet and the beginnings of social media are present, providing plenty of distractions for people. The show is an effective commentary on fantasy vs. reality; as Modern Life becomes more unbearable, more and more people seek escape via fantasy. But “Paranoia Agent” underlines the necessity to live in reality, as escapist coping mechanisms are shown to be ultimately destructive. Some cultural aspects the show touches on, such as Denpa-kei Continue reading APOCRYPHA CANDIDATE: PARANOIA AGENT (2004)