Tag Archives: 2023

CAPSULE: EYES OF DREAD (2023)

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Eyes of Dread can be rented or purchased on-demand.

DIRECTED BY: Andreas Marawell

FEATURING: Malin Saine, Luna Dvil, Karin Engman

PLOT: Nina is rumoured to be dead; her sister Anna doesn’t believe it and investigates in dreams, while the other sister, Julie, investigates in the physical world.

Still from Eyes of Dread (2023)

COMMENTS: Another reviewer groused that the strip club scenes in Eyes of Dread far too often featured far too clothed dancing. While most of his other remarks were on the mark (if perhaps phrased undiplomatically), he did miss a point here: this is an artistic dance club, featured in random intervals in an artistic movie. This is evidenced by the prevalence of red and blue lens filters; thwompy, but not overpowering, sound; and the appreciable use of mirrors, alleyways, candles, and foreign accents. It’s one of those films where any given screen capture might suggest it is interesting.

It is not. A big spooky delivery of “She… went into.. a building(!). That’s where she disappeared. She disappeared there. But I can’t tell you where it is…” is as good example of the dialogue (although I did like skeazy guy’s advice to Paul the photographer: “the alpha animal, he gets all the bitches”). Much of my grousing about the dialogue might have been avoided had the filmmakers written it in the actors’ language of choice. Funneling Z-grade English-language lines through non-native speakers can make for an odd and unsettling experience.

It does not. Not in Eyes of Dread. Digging around the more charitable corners of my mind, I will remark that the camera work is sufficiently interesting, taking advantage of the undisclosed Central/Eastern European’s nook-filled density with its understated meandering. But that may be all. Unnatural phenomena typically demand a naturalistic approach: the unspeakable needs some veneer of relatability, if not necessarily believability.

I did not believe any of these characters, in spite of their painted-on earnestness. And while I don’t mind—and often can take considerable delight in—narratives that flirt with incoherence, there needs to be an “aura” to the film, that difficult-to-describe combination of elements that trap the viewer like a dream. Writer/director Andreas Marawell takes a stab at it, but relies too heavily on vague facsimiles of stuff seen in other films. He captures images handily—and it might be best if he stuck with cinematography until he can whip up a better movie formula.

WHAT THE CRITICS SAY:

“I swear it was just some student film with thrown together scenes at times since there was no plot to speak of. ” — Justin Whippo, Jackmeats Flix (contemporaneous)

366 UNDERGROUND: EMESIS BLUE (2023)

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DIRECTED BY: Chad Payne

FEATURING: Voces of “Jazzyjoeyjr,” Chad Payne

PLOT: A soldier discovers a conspiracy involving respawning and a valium-esque drug that leads him to question the nature of his reality as he ventures through a series of violent encounters.

Still from Emesis Blue (2023)

COMMENTS: Several months back, we featured a Saturday Short based on characters from the combat-oriented “Team Fortress 2” video game universe. In 2012, the Team Fortress released a program called Source Filmmaker (SFM) that allowed users to create animations using game assets (characters, objects, environments, animations, maps, sound clips, physics rules) from their library, with the ability to adjust angles and lighting or add their own soundtracks. The gaming community responded by creating scads of short videos, usually absurd, featuring game characters like Heavy (a type) or the masked Spy turning invisible, going on missions to retrieve baby toys, or partying with Thomas the Tank engine. It was only a matter of time until someone sat down with the now decades-old (and reportedly clunky-to-use) software to grind out a feature-length film. What no one expected was that this trailblazing work would be a deeply weird psychological thriller—and passable entertainment for people (like your present reviewer) with no firsthand knowledge of the game.

Non-TMF2 players can orient themselves with this first-person-shooter-as-horror-movie-film-noir world through knowledge of the basic motifs of video games. We deduce that “Team Fortress” is played in combat between two teams, and that characters respawn when they die. Respawning is, in fact, a major plot point. The movie’s gaming-derived premise—what if the real world military-industrial complex developed a technology that could literally “respawn” soldiers on the battlefield?—suggests a truly hellish dystopia. After some introductory investigatory plot suggesting a wide-ranging conspiracy, Emesis Blue throws its main characters—the constantly and incongruously helmeted “Soldier” and the dour Teutonic “Medic”—through a dungeon crawl where they enter one infernal room after another to fight one infernal enemy after another, spiked with revelations about an elaborate ongoing plot involving, among other things, the kidnapping of a politician who may be partially responsible for the flawed respawning technology. The numerous fight scenes play quite well; this is, after all, a combat game. The characters lack expressiveness, but context can do a surprising job of turning an essentially blank expression into a look of uncomprehending fear. The video’s look is unceasingly dark, almost all shadowy interiors, with most of the outdoor scenes taking place during nocturnal downpours. On top of the sequential antagonists and masked torturers (led, perhaps, by a mysterious boss in a plague mask), there are zombies and other monsters, a briefcase MacGuffin (that kind of goes nowhere), and references to ‘s M and to The Shining, among other films. The unceasingly strange events all seem to result either from respawn errors, hallucinations caused by the title drug, or possibly a combination of the twain.

I understand that there are multiple Easter eggs to enjoy if your familiar with the Team Fortress and its characters. As for me, I was sometimes confused as to who was who, incorrectly assuming, for example, that “Spy” was a reskinned doppelganger of “Medic.” But Emesis Blue is by all accounts a non-canonical Team Fortress movie occurring in an independent alternate reality, and I am proof that it can be viewed and (reasonably) well understood by people with no background in the game (per Reddit, those thoroughly familiar with Fortress can be equally baffled by Emesis Blue‘s plot). The clues to unraveling Emesis‘ riddles, if they exist, are to be found within the story itself.

Obviously, this project was made with a particular audience in mind, and most of them eat it up. There are dozens of r/tf2 threads discussing the film (and fan theories as to what the hell the plot is all about), as well as an explanatory video on YouTube that’s longer than the feature itself. But to be honest, Emesis Blue is not that great as a movie. It’s dreary and repetitive, which can be blamed on the limited palette afforded by the SFM technology. Psychological thriller is perhaps too ambitious a genre to tackle in director Chad Payne’s first time out; the balance between ambiguity and explanation lists too far in the former hemisphere, and too many of the story’s rabbit holes end in cul-de-sacs. But what is unquestionably great about Emesis Blue is that it’s a movie at all: that’s right, it’s an honest-to-God, fully-plotted feature film made in video game editing software, and it’s more entertaining than a handful of movies released this year by major studios. Neither Red nor Blue may triumph in this phantasmagorical game of Capture the Flag, but Payne amasses a virtual shelf full of achievements.

Emesis Blue can be watched for free on YouTube.

WHAT THE CRITICS SAY:

“If you want a film that relishes in not just mystery but the macabre and horror of things you can’t or shouldn’t even begin to comprehend, there is one I can recommend… it gives off a ghastly mood, and you are drawn in by its clever use of cinematography and cryptic shots that can foreshadow or enhance the theme, and the weird, almost out-of-nowhere scenes that only raise more questions.”–Rasec Ventura, The Gothic Times (Newspaper of New Jersey City University) (contemporaneous)

(This movie was nominated for review by “anonymous,” who suggested it was a “Weird one to suggest…” Suggest a weird movie of your own here.)

APOCRYPHA CANDIDATE: ONCE WITHIN A TIME (2023)

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RecommendedWeirdest!

DIRECTED BY: , Jon Kane

FEATURING: Sussan Deyhim, Tara Khozein, John Flax, Apollo Garcia Orellana, Brian Bellot, mystery celebrity guest

PLOT: Curtains open on a glowing, chanting golden tree woman, then children watch a couple with wicker cages around their heads wander through incidents of apocalypse, technology, and wonder.

Still from Once Within a Time (2023)

WHY IT MIGHT JOIN THE APOCRYPHA: Simultaneously ancient and hyper-modern, Once Within a Time is as an apocalyptic dispatch from the far reaches of reality. A bold and foolish (in the complimentary sense) work of cinematic art, dense with imagery and symbolism, this is octogenarian Godfrey Reggio‘s first narritivesque film—his vision of what it means to be a human being in the 21st century, teetering on the brink of cataclysm, but balanced by wonder and creative possibility.

COMMENTS: Godfrey Reggio announces Once Within a Time as a “bardic fairy tale”; an imposing description, but one that the film lives up to. Set to a new score by Philip Glass—with snatches of other music floating through the mix—it’s a carnival of free-flowing imagery and ideas, a techno-gnostic hymn about cataclysms and the birth of new worlds. After the red curtains pull back, we are launched into scenes of an Earth goddess singing from her glowing heart, and innocent children spinning on a merry-go-round. Then, Adam and Eve appear, only to have their equanimity quickly destroyed by a digitized Apple. Cell phones recur as dire artifacts: as cages, as monoliths, as bricks on a road that leads to an audience of faceless puppets. We watch a dance of harlequin emojis. Entertainers and demagogues speak gibberish. UFOs zoom into dreamspaces and blast giant robots with their ray guns. Monkeys experiment with virtual reality goggles. There’s a reference to 2001 that will probably draw laughs, and maybe cheers, from savvy live audiences. There is even a special celebrity guest whose appearance I don’t want to spoil, who speaks in John Coltrane solos and acts as a pied piper. And throughout it all, reaction shots of children, bemused, delighted, taking in the helter-skelter as best they can, their little minds gathering fuel… hope for the future.

The visual aesthetic is faded yet bright, digital but evocative of finely aged film stock. The style and imagery brings to mind experimental films of the 1950s-1970s, specifically : the wicker baskets around the lead adult’s heads like the birdcages of the Pleasure Dome, the UFOs possibly on loan from Lucifer Rising, the whole thing seasoned with occult premonitions of a New Age Dawning. There are fleeting scenes of destruction, decay, despotism, mushroom clouds: but the imagery returns, unfailingly, to dwell on innocent children at play, and themes of creation and re-creation. It ends on a Botticelli tableau, with children as angels and Venus yet to emerge from her throbbing egg sac.

A new Philip Glass score is, of course, something to celebrate. The soundtrack here is more of a suite of short pieces than a large scale composition, moving through numerous flavors to illustrate the Reggio’s many different settings. Glass’ hypnotic minimalism may not get the chance to do its accumulation-by-repetition thing here, but he makes up for with a wider palette of colors: unfamiliar elements like chanting, accordions, and even African percussion offer the composer new settings for his ideas. The contributions of Iranian singer Susan Deyhim (who also plays the tree) are most welcome.

The runtime is listed as 51 minutes, but the credits take up the final 8, so the film itself is a manageable 45-minute experience. Watching this on a big screen with an appreciative audience would be magnificent; it makes perfect sense that it debuted at NYC’s Museum of Modern Art. It is uncommercial, personal, specialized, and fated to be underseen, but Once Within a Time is a major cinema event in 2023. Make it a point to track it down when you can.

Once Within a Time official site for trailer and screening calendar.

WHAT THE CRITICS SAY:

“…this strange new experiment — less scripted than staged — revisits early cinema with the same doom-laden playfulness that [Reggio’s] previous work used to push the medium forward. “–David Ehrlich, IndieWire (contemporaneous)

CAPSULE: “THE WONDERFUL STORY OF HENRY SUGAR” (AND THREE OTHER WES ANDERSON ROALD DAHL ADAPTATIONS)

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Recommended

DIRECTED BY:

FEATURING: , , , , , Rupert Friend

PLOT: “Henry Sugar” describes a man who learns how to see while blindfolded, and uses that skill in blackjack; the other three short adaptations involve a boyhood kidnapping, a poisonous snake, and a rat catcher.

Still from The Wonderful Story of Henry Sugar (2023)

COMMENTS: In 2021, Netflix bought the rights to the complete works of British children’s author . The jewel of this legacy, from Netflix’s perspective, is “Charlie and the Chocolate Factory,” from which they have produced a very horrible indeed Willy Wonka prequel film starring a discombobulated Timothée Chalamet. The acquisition left them with a number of smaller properties to exploit, however, including dozens of short stories. Up to the plate steps Dahl stan Wes Anderson (who adapted The Fantastic Mr. Fox as a feature film in 2009) to tackle four lesser-known tales.

The longest and most important of the miniseries is the 37-minute “The Wonderful Story of Henry Sugar,” which Anderson and Netflix chose to premiere at the Venice International Film Festival. It is a relatively simple but exotic fantasy about a man who studies an ancient yogic text to learn the art of X-ray vision so that he can cheat at blackjack, but ends up bored, wondering “what’s next?”. The plot and moral are slightly flimsy, but Dahl’s craft is in the telling rather than the destination. Anderson honors the author’s talents by keeping almost all of Dahl’s prose intact, with exposition and asides related by the actors speaking directly to the camera: first Fiennes, as Dahl himself; then Cumberbatch as Henry Sugar, describing his own thought processes beside his dialogue; then Patel, narrating a flashback; then Kingsley, narrating a flashback within the flashback. Diving even further into artificiality, Anders eschews the magic afforded by film for humbler forms of stagecraft. Backdrops are hoisted into the flyspace to reveal new settings; stagehands visibly hand the actors props; makeup artists walk on set to swap wigs and glue on facial hair; a bookshelf, wall and door slide in from different directions to instantaneously create a new set. The effect might be termed “whimsically Brechtian.” There is no ironic bite to Anderson’s procedure here; in conjunction with the preservation of the original prose, which casts the actors as slavishly at the beck and call of Dahl’s written instructions, these visible dressings serve as a reminder of the function of imagination in constructing a story as it’s related. It’s as if we’re watching from the perspective of Wes Anderson’s mind’s eye as he listens to the stories. With their emphasis on baroquely detailed settings and de-emphasis on emoting, Anderson’s works often feel narrated anyway, rather than enacted—like pop-up picture books read by a parent to a child at bedtime. This series follows up on Asteroid City‘s cognizance of the process of its own creation, likely taking the theme as far as it can formally go.

If you hunger for more after “Sugar”—and chances are you will, for these bon-bons are simple to digest and have a wide-ranging appeal—three shorter (a uniform 17 minutes each) stories follow, each in the same style, each with a few new surprises to offer. “The Swan” is a surprisingly gruesome tale of childhood bullying; “Poison” tells of a man lying deathly still in bed, afraid to move because of a deadly snake napping on his abdomen; and “The Rat Catcher” affords a nice grimy role for Fiennes and a chance for Anderson to indulge in a few seconds of stop-motion animation. The six featured actors appear throughout the four films in various combinations, often in multiple roles within the same short. All are charming, recommended, and delivered with perfect efficiently.

If you add the runtimes of the four shorts together, you get 100 minutes of celluloid, which is essentially a second 2023 feature for Anderson. It’s turned out to be a zenith year for the auteur (who also endured a series of viral memes early in the season). Having, I presumed, here reached the limits of what he can do with self-aware theatricality, it will be fascinating to see what challenge Anderson takes on next.

WHAT THE CRITICS SAY:

“Neither twee nor saccharine, Anderson’s aesthetic tends to mirror the auras and oddball personalities of his films. In a work suffused with stupefying mysteries, the strange visions Henry Sugar teems with echo its drifters’ wide-eyed wonder as well as their creator’s. It’s an infectious feeling.”–Leonardo Goi, The Film Stage (festival screening)