Tag Archives: Apocalyptic

CAPSULE: THIS IS NOT A MOVIE (2011)

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DIRECTED BY: Olallo Rubio

FEATURING: Edward Furlong,

PLOT: A man checks into a Las Vegas hotel room on the eve of the apocalypse to ponder the meaning of his fading existence.

Still from This Is Not a Movie (2011)
WHY IT WON’T MAKE THE LIST: It’s not good enough. Although it’s technically well-made considering its budget, it’s full of stoned, faux-profound ruminations and (often explicit) references to much better, more original movies.

COMMENTS: Peter Nelson is holed up in a suite at the Dante-themed Apocalypse Resort and Casino “…trying to solve a deep existential conflict before I drink myself to death. It’s a very ambitious and pretentious goal.” Writer/director Olallo Rubio is at least aware that his own movie is “ambitious and pretentious,” and tries to deflect criticism by making his movie self-aware of its own limitations. The gambit doesn’t work, but we do have to grudgingly admire his roundabout honesty and sincerity. The script plays like a series of incidents and revelations jotted down in notebooks by couple of sophomore English majors during an all-night bull/sensi-smoking session. This one room chamber piece made up mostly of a single actor conversing with different versions of his own split personality, tied together by a weathered metafictional conceit and interspersed with movie trailer parodies, is the kind of pitch any Hollywood producer would immediately nix unless  and Angelina Jolie were already attached. But that fact alone makes the movie interesting as a curiosity; pot-smoking humanities majors bursting with ideas their forebears already came up with years ago comprise a legitimate demographic, and their visions almost never reach the big screen. Pete Nelson worries about “the System,” a vaguely conceived capitalist conspiracy composed of politicians, corporate propaganda, and general American vulgarity (a spoofy propaganda film-inside-a-film suggests that the conspiracy encompasses the Catholic Church, the Beatles, Hitler, and Gene Simmons of KISS). He argues with his drunken cowboy alter-ego that the System is responsible for his memory loss, until a surfer dude version of himself pops up to supply a more metaphysical explanation for his dilemma. The first part of the movie is unpredictable (who saw the ghost coming?), which is its biggest strength. Unfortunately, a finale that is even talkier than the rest of the film lays all the cards on the table, with disappointing results. Visually, the movie is interesting, with large portions shot in arty black and white, liberal use of split screens, and psychedelic CGI; the soundtrack (by Slash) is also pro. Fear and Loathing in Las Vegas, Leaving Las Vegas (mentioned by name), 2001: A Space Odyssey, Star Wars and The Holy Mountain (seen on TV), among other films, are all referenced either explicitly or implicitly: Rubio clearly has good taste in influences, but constantly reminding your audience of similar but vastly superior movies is seldom a good idea. I can see why many people hated This Is Not a Movie, and it’s hard to argue with them, except to aver that at least it achieves its badness by being infuriating rather than by being boring. Late in the movie, Rubio again anticipates his critics through dialogue, when Pete describes what he thinks a movie is (and isn’t): “…it’s a form of entertainment that enacts a story based on a dramatic arc. It has plots, subplots and storytelling devices to maintain the interest of the viewer. It needs a story, not just moments of conflict, witty talk, activity, and fucking symbols.” Characterized that way, This Is Not a Movie is not a movie; but Pete’s constricted definition is a challenge to the viewer to expand their own notion of “movie” to something beyond a mere carrier for a story. So, This Is Not a Movie is a movie—it’s just not a very good one, because its solipsistic conceits aren’t novel, fresh, or particularly clever. Still, This Is Not a Movie illustrates my pretentious movie theorem: an intellectually ambitious failure is more interesting than an unpretentious failure. I may not have been impressed by this film’s grandiose ideas, but I was happy to see it at least had some.

This Is Not a Movie (2011) should not be confused with This Is Not a Film (2011), the documentary shot by Iranian director Jafar Panahi while under house arrest for propaganda against the state, which was smuggled out of the theocracy on a flash drive hidden inside a birthday cake and screened at Cannes.

WHAT THE CRITICS SAY:

“To call This is Not a Movie weird is disingenuous. Rubio’s film is a simulacrum of weird, a copycat approximation of what the mass public perceives as being so… True visionary weirdness comes from creating original iconography and doing something no one else could ever conceive of. That’s what all the people Rubio is ripping off did.”–Jamie S. Rich, DVD Talk (DVD)

LIST CANDIDATE: BEASTS OF THE SOUTHERN WILD (2012)

DIRECTED BY: Benh Zeitlin

FEATURING: Quvenzhané Wallis, Dwight Henry, Gina Montana, Lowell Landis, Levy Easterly

PLOT: A young girl named Hushpuppy lives in an isolated bayou community known as “The

Bathtub”, cut off from the rest of the world by levees. A massive storm destroys much of her home and she, her ailing father, and their friends must find a way to survive in a flooded, dying land.

WHY IT MIGHT MAKE THE LIST: Benh Zeitlin offers a unique fantasy that is grounded in the reality of global climate change and environmental disasters like Hurricane Katrina. There is little exposition, and our understanding of this world comes through a six-year-old girl, resulting in a dreamlike and perplexing story that might just be weird enough for the List.

COMMENTS: Filmed in an intimate style and focusing solely on the perspective of the defiant but loveable Hushpuppy, Beasts of the Southern Wild presents an alternate way of living, one that is in harmony with nature even in the challenging landscape of a flooded bayou. Hushpuppy and her father care for numerous animals, residing in two separate trailers made up of composite parts and mementos of her long-lost mother. Their town frequently holds large celebrations, honoring a lifestyle free from the constraints and responsibilities of civilization on the other side of the levee. Hushpuppy is taught that everything in the universe is connected to everything else, and she believes the great storm that destroys her home has unsettled the world’s harmony. It is her mission to restore balance, working together with the Bathtub’s remaining denizens as they escape on ramshackle boats, hoping the land they’ve loved for so long won’t betray them.

With the lines between reality and fantasy artfully blended and fascinating waterlogged landscapes, the film is as much a visual treat as it is an environmental parable. Everything is familiar and yet somehow unreal, with slight dystopian elements that open the film up to myriad possibilities. Zeitlin’s camera sticks closely to Hushpuppy, with intermittent cutaways to the rampaging beasts of the title: great, ancient aurochs awakened after centuries encased in ice, who may or may not be figments of her imagination. Many of the film’s ideas and themes are epic in scope, but smartly distilled into something more accessible through the eyes of a small child.

Wallis is exceptional in the lead role. We see and feel her experiences so completely, though her precocious nature makes us wonder just how much she understands. She perfectly embodies this resilient, fierce character who loves her standoffish father but longs for the kind of tender affection she imagines her mother would give. Her relationship with her father is complex; he is volatile and at times abusive, tormented by a heart disease he can’t fight and an unwillingness to show weakness. He wants to imbue Hushpuppy with independence and self-sufficiency, pushing her to age rapidly while remaining emotionally distant to shield himself. Hushpuppy recognizes what is happening but cannot accept it, believing part of her mission for the universe is saving her father from the wild beasts coming to claim him.

Beasts of the Southern Wild is beautiful, ambitious, and strange, with a strong emotional center that resonates long after the credits roll. It is advertised as a kind of apocalyptic adventure story but in truth it is more focused on relationships and themes of community and responsibility. The cinematography is intimate and dreamlike, with a clear vision that rarely relies on special effects to impress viewers. The script is steeped in social commentary but never resorts to preachiness, as Zeitlin wisely maintains focus on the wonderful little fireball that is Quvenzhané Wallis. It is a thought-provoking and heartfelt tale of survival with unique touches of ambiguity and fantasy that keep it compelling.

WHAT THE CRITICS SAY:

“Its fertility and its terror stem from the same truth: To the young mind, there is no sealed barrier cleaving reality from fantasy. Not yet. The wall hasn’t been built.” –Amy Biancolli, San Francisco Chronicle

CAPSULE: PULSE (2001)

AKA Kairo

DIRECTED BY:

FEATURING: Haruhiko Katô, Kumiko Asô, Koyuki

PLOT: A computer expert’s suicide is the first in a series of mysterious events and disappearances that leave Tokyo, and the world, depopulated; is a website that dials up people on its own and asks if they want to meet a ghost responsible?

WHY IT WON’T MAKE THE LIST:  It’s creepy and weirder than the average scare flick, but Pulse is tuned to the standard turn of the millennium J-horror wavelength.  It’s a good watch for fear fans, and a seminal one for Asian New Wave horror followers, but it doesn’t go that extra weird mile.  Kurosawa’s ambiguous horror/detective procedural Cure (1997) makes for a better bizarre candidate.

COMMENTS: Pulse slips so quietly from reality to strangeness that you hardly recognize the transition; one minute, you’re watching its characters going about their daily lives, dealing with unexpected suicides and alarming computer viruses, and the next minute the world is almost deserted and ruled by ghosts.  The theme of this horror movie is not really fear but loneliness, and how technology fosters isolation more than cures it.  The film is not too subtle in delivering that message.  A plague of ghosts seems to spread via a computer website; one character immediately diagnoses a low-tech character’s sudden interest in the Internet as a desire to connect with his fellow man; a spirit tells the protagonist “death was eternal loneliness” from inside a foil-lined room.  Even scenes occurring before people start disappearing en masse are shot in disconcertingly deserted urban settings, on empty streets and buses and in lonely apartments.  Characters discuss the difficulty humans have making deep and lasting connections, while simultaneously hungering, struggling, and failing to form those bonds with each other.  Those who encounter one of the malevolent spirits in Pulse go through a syndrome (ghost traumatic stress disorder?) that involves locking themselves inside a room alone and sealing the door with red tape.  What the movie intends to say on the metaphorical level is very clear; what’s a little more confused is what’s supposed to be happening on the literal level.  We get half-baked exposition regarding the mechanics of the ghost world, but the spirits’ malevolent motives aren’t ever clearly explained, and it’s not at all certain how all the pieces are supposed to fit together.  If, as one sage tells us, the dead are now leaking into our world because theirs has exceeded its capacity, how do they benefit from convincing the living to kill themselves?  Wouldn’t that just worsen their overpopulation problem?  If the spirits of the dead have no place to go, shouldn’t the world be overrun with ghostly presences, rather than empty?  What purpose in setting up the spectral website that dials up users on its own—other than to scare a technophobic audience?  The movie glosses over answers to these questions, which does make it feel like a weirder endeavor; in this case, however, it seems the material might benefit from a fairer stab at clarity.  But Kiyoshi (no relation to Akira) Kuroswa is all about atmosphere, and he’s an expert at conjuring it.  The long lonely narrative spaces are broken up by several memorable moments, including glitchy technostrangeness involving a metaphysically malfunctioning webcam with a distorting lens, bizarre broadcast television interference from the Beyond, people who melt into black smudges on the wall, and a genuinely frightening trip inside “The Forbidden Room” to discuss matters of mortality with the death’s head who dwells therein.  Mood, not logic or even philosophy, is the glue that holds the movie together, and while it isn’t the horror masterpiece it might have been if that atmosphere was yoked to a better story, it works well on the shiver-inducing level.

The dumbed-down 2006 Hollywood remake with Kirsten Bell, part of a trend of bastardized American remakes of J-horror classics, was widely despised by critics and audiences alike.

WHAT THE CRITICS SAY:

“…dolorous, shivery, and surreal.”–Wesley Morris, Boston Globe (contemporaneous)

CAPSULE: EVANGELION 2.22: YOU CAN (NOT) ADVANCE (2009)

DIRECTED BY: Masayuki, Kazuya Tsurumaki, Hideaki Anno

FEATURING: , Allison Keith-Shipp (English dub)

PLOT:  Following the events of Evangelion 1.11, the Angel incursions against Tokyo-3 increase in intensity, and two new teenage Evangelion pilots are integrated into the NERV defense team.  Also, the world ends, I think.

Still from Evangelion 2.22: You Can (Not) Advance (2009)


WHY IT WON’T MAKE THE LIST: What to do with Evangelion?  A combo teen soap opera/end-of-the-world saga starring giant robots, the series is weird, but in a way that’s actually sort of conventional (in anime terms). Even worse, there are now four movies (and a long running TV series) telling essentially the same story—with two more on the way. Should all the movies make the List? None? Only the weirdest one? Whatever the case, I don’t think this installment is capable of being counted among the best weird movies ever made; but I’m also thankful we get to defer the issue until we’ve checked out the series’ entire run.

COMMENTS: Here’s a typical battle between an Angel (periodically appearing bad guy) and an Evangelion (giant robot that can only be piloted by a teenager). Battleships fire pink and yellow shells at the Angel, a wire-frame robot with a pendulum hanging between its legs, as it marches towards them, instantly freezing the blood red sea with every stride and leaving a huge snowflake as a footstep. It shoots laser beams from a globe and blows the battleships, causing the scarlet water to erupt into cross-shaped spouts. A warplane drops a giant robot (hereafter “Eva”); it evades the green-tipped black lines the Angel fires at it as it falls. The Eva blows up the Angel with a gun, but it immediately reconstitutes itself. The Eva next stomps on the Angel’s laser-firing spike, which causes translucent pink and yellow auras to fill up the sky. Eventually the Eva’s foot forces the spike all the way into its command globe, and the Angel explodes into a pink cross. Each melee shot lasts for a second or less, increasing the confusion as to what the hell is supposed to be going on. In Evangelion Angels can take any form, including scuttling robots with dinosaur-skull heads and 1970s-era Pink Floyd laser light shows, and they operate according to rules that are never explained.  (I’m fairly sure the Angels have no actual protocols Continue reading CAPSULE: EVANGELION 2.22: YOU CAN (NOT) ADVANCE (2009)