DIRECTED BY: Rob Ager
FEATURING: Marc Bolton, Jennifer Moylan-Taylor, Debra Redcliffe, Christopher Honey, Richie Nolan, Christopher Pavlou, Bonnie Adair
PLOT: Seven characters wake up with no memory inside a warehouse; they’re besieged by a menagerie of monsters and teased with abstract clues as they search for an exit.
WHY IT WON’T MAKE THE LIST: We’re jaded weirdsville patrons around here. The creators of Turn In Your Grave have certainly made a passing acquaintance with our wild jungle, but they obviously haven’t seen Maximum Shame yet. But it’s still just weird enough to warrant keeping an eye on Rob Ager, in case he comes up with a more distilled brew later.
COMMENTS: Shot in black-and-white or muted color, we open to bewildered people waking up in a warehouse, silhouetted by puzzle pieces and with industrial tones on the soundtrack. If you’re looking to grab the attention of a weird movie site, you’re off to a good start! The group of seven take in their surroundings, with boxes, mirrors, nonsensical paintings and flags of several countries. All of the characters question what this place is and how they got there. Sounds like we have another ontological mystery on our hands. Sure enough, they all start talking and asking each other what’s going on.
The space they’re in seems set up to mess with their minds—paintings flip over, doors appear, and several of them have conflicting views of their environment. This of course leads the paranoid dude in the camo jacket (seven and a half minutes in, what took him so long?) to accuse the group of harboring a planted agent and to start threatening violence against them if they don’t fess up. And did we mention some of the boxes they rummage through contain weapons? No sooner is the fight getting started than loud noises from outside cause them to scramble for arms to meet this new threat. Through the dark doorway, otherwordly zombie-like beings immediately emerge and begin to attack, but their bodies phase out like static while our cast struggles with them. The first monsters are easily defeated, promptly dematerializing after they fall.
We’re just getting started. The warehouse eventually turns out to be more than just this one big room, and the place is crawling with monsters, ranging from guys in childish papier-mâché head masks to full-on gory ghouls. And so we go on, puzzles and unexplained events piling up while the cast banters in “Waiting for Godot” terms, wondering why somebody is doing this and is it some kind of joke or test, that sort of thing. The events follow a poetic logic, such as when stricken monsters vanish into flutters of paper scraps, while other scraps of paper turn up stuck to boxes and shirts with teasing clues typed on them. Illusions and delusions abound, but one thing is certain, the monsters are getting feistier and harder to fight off with every wave.
Bring on the cast questioning their fragmenting sanity, or running in terror through hallways with nightmarish aberrations in pursuit. Think of Cube (1997), Circle (2015), and Exam (2009) for touchstones the same genre. With a story like this, you can settle down to being pitched an onslaught of riddles mounting into a confusing haze, and it isn’t going to matter whether at the end we get a satisfying explanation or are left in limbo. What’s going to matter to the weird movie viewer is how the journey goes. Things do get pretty creepy within this framework, mixing some outright horror with its surreal mystery, suggesting alternate dimensions, or that perhaps they’re all imprisoned in a psychotic’s dream. For the record, the ending, a blessed relief from the claustrophobic former acts, is certainly an original twist on the run-of-the-mill ontological mystery.
Bear in mind that this is a micro-budget production, but you can see where they made every penny count. The acting is solid and capable, the film work is expert level, and the props and effects squeeze in as much imagination as they can. It has a style of its own, especially as the paintings are one-of-a-kind and suitably loopy, to suggest a well-oiled imagination somewhere around the corner. Later monster attacks double down on elaborate costumes and imagination levels, with rows of wood screws doubling for teeth or DVDs lodged on the face for eyes. There’s some good jump scares and spooky sound effects to keep things skewed, and at least the monster attacks and action stop it from becoming a talky bore. Hey, the ending even invites fanciful interpretations! This is exactly the kind of first project a larval-stageor would make while still in school, so we can’t say there’s no potential here. Of course, this is also the kind of production you’d make if you were a stoner college student who’s a big fan of Cube and Exam and didn’t have any better ideas, so we also can’t give it an unqualified rave.
Bottom line: not too shabby a starting act! As a freshman midterm, it gets an A. But it’s far too early in his career to tell whether Rob Ager is destined to shake up the world.
Turn in Your Grave is available exclusively from the official website.
WHAT THE CRITICS SAY:
“When there is a concept in a filmmaker’s head that he/she is trying to communicate to an audience, that’s great… but somehow that concept needs to make it out of that filmmaker’s head and into the heads of the audience eventually. If that never does happen then what you get is a film that only makes sense to the filmmaker, while leaving the audience dazed and confused.”–Don Sumner, HorrorFreak News