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DIRECTED BY: Jason Trost
FEATURING: Jason Trost, voice of Tallay Wickham
PLOT: A private detective is tasked with finding a contestant from a doomed reality gameshow in the heart of the Australian wilderness.

COMMENTS: A strange saturation fills the spectrum, bringing unearthly hues and twitches in the transmission—and I’m not just talking about Aurora Australis. (Those are the Southern “Northern Lights”, if you will; I know this, and you know this, and so does depressed-and-intrepid private detective, Brian Everett.) Jason Trost is a product of his times, and like so many of his (and my) generation, he has a strange nostalgia for the objectively inferior media formats of days of yore. Videotape can radiate the warmth of bygone familiarity, even while harnessed to augment creepiness.
And there’s creepiness, mystery, and tracking-issues aplenty in Afar, a film which takes multiple viewings to get a full grip on, because Trost has cut the story up into different kinds of journeys, selectable on-screen by the viewer. Do you want Brian to Run or Help? (One of those may kill him.) Do you want him to investigate the River Bed, or the Mysterious Ruins? (One of those will kill him, while the other only might…). And so on. Every few minutes or so, you will be presented with a choice to be made. There’s no “saving” your progress, but the director is good enough to allow a re-think on occasion after a jagged font informs you that Brian has snuffed it thanks to your poor decision.
Having made it this far into the review, I presume you wish to continue. Afar is a neat little movie, and I say that in no way to sound dismissive. Jason Trost has, once again, crafted something new and nostalgic on his own terms, staying true to a guiding ambition, and the result is both intriguing and entertaining. Presuming you enjoy Trost’s screen presence (which is something of a must, as he’s in the frame perhaps nine tenths of the time, as a cross between Tex Murphy and Henry Jones, Jr.), you’ll have a fine time digging around the various clues, back-stories, and pathways tucked within his interactive horror film. And while I enjoyed Afar on its own merits, I am hopeful that it will eventually stand as more of a “proof of concept.” I’d be most pleased to experience a grander, deeper, and more labyrinthine narrative interaction, even if it results in many more “You are dead” cut-screens.
The film is available to download on Steam (that’s a first), or to buy on DVD from Kunaki, There’s also a tie-in choose-your-own-horror paperback.
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