Tag Archives: 2003

CAPSULE: HOUSE OF THE DEAD (2003)

DIRECTED BY: Uwe Boll

FEATURING: Jonathan Cherry, Ona Grauer, Clint Howard,

PLOT: Teenagers go to the Isle of the Dead for the “rave of the century,” but ravenous killing machines from somewhere within the zombie genus spoil the party.

Still from House of the Dead (2003)


WHY IT WON’T MAKE THE LIST:  Uwe Boll’s weirdest idea is to periodically insert brief, totally unrelated clips from the “House of the Dead” video game into fight scenes in the House of the Dead movie. It’s not enough of a gambit to make this into a truly weird experience, but combined with the film’s transcendental, comic dumbness, it’s enough to make it an interesting curiosity.

COMMENTS: I think the people who have voted House of the Dead into the IMDB bottom 100 movies are too hung up on little things like believable characters, continuity, acting that doesn’t embarrass the performers, and dialogue that respects the intelligence of the target audience. Those are fine qualities in, say, a movie about a poor seamstress who falls in love with a consumptive poet in 19th century England, but they’re just window dressing in a movie about pumping as many bullets into the heads of as many zombies as possible in 90 minutes. Uwe Boll understands this, and, with an honesty that proved too brutally revealing for the 2003 movie watching public to handle, he delivered an experience in House of the Dead that’s the equivalent of sitting in front of a video game screen for an hour and a half, watching blood spatter, without even having to frantically press buttons for the gory payoff. I could say many uncharitable things about the inessential technical qualities of House of the Dead, but I can’t say that I was ever bored watching it, or that it reminded me of any other film in existence. The unbelievable seven minute centerpiece alone should save it from being listed among the worst movies of all time. Set to a relentless rap/metal metronome meant only to pump adrenaline, not generate suspense, it features photogenic, scantily-clad teens grabbing a cache of automatic weapons and slaughtering legions of living dead extras while Boll experiments with Matrix-style “bullet time” effects. Blood spatters; heads explode; college girls in low-cut, skintight American flag jumpsuits reveal ninja-quality melee skills; grenade blasts fling bodies through the air; guns inexplicably change from rifles to pistols in the blink of an eye. All the while, video game footage flashes onscreen, complete with health bars and “free play” notices.

There’s an energy and misplaced love of brain-dead action moviemaking here that’s brilliant, in its own way. It’s as effective a parody of the first-person shooter mentality as will ever be committed to celluloid. Add in shameless gratuitous nudity and pepper with headscratching verbal exchanges (“You did all this to become immortal.  Why?” “To live forever!”) and you have a movie that is unforgettable in its stupidity.

If you gave this exact same material to a competent hack like Michael Bay, he would work it over, smoothing out the rough patches of dialogue and continuity errors and polishing it to a dull, marketable, mediocre sheen. Given a modicum of acceptable storytelling and a surface appearance of competence, audiences wouldn’t feel so insulted—although the joke would be on them, since at bottom the result would be just as dumb. I much prefer the rough-hewn, all-too-human character of Boll’s work, which is at least interesting in its flaws.

WHAT THE CRITICS SAY:

“…cheese of the purest stripe, bafflingly bad to the point of being oddly charming in its brain-dead naivete.”–Marc Savlov, The Austin Chronicle (contemporaneous)

39. COWARDS BEND THE KNEE, OR, THE BLUE HANDS (2003)

“I only include things that are psychologically true in my stories, no matter how bizarre, stupid, silly or gratuitous the episodes in them may seem… I can only hope that the spectacle of me trying to inflict pain on hard-to-reach places on my own body is amusing to some people.”–Guy Maddin

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DIRECTED BY: Guy Maddin

FEATURING: , Melissa Dionisio,

PLOT: Amateur hockey player Guy Maddin falls in love with the proprietor’s daughter when he takes his current girlfriend to a hair salon/brothel for an abortion. The daughter, Meta, will not give herself to a man until her father’s death at the hands of her mother is avenged. To accomplish this, she wants to transplant her dead father’s hands onto Guy, so that it will be her father’s hands that strangle her mother.

Still from Cowards Bend the Knee (2003)

BACKGROUND:

  • Commissioned by the Power Plant Art Gallery of Toronto.
  • On its debut at the International Film Festival in Rotterdam, viewers watched the ten chapters of Cowards Bend the Knee through ten peepholes in a wall. Spectators had to kneel to put the peepholes at eye level.
  • Maddin issued a companion book to Cowards Bend the Knee (now a collector’s item) containing an expanded screenplay of the film and an interview with Maddin where he discusses Coward‘s autobiographical elements and gives his personal interpretations of the film.
  • Autobiographical elements abound in Cowards Bend the Knee. Maddin’s real life Aunt Lil owned a beauty parlor similar to the one that appears in the film. Maddin’s father coached the Winnipeg Maroons, a pre-NHL professional hockey team; the actual Allan Cup championship ring his father won appears in the film.
  • Maddin’s mother, Herdis, a non-actress, played Meta’s grandmother in the film.

INDELIBLE IMAGE: As Veronica lies on the operating table undergoing a clandestine abortion, the blood streaming between her legs forms itself into a Canadian maple leaf.

WHAT MAKES IT WEIRD: Cowards features Maddin’s trademark in-your-face style (a mix of silent film artifacts and glitchy hypermodern editing); crazed, dreamlike narrative (incorporating hockey matches, beauty salons, murder, infidelity, ghosts, and a hand transplant); and a wildly veering, yet somehow coherent tone that moves from melodrama to slapstick to absurdist vintage pornography to Greek tragedy in the space of a few frames. If that’s not enough, there’s the fact that the entire story is observed by a scientist, who witnesses it being played out while looking through a microscope at a dab of semen on a slide. Weird enough for you?

[wposflv src=http://366weirdmovies.com/wp-content/uploads/2009/10/Cowards-Bend-the-Knee.flv width=480 height=360 previewimage=http://366weirdmovies.com/wp-content/uploads/2009/10/cowards-bend-the-knee-still.jpg title=”Cowards Bend the Knee clip”]
Clip from Cowards Bend the Knee

COMMENTS: Maddin’s Cowards Bend the Knee is a dream, and like all dreams it is at the Continue reading 39. COWARDS BEND THE KNEE, OR, THE BLUE HANDS (2003)

BORDERLINE WEIRD: OLDBOY (2003)

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DIRECTED BY

FEATURINGMin-sik Choi, Ji-tae Yu, Hye-jeong Kang

PLOT:  A drunk Dae-su Oh is seized off the streets and imprisoned for years in a private apartment without any explanation; when he is just as mysteriously released, his former captor toys with him, giving him clues to help Dae-su track him down and, more importantly, discover why he was imprisoned in the first place.

Still from Oldboy (2003)

WHY IT’S ON THE BORDERLINE: Oldboy is certainly extreme, certainly stylized, certainly cultish, but it may be a stretch to call it “weird.” What gives it some weird cred is the high implausibility of the fabulous plot, which is more concerned with intriguing us through its psychological truth than its believability. Watching Oldboy leads to the same punched-in-the-psychic-gut feeling as the best weird movies do. It’s that effect that keeps it on the borderline.

COMMENTS: Oldboy spins its improbable yarn with stylized realism. There are a few weirdish digressions: when a stir-crazy Dae-su hallucinates that ants are crawling under his skin (an ant also briefly appears to Mi-do in a mirror image phantasm); a scene where, instead of showing the avenger graphically bashing in his adversary’s head, the director freezes frame and draws a dotted line on the screen from Dae-su’s claw hammer to the villain’s noggin; and a brilliantly impossible kung fu battle in a narrow corridor that seems imported from a completely different movie. Part of what makes this Chan-wook’s most successful work is that neither these cinematic stylistic touches, nor the improbably convoluted plot, cause our brows to permanently freeze in a skeptical furrow, or totally overwhelm the sense that this fantastic story could have happened essentially the way he tells it. There are maybe a dozen points in the film where if Dae-su chooses to follow path X rather than path Y, the entire plot collapses; there are another half-dozen plot contrivances that could only be accomplished by a cartoon supervillain with unlimited resources. But our logical objections never rise to the fore while we’re watching the film. Oldboy seems “real” because the actors are able to convey an emotional realism, because Chan-wook creates legitimate suspense that makes us want to believe so we’re fully invested when we discover what happens next, and because, like a Shakespearean tragedy, the story rings psychologically true. On one level, Oldboy is a simple and elegant dramatization of the self-annihilating power of revenge, inflicted with unflinching emotional brutality on the poor hero. What gives the film extra intensity is that we sense it’s not the villain, but the dread hand of Fate manipulating and battering Dae-su. The force that torments him is too relentless and omnipotent to be human, to cruel and senseless to be karma.

Every successful foreign film is the subject of a Hollywood remake rumor, and Oldboy is no exception. What is just as bizarre as Oldboy‘s plot contrivances are the names linked to the remake (actually an adaptation of the same source material, to avoid quibbles): Steven Speilberg and Will Smith. If even Hollywood’s most daring talent would inevitably chicken out and make Oldboy pointless by sanitizing its unflinching psychic brutality, what will these two squeaky-clean icons of normality do to it?

WHAT THE CRITICS SAY:

“At once real and completely unreal, familiar and deeply strange, violent and comically absurd… It says something when you come out of a film as weird and fantastical as ‘Oldboy’ and feel that you’ve experienced something truly authentic. I just don’t know what. I can’t think of anything to compare it to.”–Carina Chocano, Los Angeles Times (contemporary)

CAPSULE: ONE MISSED CALL [CHAKUSHIN ARI] (2003)

DIRECTED BYTakashi Miike

FEATURING: ,

PLOT:  Students begin receiving phone calls from their own cell phones, dated three days in the future; the message is their own voice screaming, and they all end up dead at the appointed time.

Still from One Missed Call [Chakushin Ari] (2003)

WHY IT WON’T MAKE THE LIST:  Weird director Miike adds a few surreal style points at the end, but it’s too little, too late. For most of the way, this is standard J-horror territory, and a bit dull to boot.

COMMENTS: One Missed Call begins by ripping off a riff from Ringu (1998), with cell phones replacing videocassettes as the technological bogeyman. Heaping unoriginality on unoriginality, Miike adds recycled ideas from his own Audition (1999), including a slowly revealed child-abuse backstory and multiple false endings. It all eventual ends up as a standard entry in the supernatural Japanese horror (“J-horror”) genre. The setup is fine, with the students discovering the mysterious, deadly calls from the future, then figuring out that the spirit that makes the calls selects a new target from the last victim’s stored phone numbers, putting them all at risk—even if they’re on the “Do Not Call” registry. Anytime a ring tone sounds in the movie thereafter, it could be someone’s death sentence. After the premise is established, however, the movie bogs down into talky exposition. The next target, psychology student Yumi, and man whose sister was one of the first victims try to trace the calls back to their source, where they presume they’ll find the ghost responsible for all this cellular slaughter. Along the way there is an effective mixture of suspense and satire when a sensationalist television show broadcasts a live exorcism for one of the doomed souls at exactly the time the killer is supposed to strike, as well as a spooky trip through a haunted hospital. But the needlessly confusing ending, where Miike suddenly decides to burn his personal weird brand onto a generic piece of genre livestock, is unsatisfying and even frustrating. By the end—despite heaps and heaps of exposition along the way—the supernatural antagonist’s motives, origins, and perhaps even identity are left unclear.

In a time honored tradition of Japanese horror hit adaptations that stretches back all the way to 2003, One Missed Call was remade as a Hollywood flop (with Ed Burns and Shannyn Sossamon) in 2008. This is a rare J-Horror the Americans could have actually improved with tighter editing and a streamlined storyline, but critical evidence (an amazing 0% rating on Rotten Tomatoes tomatometer!) indicates otherwise.

WHAT THE CRITICS SAY:

“…in the final act, when the scene shifts to an abandoned hospital and evil comes out of its closet (or rather oozes out of its vat), we are suddenly in ‘Miike World’… Rationality takes a holiday as Miike sends the film hurling into a surreal universe. For Miike fans, all this will be familiar. For those expecting a generic horror flick, Miike’s imagination may be too out-there for comfort — or understanding.”–Mark Shilling, The Japan Times

CAPSULE: GRAVEYARD ALIVE: A ZOMBIE NURSE IN LOVE (2003)

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PLOT: A dowdy nurse contracts an odd strain of the zombie virus which changes her into a flesh-eating sex maniac.

WHY IT WON’T MAKE THE LIST:  There are plenty of weird elements in this low-budget B&W horror comedy, from slightly out-of-sync dubbing to deliberate overacting to Eraserhead-inspired dream sequences, but they seem forced and shallow, like an attempt by the filmmakers to distance themselves from the thin material they have to work with.

COMMENTS:  One of the hardest things to do in the movie universe is to make deliberate camp.  Yet, it’s a pitfall that beginning directors seem to fall into over and over.  They want the audience to realize that they are too talented to be making a silly zombie nurse movie, when what the audience really wants is to not notice the direction and enjoy a silly zombie nurse movie.  There is some talent on display here, especially in the black and white photography, but overall the humor is alternately too subtle and too broad to work.  It’s obvious that the filmmakers and the crew and actors (who worked for free) enjoyed themselves tremendously, and that do-it-yourself enthusiasm comes across on screen and makes the movie seem less of a failure than it might otherwise have been.

Parts of the movie are obviously inspired by the look and feel of the films of fellow Canadian Guy Maddin.  In fact, the movie was originally intended to be silent (which may help explain some of the mugging for the camera from the guy who played “handsome” doctor).  The dubbing was added later by different voice actors, after the director and producers decided Graveyard Alive didn’t work as a modern silent.

WHAT THE CRITICS SAY:

“You have to be able to master the genre you plan to mock, or your movie will die of shame… Merely parading bad actors spouting cretinous dialogue does not make a movie funny or effective. Striking a pose and chewing the scenery does not create a character on screen. Deliberately applying cheeseball makeup does not turn an actor into a campy horror zombie.” -Bruce Kirkland, Jam! Magazine