Tag Archives: Jürgen Prochnow

IT CAME FROM THE READER-SUGGESTED QUEUE: THE KEEP (1983)

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DIRECTED BY: Michael Mann

FEATURING: Scott Glenn, Ian McKellen, Alberta Watson, Jürgen Prochnow, Gabriel Byrne

PLOT: A Nazi regiment unwisely establishes a base inside the keep of a Romanian castle where an otherworldly beast has been imprisoned for the safety of humanity.

Still from The Keep (1983)

COMMENTS: Wanting to cleanse my palette after my last encounter with Nazis, I figured it would be fun to watch them get slaughtered by a supernatural force even more evil than themselves. What I forgot to reckon with was Michael Mann, a man who walks eagerly into grey spaces. To be clear, dead Nazis haven’t lost their appeal. It’s just that no one comes out of The Keep smelling like a rose. 

Mann has always been interested in the bad things that decent people do in defense of some greater good, usually accompanied by moody visuals and moodier music. In that sense, The Keep fits right into his CV. We’ve got pure bad guys in the form of a Nazi platoon that sets up camp in a Carpathian castle, but the forces aligned against them are a disparate bunch: Molasar, an ancient demon trapped behind silver crosses and a talisman; the amazingly named Glaeken Trismegestus, a kind of knight-errant tasked with ensuring Molasar never emerges from this dark prison; and Dr. Cuza, a Jewish academic sprung from a concentration camp to help the Nazis translate ancient languages, who decides that freeing Molasar will save his people. So our bad guys are plenty bad, but the enemy of our enemy might not be our friend.

The stage is set for a real philosophical showdown, but  Paramount was looking for a horror-thriller, and when the production went way over budget, the studio declined to provide additional funds. To complicate things further, the visual effects supervisor died two weeks into post-production, leaving behind no instruction and no means of accomplishing the effects-heavy finale Mann intended. Finally, Mann turned in a cut nearly three and a half hours long, promptly getting himself thrown off the project. The studio hacked off about ninety minutes and, following a terrible preview, applied classic Hollywood logic and shaved off another thirty. The final product is, predictably, disjointed and open-ended, with characters appearing and disappearing randomly, a significantly truncated romance, and the entire thing wrapping up in a flurry of anticlimax. (Amusingly, an entire battalion of Nazis is wiped out while we’re watching their commander in another room.) It’s hard to argue that a horror film the length of The Godfather Part II is a good idea, but the shortened version is sorely lacking in some of the most critical areas, such as suspense, or clear linear progression.

The elements that work best in The Keep are the ones that go gleefully beyond the pale. Electronica pioneers Tangerine Dream provide a wonderfully anachronistic score that works despite itself. The production design by John Box and the art direction of Alan Tomkins and Herbert Westbrook are suitably evocative and foreboding. And best of all, the acting is top-notch baroque insanity. Byrne is relentlessly nasty in classic Nazi fashion, positioned opposite the war-weary pragmatism that Prochnow brings over undiluted from Das Boot (1981). McKellen uses the full power of his stage-acting experience, bellowing in a bizarre American accent (reportedly at Mann’s instigation) that eventually becomes a John Huston impression. Watson makes no impression at all. And then, in the role of the enigmatic stranger who is engaged in a millennia-old battle against evil, there’s affable everyman Scott Glenn. He’s horribly miscast, but somehow he gets far entirely on the basis of the asynchrony. The story may not make sense, but at least everyone goes for it.

The best thing that The Keep has going for it is its spectacle, and that suffers from being visibly undercut, far from the poetic grandeur its auteur intended. It’s hard to say if the film Mann had in mind–a blend of arty philosophy and purple grandiosity –would have worked. But it’s clear from what remains that it would have lacked for neither.

WHAT THE CRITICS SAY:

“The Keep is a weird movie and I mean that in the best possible way. On the negative end of the spectrum, there are too many characters and the film is often muddled and slow-moving. However, if you stick with it, you will be rewarded with some rather fine monster-mashing and other assorted general nonsense.” Mitch Lovell, The Video Vacuum

(This movie was nominated for review by purplefig. Suggest a weird movie of your own here.)

CAPSULE: IN THE MOUTH OF MADNESS (1994)

DIRECTED BY: John Carpenter

FEATURING: , Julie Carmen, ,

PLOT: An insurance investigator investigates the disappearance of a bestselling horror novelist whose books have the power to drive men mad.

Still from n the Mouth of Madness (1994)

WHY IT WON’T MAKE THE LIST: In the Mouth of Madness has an ahead-of-its-time, and slightly weird, premise, but the movie’s execution doesn’t live up to the promise of the insane scenario.

COMMENTS: A throng of maddening ideas writhe within In the Mouth of Madness. A horror writer whose books turn susceptible readers into psychopaths. A New England town, not marked on the map, inhabited by characters and places from the writer’s fictional stories. A world where the insane gradually come to outnumber the sane, and mental asylums become a refuge from the madness of the world outside. These elements conspire to make Madness an intriguing proposition, but unfortunately the movie sports an equal number of gaffes that keep it from reaching its potential. Madness‘s initial budget of 15 million was cut by more than two-thirds, which perhaps explains some of the unevenness on display. Some of the special effects, especially the ones devised by Industrial Light and Magic such as the sequence where Prochnow peels his face apart and it turns into the ripped pages of a novel, are up to 1990’s snuff. But some of the non-scary rubber makeup effects belong in a movie from a decade earlier; for example, a scene where a circus contortionist wears a mask meant to convince us she’s another character is more likely to elicit chuckles than shudders. The acting, too, is all over the map in terms of quality. The first speaking part goes to a bow-tied asylum administrator whose campy, overly-precise delivery doesn’t inspire much confidence going in. Sam Neill is fine here as the somewhat bland hero, Prochnow has the proper face for the otherworldly novelist, and it’s nice to see Charlton Heston in a small role as a publisher (he probably enjoyed working with Carpenter for a couple of afternoons in the kind of a low-stress cameo accomplished actors can afford to indulge in the twilight of their careers). Julie Carmen is wooden as the female lead, however, and shares little chemistry with Neill; her character serves little purpose and the movie may have benefited if she’d been cut out. Despite having an original premise, the script leans on horror cliches too often, with jump scares, a “fake wake” dream sequence, and an expository wraparound that doesn’t make a lot of story sense (who does the doctor who’s interviewing Neill’s character work for, why is he interested in this patient, and what exactly is he trying to learn?) Given those drawbacks, which are the kinds of flaws that usually sink mid-budget horror attempts, it’s a testament to the strength of the ideas here and to Carpenter’s direction that the movie does manage to keep our interest–and has even become a cult item in some people’s minds. Although the name of the novelist—Sutter Cane—is a blatant sound-alike for Stephen King, the style of horror here (both in this story and in Cane’s fictional universes) is more reminiscent of H.P. Lovecraft, with its emphasis on insanity brought about by forbidden knowledge and on unseen, indescribable monsters from other worlds who seek to invade ours. (The movie’s title even suggests Lovecraft’s novella “At the Mountains of Madness”). Those addicted to Lovecraft’s influential style of occult horror—a universe where the Old Gods slumber uneasily, waiting to be awakened by foolish mortals so they can assume their rightful dominion over our world—will appreciate this occasionally clever tribute to the perverse imagination of “the gentleman from Providence.”

In the Mouth of Madness is a pioneering example of meta-horror, by which I mean not just a horror movie that is “self-aware” (as in a parody) but in which the nature and craft of diabolical literature itself plays an essential part in the story. Another example from the very same year of 1994 was Wes Craven’s New Nightmare, in which actors from the Nightmare on Elm Street series find that the fictional creation Freddy Kruger is clawing his way into the real world. The best recent iteration of this interesting mini-genre is last year’s The Cabin in the Woods.

WHAT THE CRITICS SAY:

“…confusing, weird, and not very involving.”–James Berardinelli, Reel Views (contemporaneous)

(This movie was nominated for review by Kevin, who argued that Madness is “the best of John Carpenter’s 90s films, and the weirdest in his catalogue.” Suggest a weird movie of your own here.)

CAPSULE: HOUSE OF THE DEAD (2003)

DIRECTED BY: Uwe Boll

FEATURING: Jonathan Cherry, Ona Grauer, Clint Howard,

PLOT: Teenagers go to the Isle of the Dead for the “rave of the century,” but ravenous killing machines from somewhere within the zombie genus spoil the party.

Still from House of the Dead (2003)


WHY IT WON’T MAKE THE LIST:  Uwe Boll’s weirdest idea is to periodically insert brief, totally unrelated clips from the “House of the Dead” video game into fight scenes in the House of the Dead movie. It’s not enough of a gambit to make this into a truly weird experience, but combined with the film’s transcendental, comic dumbness, it’s enough to make it an interesting curiosity.

COMMENTS: I think the people who have voted House of the Dead into the IMDB bottom 100 movies are too hung up on little things like believable characters, continuity, acting that doesn’t embarrass the performers, and dialogue that respects the intelligence of the target audience. Those are fine qualities in, say, a movie about a poor seamstress who falls in love with a consumptive poet in 19th century England, but they’re just window dressing in a movie about pumping as many bullets into the heads of as many zombies as possible in 90 minutes. Uwe Boll understands this, and, with an honesty that proved too brutally revealing for the 2003 movie watching public to handle, he delivered an experience in House of the Dead that’s the equivalent of sitting in front of a video game screen for an hour and a half, watching blood spatter, without even having to frantically press buttons for the gory payoff. I could say many uncharitable things about the inessential technical qualities of House of the Dead, but I can’t say that I was ever bored watching it, or that it reminded me of any other film in existence. The unbelievable seven minute centerpiece alone should save it from being listed among the worst movies of all time. Set to a relentless rap/metal metronome meant only to pump adrenaline, not generate suspense, it features photogenic, scantily-clad teens grabbing a cache of automatic weapons and slaughtering legions of living dead extras while Boll experiments with Matrix-style “bullet time” effects. Blood spatters; heads explode; college girls in low-cut, skintight American flag jumpsuits reveal ninja-quality melee skills; grenade blasts fling bodies through the air; guns inexplicably change from rifles to pistols in the blink of an eye. All the while, video game footage flashes onscreen, complete with health bars and “free play” notices.

There’s an energy and misplaced love of brain-dead action moviemaking here that’s brilliant, in its own way. It’s as effective a parody of the first-person shooter mentality as will ever be committed to celluloid. Add in shameless gratuitous nudity and pepper with headscratching verbal exchanges (“You did all this to become immortal.  Why?” “To live forever!”) and you have a movie that is unforgettable in its stupidity.

If you gave this exact same material to a competent hack like Michael Bay, he would work it over, smoothing out the rough patches of dialogue and continuity errors and polishing it to a dull, marketable, mediocre sheen. Given a modicum of acceptable storytelling and a surface appearance of competence, audiences wouldn’t feel so insulted—although the joke would be on them, since at bottom the result would be just as dumb. I much prefer the rough-hewn, all-too-human character of Boll’s work, which is at least interesting in its flaws.

WHAT THE CRITICS SAY:

“…cheese of the purest stripe, bafflingly bad to the point of being oddly charming in its brain-dead naivete.”–Marc Savlov, The Austin Chronicle (contemporaneous)