Tag Archives: 2011

CAPSULE: HARPYA (1979) / APOCRYPHA CANDIDATE: BOBBY YEAH (2011)

Weirdest!(both films)

“You can do anything in animation” is a truism, a promise of unlimited potential that is frequently untapped beyond a surface-level dive into the unusual. Enough people stumble at “the animals can talk?” issue to make it unfair to expect more. However, it is also true that those filmmakers who are willing to go deeper into the realm of the possible do so with gusto. And so we arrive at a pair of short films that readily embrace the horror that ensues from making the wrong choice.

Raoul Servais’ legend in animation circles is due in large part to 1979’s Harpya. (The film won the Palme d’Or for short films at that year’s Cannes Film Festival.) The tale of a man who saves the life of a horrible-beautiful creature, only for it to methodically destroy his life, is a very simple demonstration of cause and effect.

When he intervenes to stop what looks like a cold-blooded murder, the action seems noble and moral. His decency continues when comes home with the near-victim, a giant, feathered, bare-breasted creature, but his good intentions immediately backfire. The house guest eats everything, denying the man even a morsel, and when he attempts to leave, the monster eats his legs for good measure. Even when he manages to distract the beast and escape the house, she pursues him and takes his food once more, leading him to attempt to murder her himself. It’s like a horror version of One Froggy Evening.

Servais’ technique is what lifts the movie into the rare air of our consideration. Using a method of his own invention, he shot live-action footage and projected animated settings onto the film using clear sheets. The result is something like a daguerreotype given life.

There’s a troubling undercurrent of misogyny in the film, however. In fairness to Servais, this is not explicit, but inherent in the mythological character he is invoking. (For his own part, Servais has described Harpya as a parody of a vampire tale.) If anything, it presents the danger of reading too deeply into a story; the harpy functions quite sufficiently as a movie monster, but it’s all too easy to infer a manifesto. In my research, I found at least one review that unironically celebrated the film as an attack on the shrewishness of women, which is pretty awful but speaks to the power of the piece.

Robert Morgan’s Bobby Yeah is less likely to garner sociological blowback, but only because it’s so much more obviously grotesque. Where Servais’ harpy was a lone example of a disgusting supernatural, everything in Bobby Yeah is bloody or slimy or both. That includes our ostensible protagonist, a bunny-eared, troll-faced creature who makes trouble for himself by literally pushing other people’s buttons.

The little rabbit guy is a classic protagonist who keeps stumbling from one terrible situation into another. Of course, he’s hideous, but he earns a tiny amount of sympathy by being the least hideous thing in the film. At every turn, he confronts a new bruised and twisted creature, often displaying unmistakably phallic characteristics and ready to attack the bunny guy for his most recent misdeed. (The film is replete with symbolism, particularly sexual, but it has significant impact even before you start to delve.) It’s an unrelentingly anxious 23 minutes, replete with violence, body horror, and building dread.

The eyes are often the giveaway in CGI animation, the evidence of unreality that disrupts the sense of reality. In Morgan’s production, the eyes have the opposite effect: disturbingly realistic eyes that peer out of misshapen doll faces, wall ornaments that resemble pizzas, and koosh-ball-headed serpents that stare out with unnerving authenticity. While the production design may seem to earn the title of “grossest film of all time,” it should be noted that the physical revulsion is easily matched by the psychic discomfort that lingers. Bobby Yeah isn’t just gross; it’s gross in very powerful ways.

As noted, you can do anything in animation, but what’s interesting is when a filmmaker really wants to do anything. Servais and Morgan both tap into primal fears that by turns intrigue and appall. Harpya packs a lot of horror and surrealism into its eight minutes, but it’s ultimately too slight to earn a place in the Apocrypha. Bobby Yeah, however, has the advantages of being longer and more viscerally unsettling. It’s a genuinely transcendent and transgressive work, and it’s worthy of future consideration as a candidate. Both movies, though, have a lengthy half-life in the brain, showing how a burst of animation can easily take up residence in your scared, scarred soul.

WHAT THE CRITICS SAY:

“‘…a fantastic surreal film…” – Dr. Grob’s Animation Review on “Harpya”

“…the stuff of surreal nightmares. It just goes to show that there are fertile imaginations out there creating weird and wonderful worlds for us to explore.” – Jude Felton, The Lair of Filth on “Bobby Yeah”

(“Harpya” was nominated for review by Absanktie and “Bobby Yeah” was nominated by Russ. Suggest a weird movie of your own here.)

26*. THE WARPED FOREST (2011)

Asatte no Mori

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Recommended

“…an ‘idiot’ or a ‘comedy’ The Thing….”–director  describing his stylistic aspirations for The Warped Forest

DIRECTED BY: Shunichiro Miki

FEATURING: , , Yoji Tanaka,

PLOT: Nine people are vacationing at a Japanese hot springs resort; some of them have disappeared for three days and reappeared without explanation. In an alternate universe, these nine pursue an existence in a village inside magical forest of sexualized fruit, miniature people, and brothels stocked with nipple-sucking creatures. The alter-egos supplicate before a monolith in the forest, seeking for a way to warp their dreams and find a happier existence.

Still from The Warped Forest (2011)

BACKGROUND:

  •  Funky Forest: The First Contact (2005) was a surreal anthology film from three directors ( , Aniki, and ) with no real plot, although it was themed around the idea of alien contact. This spiritual sequel was made by , whose monstrous, -on-laughing-gas creature designs were arguably the most memorable part of the original.
  • Although Miki has a segment in another anthology film and some TV episodes to his credit, this is his sole solo feature. He mostly directs commercials; he saved the money he made over the years and spent his entire life savings to fund this film himself.
  • The Warped Forest only had a short festival run and was never released to cinemas in Japan or elsewhere. In 2022 it was released as the co-feature in the Funky Forest Blu-ray set.

INDELIBLE IMAGE: Cute-as-a-button Fumi Nikaidô holding an ornately carved rifle, which charges up with an advancing series of lights and a crescendo of whirs when she grasps it and, when fully operational, flips the compartment in the barrel to reveal… a tiny wiener, which emits a thin stream of white fluid.

TWO WEIRD THINGS: Hypertech jizz gun; genital fruit

WHAT MAKES IT WEIRD: Shunichiro Miki melds the weirdly organic and the comically absurd into a singular pocket of dreamspace, presenting a completely personal and unduplicatable vision that is simultaneously shocking, angularly erotic, and heartwarming.


Original trailer for The Warped Forest (2011)

COMMENTS: In 2011, Shunichiro Miki released a short trailer for Continue reading 26*. THE WARPED FOREST (2011)

CAPSULE: AVALON (2001)

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DIRECTED BY: Mamoru Oshii

FEATURING: Malgorzata Foremniak, Wladyslaw Kowalski, Jerzy Gudejko, Dariusz Biskupski

PLOT: Ash is a master solo-player in the illegal immersive game “Avalon” who risks brain-death in pursuit of the secret level known as “Special A.”

COMMENTS: Tanks rumble down the dilapidated streets of an Eastern European city center. Civilians scurry around frantically; partisans take aim at the lumbering metal beasts. One of these gun-toting figures stands out for her daring maneuvers. Artillery barrels blast, shots burst forth, and a number of figures are hit. They transform into two-dimensional renderings before shattering into thousands of polygonal shards. The lady fighter leaps a-top one of the tanks and… soon the mission is over. Ash awakens in a dingy room and removes her virtual reality head-set. She’s earned some cash from this lawbreaking, but more importantly she’s added to her legend. She is the reigning queen of Avalon.

What follows, to put it politely, is a bit of a dramatic letdown. When your dystopian future is washed in the same sepia and decay as the escapist game which acts as your dramatic vehicle, it helps to have some convincing characters to differentiate between the decrepit future and the decrepit whiz-bang tech. Mamorou Oshii is no stranger to science fiction, no stranger to compelling visuals, and no stranger to techno-cynicism. However, being shackled to in-the-flesh actors and materials-based set-pieces, he has lost his ability to adequately shape the world. It is no surprise that when he is playing with the (then) new CGI wizardry, he shines—a sequence involving a cannon-covered super fortress on wheels is stunning. It is perhaps a surprise, however, and certainly a letdown that the human actors driving the speculative narrative seem to have fewer dimensions than his literal two-dimensional animations.

Reality, morality, choice, perception, and the relationship between man, machine, and the virtual: these are all explored in Avalon, but are explored much better in other Mamorou Oshii films, not to mention the many other CGI/VR movies that arrived en mass in the early aughts. Avalon gets points for being a Polish addition to the genre (the director’s nationality not-with-standing), and for the polish of its look (it is yet another movie which adds up to far less than the sum of its single frames). But the stilted performances become impossible to overlook. There is a blast of beauty-cum-surrealism in the final scene, when Ash reaches the elusive hidden level within the game. For the first time, the film enjoys the full color spectrum, and a diegetic symphony underscores a dramatic encounter. Ultimately, though, Avalon suffers from its anchor to the real world, and acts merely as a reminder that some filmmakers best perform their amazing magic when not constrained by the laws of the mundane.

WHAT THE CRITICS SAY:

“Neither an out-and-out actioner nor a fully realized study of the psychology of games-playing, pic is still reasonably diverting and has a curio value coming from Mamoru Ishii, director of cult Japanese anime ‘Ghost in the Shell’ (1995).”–Derek Elley, Variety (contemporaneous)