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DIRECTED BY: Ryûhei Kitamura
FEATURING: Tak Sakaguchi, Hideo Sakaki, Chieko Misaka
PLOT: Two escaped convicts make their way to the location where gangsters are supposed to pick them up; double-crosses follow, complicated by the fact that the rendezvous spot is a mystical forest where the dead quickly return to life.

COMMENTS: Although there’s a token plot involving a gate to Hell and reincarnation, Versus is basically nonstop dopey comic book violence, choreographed by filmmakers who don’t care as much about logic as they do about making sure the actors look cool while shooting zombies. From about the ten-minute mark until the credits roll after two hours, the movie is one long melee, with a few pauses to catch its breath.
Because the dead pop right back up as zombies here in the “resurrection forest,” there’s seldom a lack of victims; if the script temporarily runs short of bodies, it just brings in another platoon of yakuza or cops from off-screen and the killing starts again. The cast is so large that you lose track of who’s killed who, and how many times. Sometimes it only takes one bullet to take down a zombie; sometimes twenty are needed. For variety’s sake there’s ample kickboxing, knife fights, some kind of combination machine gun/bazooka, and samurai swords pulled out for the final showdown. The violence is often played for grossout laughs—Evil Dead II is a big influence here—with heart-eating, a bad guy who can punch straight through heads, and eyeballs stuck on the ends of fingers. More conventional comic relief comes in a cowardly yakuza, and there’s also a tiresome running gag where the hero keeps knocking the heroine unconscious. The mythology motivating the massacre is serviceable, the leads look good, and the action is sold in bulk. And that’s about it.
In hindsight, Versus is not an incredibly weird film, although the mix of samurai, yakuza, zombies, and nonstop gore was novel at the time. The movie was significant as a proto-splatterpunk film, however. Not only did it launch the career of cult action star and subgenre icon Tak Sakaguchi, but it’s also the first screenwriting credit for Yûdai Yamaguchi, who would go on to mix the absurd violence found here with Shinya Tsukamoto-style body horror in Meatball Machine (2005) to launch the line of bioweapondry-obsessed B-movies that grew increasingly ridiculous throughout the early 21 century.
Arrow Video’s 2021 “Limited Edition” Blu-ray is another Criterion-quality set from the specialty releaser, with numerous extras and a second disc housing the “Ultimate Edition” of Versus. This 131-minute cut provides an additional 11 minutes of fighting footage that was newly shot in 2003. If you’re surprised that they went back to the forest to film even more fight scenes, rather than some extra exposition or character development, then you’re probably not in the target audience for Ultimate Versus.
WHAT THE CRITICS SAY:
(This movie was nominated for review by “Martin,” who described it as a “Japanese gangster, zombie, martial arts, apocalypse movie. Mind blowing.” Suggest a weird movie of your own here.)

Somehow the fate of humanity rests in the snot-covered hands of 5-year-old Gonglong when a mysterious, magical piece of chalk is crash-delivered to his schoolyard. “Shanghai Dragon” playfully riffs on the Terminator premise, showcasing the likely whimsicality if mankind’s savior were a very, very young boy. Kawamori’s short is, in a way, straight-up action anime, including a cybernetically enhanced, cigar-smoking badass; killer robots; hundreds of explosions; and a giant AI-controlled dog robot. But it’s also one of the cutest cartoons I have ever seen.
Four young school friends plot to save a (live) frog that was somehow transported to their (zombie) planet by the hazardous Uzu-Uzu weather event. While “Shanghai Dragon” was cute, “Deathtic 4” (presumably the planet’s name) is one of the ickier cartoons I’ve seen—but it still immolated me in a fire-wall of charm. The quartet inhabits a sicklier variant of
Fukuyama’s short is by far and away the most cryptic of the bunch, but that isn’t what made it my least favorite—or maybe it is. My suspicion is the director is attempting a philosophical exercise concerning infinite realities, all variants centered around one focal point: in “Doorbell”s case, that of a young man whose versions of himself keep splitting off and cutting him off from future paths. Neat, and pleasantly understated—and as such, feels a little out of place here.
Playing like a cyber-theological TED talk, Futamura’s short lacks narrative and characters, but is the most fascinating entry. Its layered visuals, which combine classic animation, computer animation along with symbolic numbers, images, and math, are lush and hypnotic—prompting me to sorely regret my lack of fluency in Japanese, as my eyes had to stay anchored to the persistent subtitles to have any grasp of what was going on. Beautiful to behold while raising many profound philosophical points.
Humanistic allegory meets wacky animation in this short. The story begins with a happy infant (whimsical mobile above his bed, toys lining shelves, loving mother approaching to feed him) whose reality is sucked away, forcing him on a strange journey through a wasteland. Animation itself is deconstructed as its artifice collapses along with the infant’s home—and that’s just one of the dozen or so dissections of life, etc., that Yuasa performs with his singular ‘tooning style.
Boy is going to be moving away from his school–and his girl-crush–and so suggests that he and she cut class and head out. To anywhere. Those seeking a melancholic musing on maturation may find this quite satisfying. While it lacks the temporal/scientific/divine themes of its fellow entries, I wasn’t unhappy about its inclusion, particularly the scene where the boy busts out a grenade (acquired, against the odds, in a wholly believable manner) to fend off a gaggle of ’50s throwback goons.


