Tag Archives: Animation

IT CAME FROM THE READER-SUGGESTED QUEUE: COOL WORLD (1992)

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Beware

DIRECTED BY: Ralph Bakshi

FEATURING: Kim Basinger, Gabriel Byrne, Brad Pitt, voices of Charlie Adler, , Candi Milo

PLOT: Cartoonist Jack Deebs finds himself magically transported to the universe he thinks he has created, the Cool World, where sexpot doodle Holli Would is scheming to transform herself into a humanoid.

Still from Cool World (1992)

COMMENTS: The notion that Ralph Bakshi was ever going to make a four-quadrant, people-pleasing mainstream Hollywood smash seems utterly ludicrous. But damned if people weren’t thinking he would back in 1992. By all accounts, animation’s enfant terrible rode the Who Framed Roger Rabbit wave, selling on the spot his pitch for a horror film in which the half-toon offspring of an absent-father cartoonist seeks revenge. Then, a phalanx of studio executives, producers, and screenwriters set about methodically dismantling that initial pitch, to the point where Bakshi was handed an entirely new script just prior to the start of shooting. Perhaps he can be forgiven for losing some of his enthusiasm for the project.

The result is two different kinds of hybrids: a mix of live-action and animation, and an unholy mashup of a Ralph Bakshi film and the kind of movie that everyone else in Hollywood was looking for. (Supposedly, halfway through filming, Basinger told the director that she wanted to make a movie that could be shown to sick kids in hospitals, betraying a total lack of familiarity with his c.v.) In either case, the mix never really takes. The visual combination is surprisingly terrible, resembling Pete’s Dragon rather than the more recent achievements of Roger Rabbit. The interaction is sloppy, the eyelines are all over the place, and the physical sets are rendered two-dimensionally but without any sense of cartoonishness. As for the tone, it’s as schizophrenic as you might imagine. This may be one of the worst-edited films I’ve ever seen, with scenes covering different plotlines and delivering dramatically contrary emotions intercut and slammed together almost randomly, as though assembled by a hyperactive chihuahua. At any moment that you think you’re watching one storyline, you’ll need to brace yourself for an awkward and illogical transition, with the likelihood that you’ll soon be zipped back to the previous thread without warning. The best thing that can be said for this approach is that it neatly conceals the fact that Cool World is equally as incomprehensible as a linear story.

Part of the challenge is to figure out exactly whose movie it is. Are we watching the tale of an artist who is suddenly confronted by his work? (Practically no time at all is spent on Byrne’s backstory as the ostensible creator of this cartoon universe or on reactions to his predicament, so no.) Or perhaps it’s the artist confronting the unaddressed trauma from the incident that landed him in jail. (The revelation that Byrne was accused of murdering his wife for cheating on him is casually thrown away, left unproven either way, and never addressed again. Probably not that, then.) Okay, forget the artist. Could it really about the poor World War II veteran suffering from both PTSD and the tragic loss of his mother and now finds himself in a world beyond all understanding? (All that is jettisoned approximately two minutes after Pitt is transported to the Cool World, so no again.) Then surely it’s about the Machivellian efforts Holli Would expends in pursuit of her quest to become human. (Honestly, we don’t really know why Holli does anything she does, except that it involves a lot of rotoscoped dancing, so… maybe?) The story is so confused that late in the third act, someone entirely new tries to sneak in, a neighbor about whom we know exactly nothing but who is positioned as a possible love interest and as a foil for Holli, but is then almost comically ignored in the conclusion. Cool World is in the remarkable position of having only irrelevant characters.

The cast flounders amidst this mess. Basinger never seems to know which emotion she’s supposed to play (not entirely her fault), so her sex-kitten allure fails to jibe with her madness for power, a dynamic most evident in the inexplicable scene in which Holli sings a duet with Frank Sinatra, Jr. in which she barely seems to acknowledge the man’s existence. Pitt seems thoroughly embarrassed in every scene he’s in. At least he has an extended introduction to try and make something of himself; Byrne has no character at all, and the film knows it, since he’s barely onscreen for 30 seconds before yanking him into the animated universe, and then isn’t even remotely like himself once he is transformed into his cartoon avatar. Even the voice actors struggle, such as Adler’s choice to play Pitt’s dimwit partner with a voice that suggests Ed Wynn by way of Dom DeLuise.

I honestly can’t say enough bad things about Cool World, but for the purposes of this forum, I must offer this final condemnation: it’s not anywhere near as weird as it wants to be. At its best, Bakshi has littered his animated landscape with an unending supply of throwaway gags and random images, sometimes even overlaying them atop the main action, as if the spirit of Max Fleischer was perpetually trying to break out of the film. These adjunct characters capture Bakshi at his wildest, but those treats are fleeting. The core story is little more than warmed-over rabbit, garnished with sex jokes that don’t even have the guts to be proper smut. Holli Would? You’d best not.

WHAT THE CRITICS SAY:

“… the animation here is really impressive and while a tighter plot and better storytelling definitely would have helped, Cool World winds up being weird enough in its own right to make it worth seeking out for fans of cult cinema or Bakshi’s unique visual style.” – Ian Jane, Rock! Shock! Pop!

(This movie was nominated for review by Claudia V. Suggest a weird movie of your own here.)

APOCRYPHA CANDIDATE: QUANTUM COWBOYS (2022)

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Recommended

DIRECTED BY: Geoff Marslett

FEATURING: Kiowa Gordon, John Way, Lily Gladstone, Patrick Page, , , Alex Cox

PLOT: After three years in prison, Frank reunites with his pal Bruno to affirm that a murdered musician is alive; meanwhile, Colfax and Depew pursue increasingly desperate measures to remove themselves from a simultaneously occurring time-loop.

Still from Quantum Cowboys (2022)

WHY IT MIGHT JOIN THE APOCRYPHA: Good times, looping and otherwise, await the viewer in this multivariously-animated adventure, with its scattered reality monitored by an all-observant supernatural entity, his recording crew—and his cat.

COMMENTSQuantum Cowboys plays like the fun-time menace of The Endless fused with the philosophizing of  Waking Life, with a story unfolding in the late 19th-century Arizona Territory. If that comparison doesn’t do it for you, I got others. While director Geoff Marslett hasn’t made a wholly new phenomenon, in the manner of igneous rock spewed from cinema’s core, he has through precedent and pressure forged a metamorphic rock, squeezing genres, tropes, and ideas into a film different from what has come before. And all its inner weirdness is coated with such easygoing charm that only upon reflection does the viewer realize a whole lot of odd stuff just happened.

Four layers of narrative interact and interlay as Quantum Cowboys unfolds. A pair of nobodies—sly Frank and honest Bruno (Kiowa Gordon and John Way)—shovel horse droppings as a band plays to a small crowd at the opening of a railway station. Mischief leads to tragedy when a US Marshall pursuing Frank for petty robbery shoots the band leader. Meanwhile, the traveling salesmen Colfax and Depew (David Arquette and Frank Mosley, the latter looking like a dead-ringer for a younger version of the former) attempt to make bank by importing ideas from the future to sell to the past. Looming in the background is the charmingly earthy Linde, whose ambitions include land acquisition by way of matrimony with a white man. Looming over everything is Memory, who attempts to fuse these various observed paths into a coherent, single reality.

Frank is our reluctant hero, pulled into the time travel nonsense triggered by Colfax and Depew, our reluctant villains. Frank didn’t experience personal growth during a three-year prison stint for robbery, but his release, and the unlikely events immediately following, set him on a path toward maturity—but one that can only conclude happily if he can engineer an outcome that doesn’t leave everybody dead. Scattered amidst his journey are plenty of alt-country music luminaries (such as Neko Case), as well as Alex Cox as a preacher only somewhat anchored to any given timeline. Bruno, with his simple outlook and honorable ways, gives Frank—and the film—a focal point; Frank needs his friend for direction, and his friend needs someone to direct.

I could easily tell that everyone involved had a good time, from the the sanguine trio serving as Memory’s recording crew to the multi-roled John Doe, who has no time for the other John Doe’s tuneless musicianship and coolly shoots up John Doe’s tavern to silence an unpleasant cacophony. Geoff Marslett and co-writer Howe Gelb (an Arizona-born singer-songwriter) let their animation team do their thing, making for a visual style that’s a coherent variation on being everywhere at once. The music rocks with a twang, the performers ooze charm, and the action gyrates to a delightful finale of friendship triumphing over obsession. As Linde observes the day after her nuptials, “Nothing’s meant to be. Especially this.” Quantum Cowboys probably shouldn’t exist, but, thankfully, here it is for our enjoyment.

WHAT THE CRITICS SAY:

“May I be the first to crown Quantum Cowboys the new king of the psychedelic western? Visually it beats El Topo to the draw. It makes your brain slide further across the theater floor than Greaser’s Palace.” — Michael Talbot-Haynes, Film Threat (contemporaneous)

APOCRYPHA CANDIDATE: THE TUNE (1992)

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Recommended

DIRECTED BY: Bill Plympton

FEATURING: Voices of Daniel Neiden, , Marty Nelson, Emily Bindiger, Chris Hoffman

PLOT: A tunesmith on a tight deadline races to make a meeting with an impatient music producer, but gets lost in the wacky town of Flooby Nooby en route.

Still from The Tune (1992)

WHY IT MIGHT JOIN THE APOCRYPHA: In Flooby Nooby you can enjoy love-struck food pairings, consult with a macrocephalic metamorphing wise man (named “Gus”), check into a heartsick hotel staffed by a bell-boy-cum-suicide-assistant, ride with a cabbie suffering the “No Nose Blues,” and learn a jig or two from eternally dancing surfers. Is that enough?

COMMENTS: From nothing, comes the great hand of the Creator. It rises through the beigeful void and crashes toward us, blackening the screen. And then,

.

.

.

*THUNK*. We are grounded by a discordant slam of notes, and who do you think we see? Whose mighty hand have we witnessed? Why, it’s none other than Del, a love-smitten schlub trying to noodle out the final line of his number-one hit tune. So begins the eccentric, caricaturist charm of The Tune, as Bill Plympton bangs out an oddball voyage for his oh-so-mild-mannered protagonist.

What little narrative there is in The Tune exists to permit Plympton to dig deeply into his bag of tricks. After Del travels the crazy nested loops of highway on his way to his boss, the few nods to mundane reality are cast aside in favor of eccentric characters, daffy tunes, and the awe-inspiring power of an animator’s pencil.

Del’s surreal encounters never let up upon arrival in the unlikely town of Flooby Nooby, where he is greeted by the mayor with a zingy song expounding the virtues of this small town (accompanied by some horrible whistling, no less). Del meets a wary dog—doesn’t trust out of town folk, you see, with their heartless ways—who eventually morphs into a crooning Elvis canine belting out a stomping rock number about his improbably tall hairdo. Perspective comes and goes as trees shrink along a path, or as Del climbs a set of stairs and encounters a gentleman traveling downwards, walking along the steps’ rise. Heads (so many heads) morph to the point of breaking, but seamlessly pop back into form. “Gus” the Wise One suffers more than most—trains travel in and around it, burgers fly forth from his mouth, a fish is drawn from a forehead drawer, and so on—when his idiotic truisms go a step too far: “Just as a slice into a loaf of bread makes two pieces, you must multiply your wisdom.”

The ramble toward the climax is appropriately relaxed, and at one point Del inquires to the camera, “Why am I watching this?” The context is an extended (and gloriously masturbatory) sequence between two randos who obliterate each other’s faces through increasingly elaborate methods. Plympton more than hints at the pointlessness, but the pointlessness is the point. This is a cheery cartoon, stuffed to the gills with cheery airs, and its unceasing frivolousness underscores the sophistication of the craft. It’s a film where the line “Mr Mayor! How could you eat that adorable—and talented—hamburger?” is a sensible question. It’s got surf rock pathos and soulful noselessness. It has a Fat, Falling Pig hotel death suite and a Bad Joke Tango. The Tune is a Kantian ding an sich, hatching from nothingness and forging a wiggly world of absurdist tomfoolery.

WHAT THE CRITICS SAY:

“Plympton’s first feature is a surreal surety, chock full of brilliant gags, decent tunes, and lots of unobtrusive heart: it’s 78 minutes of unrelenting fun.”–Marc Savlov, Austin Chronicle (contemporaneous)