Tag Archives: Post-apocalyptic

CAPSULE: SCARS OF YOUTH (2008)

DIRECTED BY: John R. Hand

FEATURING: Jeremy Hosbein, Amanda Edington

PLOT: A survivor of the apocalypse is conflicted about his mother, who is addicted to a

Still from Scars of Youth (2008)

black fluid that keeps her eternally young but causes disorientation and scarring.

WHY IT WON’T MAKE THE LIST: Scars of Youth is a beautifully lensed film, filled with dreamlike images and montages. Although not impenetrable, the tale comes across mysterious and weird, thanks to the oblique, overwhelmingly visual storytelling. Unfortunately, all this beauty pads a thin and unengaging storyline.

COMMENTSScars of Youth is easy to critique.  It’s visually and sonically entrancing, on its own terms and even more so when you consider the low budget and lack of any special effects.  On the other hand, the story is slow, yet hard to follow, and what we do discern of the tale doesn’t add up to very much.  The audio in some of the necessary background exposition is deliberately distorted in an attempt to create atmosphere that creates frustration instead.  The performances are substandard throughout; the amateur actors can’t convey complex emotions, and the third main character—a sort of adventurer who smuggles immortality fluid past the checkpoints of an unseen civilization to our hero—sports an unnatural laugh that is particularly off-putting.  Almost every scene is drawn out for far too long, with actors staring off into space with melancholy expressions or wandering around state parks, disconsolately staring at wire fences.  These elements of pure mood can’t take the place of dialogue or action.  There is full-frontal nudity to liven things up, but the mother-son incest subtext, intended to provoke, is laid on far too thickly, with sexual symbolism slathered on with so little subtlety that it becomes embarrassing.  On the plus side, the eerie ambient music is a highlight, and the photography is especially beautiful and far more professional than the narrative aspects of the film.  There are beautiful shots of rippling ponds, closeups of bustling ant colonies, sun-dappled forests, and a consistent, painterly eye for color and composition.  Blue filters are used on the interiors in the protagonist’s lonely room, which turn what would otherwise look like a garage with white sheets hung about for walls into something reasonably mystical.  The black and white dream and flashback scenes are crisp and lovely; one brilliantly conceived sequence is grainy and filled with afterimages, as well as some of the film’s loveliest symbolism.  These short, impressionistic moments are where Scars shines; they could fit comfortably as mood pieces inside a major production with more of a story to tell.  They just can’t carry an entire film.

Hand’s earlier film, Frankensteins Bloody Nightmare, was a collage-like creation inspired by the visual styles of cheap and crazy 1970s drive-in horror movies. The look, sound and pace of Scars of Youth is, instead, a tribute to Tarkovsky‘s Stalker.  Hand captures the general feel of the Russian minimalist master, but whereas the murky grindhouse visuals of Nightmare made the lack of locations, story and acting talent almost appropriate, the ultra-clean, professionally shot look of Scars of Youth highlights these deficiencies.  Both films contain a few gorgeous images which, if they could be judged in isolation, would earn five star ratings; but, in both films we also get the feeling that we’re watching the work of a brilliant cinematographer and sensualist who has yet to find a meaningful story to tell.  If Hand’s storytelling abilities ever catch up to the level of his technical skills, he’ll become the Stanley Kubrick of homemade videos.

A signed “limited edition” of Scars of Youth can be ordered directly from JRH films for $15.

WHAT THE CRITICS SAY:

“…another successful experimental tweaking of a familiar genre for Hand.”–Mike Everleth, BadLit.com

CAPSULE: AUTOMATONS (2006)

DIRECTED BY: James Felix McKenny

FEATURING: Christine Spencer, Angus Scrimm

PLOT: The lone survivor of a devastated nation lives in an underground bunker; her only companions are the voice recordings of a long-dead scientist and the robots she sends out to do battle with the enemy on the planet’s poisoned surface.

Still from Automatons (2006)

WHY IT WON’T MAKE THE LIST: Much of the underground hype regarding this 2006 indie from James Felix McKenny and Glass Eye Pix likens Automatons to a cross between Eraserhead and Ed Wood, with Guy Maddin‘s name bandied about for good measure. There is nothing remotely arthouse or surreal about Atomatons, however, and the only identifying aesthetic McKenney might share with Maddin is an obsessive love of a genre. Maddin’s love of baroque silent film expressiveness hardly compares to McKenney’s hard-on for 1950’s sci-fi kitsch. That’s the problem with hype; it usually tends to be a disservice, and is so here.

COMMENTS: Automatons is not weird or surreal. That is not to say it does not have merit or is a film without interest. Is it a thought-provoking, intelligent film, worth comparing to some of the better, more compact Outer Limits episodes? No. The post-apocalyptic scenario of a lone survivor is a really, really old one that has been around since Robot Monster (1953) and is repeated in Omega Man, Mad Max and countless movies.

The robots themselves look like they just stepped out of an old “Superman” TV episode, but without the awkwardly quirky personality of those 50s tintypes. Angus Scrimm (Phantasm) is the professor who instructs heroine Christine Spencer through a series of pre-recorded videos. The biggest problem here lies in Spencer’s flat acting, which fails to project the necessary charisma needed in this type of project.

Where Automatons takes an admirable independent risk is in its lethargic pacing, which, despite the plot and acting, creates a hypnotic milieu. Long, static takes, along with the much repeated Scrimm transmissions, are, at first, odd, then oddly compelling. This is the one surprising, indeed endearing quality about Automatons.  It refuses to cater to commercial pacing. Some mistake that for an arthouse quality or made predictable, banal comparisons, such as that to Eraserhead. Automatons does not possess that organic, wistful Lynch quality. It is grounded in the love of its genre. The later battle scenes and the gruesome deaths have a certain grainy style derived from its 8 mm source, but this is an often utilized stylistic ploy in genre indies, and is not what gives Automatons its original flavor.

WHAT THE CRITICS SAY:

Automatons is what happens when Eraserhead and Tetsuo the Iron Man bong themselves into oblivion and collaborate on a minimalist avant-garde sci-fi cheapie shot in a toolshed… Robot radness acheived!”–Nathan Lee, The Village Voice (contemporaneous)

CAPSULE: 9 (2009)

DIRECTED BY: Shane Acker

FEATURING: Voices of ,

PLOT:  Nine robotic ragdolls fight killer machines in a post-human, post-apocalyptic world.

Still from 9 (2009)

WHY IT WON’T MAKE THE LIST: 9 is a visually thrilling movie set in a unique, humanless universe; with a more careful and detailed exploration of that world, the flick could have struck a mildly weird chord.  As it is, the movie is mostly concerned with looking gorgeous (which it does) and providing the kiddies with rambunctious action sequences than it is in digging deep into the mysteries of its fascinating milieu.

COMMENTS:  People constantly, and rightfully, complain about Hollywood’s lack of originality in plots; by the time a screenwriter’s fresh idea makes its way through the suit mill, strong and unique flavors have been ground out of it, replaced with formula salt. Sloppy, rote plotting, climaxing in a well-worn and obvious moral, is so omnipresent in Hollywood product that it seldom raises a critical eyebrow. That is, until something as visually inventive as 9 appears on the screen, when suddenly the relative poverty of imagination of the typical adventure script is thrown into stark relief. 9 is set in a brilliantly realized earth-tone post-apocalypse dominated by bombed-out buildings littered with ruined bric-a-brack. The animation is obviously influenced by Tim Burton disciple Henry Selick (The Nightmare Before Christmas, Coraline), but in its brooding darkness and danger it brings to mind a more fluid and rational-minded version of or the Brothers Quay. Flashbacks of the man vs. machine war that wiped out humanity look like a 1940s propaganda film attacked by H.G. Wells’ Martians (they’re even in glorious black and white).

Such a visually inventive world promises, and deserves, to be the backdrop for an equally imaginative story, and here is where 9 falls apart. The characters (known only by number) are quickly and archetypically sketched, but that’s not a major problem; it’s satisfying enough to know that 1 is a fatally conservative leader, 6 is a visionary artist, 7 is a brash warrior, and so on down the line. The major problem is that there is little sense to the burlap doll’s very existence; they fight nightmarish robotic cats and an all-seeing globe which is capable (for some reason) of sucking out their little souls, but it seems like they should be solving the riddle of their existence. They do so, but when they get the answer, it’s a major letdown. The biggest plot problem isn’t that the Scientist created both the nine ragdolls and the beast that dogs them; it’s that, in an epic fit of absentmindedness, he imbued the same gizmo with the power both to activate the apocalypse and provide the last hope of humanity. It’s a bizarre and confusing plan (and for once, I don’t mean that as a compliment), and it’s based on some awfully hokey metaphysics that invokes the idea that if you create a device that shoots souls into the sky, it will eventually rain life-giving amoebas. The truth is, the nine exist in a script that needs menacing robots for them to fight with broken pocketknife blades as big as broadswords; therefore, these evil machines exist, and for no other convincing reason. The script isn’t interested in fleshing out this world or resolving these paradoxes, but only in getting us to the next action sequence or comforting cliche as quickly as possible. In the end, that leaves us with a film that, perhaps unfairly, disappoints us, because it has so much imaginative potential. We may be more forgiving towards Hollywood fare that aims no higher than to provide us with eighty minutes of eye candy and an injection of vicarious adrenaline, and squarely hits its mark.

Acker’s film is an Internet success story. Birthed as an eleven minute short film, 9 was nominated for an Academy Award for Best Animated Short Film in 2005, but it was YouTube viewings that created the huge advance buzz for the feature version. The short contained no dialogue—only electronica, metallic battle sounds, and weird ambient noise—and also reveals none of the unsatisfactory backstory. It was far more mysterious, and a more impressive artistic achievement. When Tim Burton decided to adopt the film and serve as producer (by slapping his ticket-selling name on it), the project’s Hollywood credibility went through the roof—and the story was ground into the Hollywood scriptwriting gears.

WHAT THE CRITICS SAY:

“Probably the strangest animated feature to appear since Coraline… [it has] the feeling of a perversely fascinating ballet mécanique—a movie that literally expends with humans in the way that Hollywood blockbusters have been figuratively doing for years.”–Scott Foundas, The Village Voice (contemporaneous)

35. DELICATESSEN (1991)

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“I have a lovely memory of my producer, Claudie Ossard, who came to see us in these sewers.  She’d come in Chanel suits and high heels.  It was surreal to see her among these Troglodists dripping in oil.”–Jean-Pierre Jeunet

Recommended

DIRECTED BY: Marc Caro, Jean-Pierre Jeunet

FEATURING: Dominique Pinon, Jean-Claude Dreyfus, Marie-Laure Dougnac, Karin Viard, Howard Vernon

PLOT:  In the near future, parts of French society have collapsed, most Parisian buildings are burned out husks, and citizens have turned to a barter economy.  Among the many shortages experienced by city folk is a lack of fresh meat, but one butcher always seems to have enough flesh to trade for corn, or sex.  Answering an ad for a handyman, an ex-clown arrives at the bizarre boarding house run by the butcher and begins a chaste romance with his daughter—but is he there to do odd jobs, or does the butcher have something else in mind?

Still from Delicatessen (1991)

BACKGROUND:

  • The first of two films co-directed by Jeunet and Caro.  The pair conceived the idea for The City of Lost Children (also on the List of the 366 best weird movies of all time) first, but it was too expensive to produce.  Delicatessen could be shot on a single sound stage, cheaply, so they produced this film first.
  • In the opening titles, Caro is credited with “direction artistique,” while Jeunet is responsible for “mise en scène.”
  • Jeunet, one of three co-writers on the film, says that the idea for the story came to him because he used to rent a room above a butcher’s shop and would be awoken by the sound of the butcher sharpening his cleaver every morning.  His fiancee would joke that the landlord was killing his tenants for meat in order to convince him to move to a new apartment.
  • Caro not only refused to participate a director’s commentary, saying that he didn’t believe in them, but also requested that footage of him not be used in the behind-the-scenes segments on the DVD.  In his commentary, Jeunet implies that Caro is too self-critical, dryly suggesting Caro thought the film a failure because a barely visible garden hose was unintentionally left in one shot.
  • Delicatessen was picked as the Best Film at the Tokyo International Film Festival.  At home in France it won four César’s, including Best First Feature, Best Screenplay, Best Production Design, and Best Editing.
  • The original trailer for the American release simply contained the entire “bed-spring symphony” scene, with the movie’s title appearing at the end.
  • At the time of release some reputable American critics reported that the film was either co-produced or “presented by” Terry Gilliam, although Gilliam’s name doesn’t appear anywhere in the credits.  It seems likely the Monty Python alum, whose early films are tonally similar to Jeunet and Caro, played some part the American distribution.

INDELIBLE IMAGE: Howard Vernon’s aquatic second floor apartment, covered in a few centimeters of algae-green water and inhabited by frogs and snails who climb over all the furniture, the record player, and even over the dozing actor.  In the corner is a giant pile of discarded escargot shells.

WHAT MAKES IT WEIRD: Wandering through Delicatessen is like taking a tour of a dilapidated French boarding house filled with insane tenants, most pleasantly eccentric, some downright creepy. You peer inside each room and find something unique and discomfiting. The film is filled with bizarre characters and absurd comic interludes, set in a decaying near-future universe that is artificially “off.”

Spanish trailer for Delicatessen

COMMENTS:  Except for Marie-Laure Dougnac’s eyes, there is no blue in Delicatessen, Continue reading 35. DELICATESSEN (1991)

CAPSULE: MAD MAX BEYOND THUNDERDOME (1985)

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DIRECTED BY:  George Miller, George Ogilvie

FEATURING: Mel Gibson,

PLOT:  Loner and reluctant hero Mad Max wanders out of the desert and into a crossroads of post-apocalyptic vice known as Bartertown, and later discovers a colony of innocent children in a peaceful oasis who believe him to be a messiah.

Still from Mad Max Beyond Thunderdome

WHY IT WON’T MAKE THE LIST: If costuming alone could earn a film a place on the list of the 366 weirdest films of all time, then Mad Max Beyond Thunderdome‘s raggedy punk centurions and Tina Turner’s post-aerobic post-apocalyptic fashions would easily qualify it. Thunderdome is also the weirdest of the Mad Max series because of its emphasis on new post-civilization rituals: for example, the bizarre legal system of Bartertown, administered by a philosophical hunchback Magistrate of Ceremonies, where tort disputes are resolved by gladiatorial battles and a breach of contract results in a random punishment spun from a wheel of fortune. But, even though Thunderdome is the oddest of the trilogy, it’s still basically just a creative Western dressed up with sci-fi trappings; it’s weird by summer blockbuster standards, but fails to sneak across the mass appeal genre-piece border.

COMMENTS:  The “Mad Max” series was the most inventive sci-fi/action hybrid of the 1980s, one which sparked a brief but fun post-apocalyptic cycle (which produced a few genuinely weird low-budget Mad Max knockoffs). Each Mad Max film inhabited the same fascinating universe, a world of scarce resources, shaky alliances, and dying machines held together with spit and twine, but each was very different in tone. All are recommended. The original Mad Max was a dark, character-driven revenge drama that gained a cult following.  Mad Max 2, more commonly known as The Road Warrior, was a rollicking action piece that caught lightning in a bottle and inspired Hollywood to pump money into a sequel. Mad Max Beyond Thunderdome was… well, it was what happens when the series gets a big head and tries to be a summer blockbuster.

The Tina Turner pop song that plays over the opening credits is shamelessly anachronistic and completely inappropriate for a Max movie, but it sets the tone of confused priorities that defines Thunderdome. The movie flits uncomfortably between the exaggerated, radioactive Casablanca of Bartertown and the brave new Lord of the Flies meets Peter Pan world of the children’s tribe. It’s also a movie that recycles and steals from other movies. Popular elements from the Road Warrior are reused here. The feral child has been transformed into an horde of tribal ragamuffins, Bruce Spence from Warrior reappears as a pilot (the character may be the same one from the previous movie; it’s never explained), and the finale is a shameless remake of Warrior‘s climax with a train substituting for the tanker. There are also blatant references to Clint Eastwood spaghetti Westerns, and the children’s mangled language (“Time counts and keeps countin’, and we knows now finding the trick of what’s been and lost ain’t no easy ride”) is reminiscent of the made-up nasdat cant of A Clockwork Orange. Maybe this reusing of old bits and pieces is appropriate in a movie about an emerging society being built on the ruins of another. The overall effect is a movie that’s jumbled and uncentered, more than a bit loopy, but still lots of fun. That overall goofiness, combined with the unique ramshackle look of the punk-barbarian world nearly, but not quite, tilts Thunderdome into the weird zone.

Rumors of a fourth Max movie have been circulating for over twenty years now, and continue as strong as ever. I wouldn’t hold my breath.

WHAT THE CRITICS SAY:

“…a movie that strains at the leash of the possible, a movie of great visionary wonders.”–Roger Ebert, Chicago Sun Times (contemporaneous)