Tag Archives: Animation

IT CAME FROM THE READER-SUGGESTED QUEUE: UN PERRO LLAMADO DOLOR [A DOG CALLED PAIN] (2001)

AKA El artista y su modelo [The Artist and His Model]

DIRECTED BY: Luis Eduardo Aute

PLOT: A series of vignettes about seven legendary Spanish-speaking painters and their relationships with their models, united by a dog which shares a name with Frida Kahlo’s beloved pet.

Imaged from "A Dog Called Pain" (2001)

COMMENTS: No doubt you’re all familiar with the Barbershop Harmony Society and the annual international barbershop quartet competition it hosts. Well, have I got news for you: just this past week, video of the 2023 finalists’ performances in Louisville earlier this year was posted online, so you now have the chance to see what the coolest kids in a capella close harmony are up to. In particular, you might want to check out the work of this year’s champion Midtown, who clinched the crown with a 12-minute mashup of “Old MacDonald Had a Farm” and the old “Spider-Man” cartoon theme, a performance which turns out to consist entirely of inside jokes. It’s so deep down the barbershop rabbit hole that the explanation merits its own playlist. And if the crowd’s response is any indication, the aficionados are eating it up with a spoon.

Now, why am I subjecting you to this bizarre-even-by-our-standards digression about an arcane and nearly forgotten musical subgenre? Because for weeks, I have been reckoning with what I think of Un perro llamado dolor, Luis Eduardo Aute’s hand-crafted fantasia on the lives and artistic stylings of some of the most famous painters who ever lived, and hearing this professional and utterly impenetrable barbershop performance proved to be a fitting analogue: it’s exceedingly skilled, breathtakingly beautiful in moments, and so far up its own ass that it threatens to cross dimensions.

Aute possessed a variety of talents, from composing chart-topping songs to headlining art shows across Europe to not only writing successful poetry but inventing new forms to increase the challenge. After a while, he began to combine his talents, uniting his artwork, songs, and poems around joint themes and even expanding into film, a medium he encountered early through a job he landed as a second A.D. on ’s Cleopatra. So here is a chance for all of his skills to come together.

It’s a mammoth undertaking. Aute created over 4,000 drawings in pencil and charcoal, often aping the styles of the greats he intends to honor. His assembly is barely animation (save for a couple computer-assisted shots late in the film, Un perro unfolds at a rate of about 3 seconds per drawing), but it flows smoothly through seven different portraits united only by the subjects’ profession and the titular dog. The dog is a curious companion. Named Pain (supposedly like one of Frida Kahlo’s actual dogs, although hers were Xoloitzcuintli and not the generic hound seen here), his presence hints at the constant agony all artists seemingly feel, but he is a loyal friend, protecting his masters and their models against all sorts of villains who would do them harm.

The dangers of both the making of art and the judgment of others seem to be foremost in Aute’s mind. We watch as crowds of celebrities (especially comic filmmakers) look on at Picasso’s Guernica like a Hollywood legend, but the artist himself needs reassurance from Man Ray that he’s done something worthwhile. is portrayed as unusually vulnerable, and his model even chops off one of his hands. Francisco Goya is attacked first by flying demons, then firing squads. Aute suggests that to be an artist is to endure trauma.

But maybe not. Divining Aute’s point is purely a guessing game. If you’re not an art historian, Un perro is a baffling collection of surreal images that convey the hauntings of a troubled soul but offer little interpretation. Even if you recognize Goya and his Maja desnuda, or intuit that it’s Leon Trotsky whom Diego Rivera stabs in the head with a Soviet sickle, there’s nothing to tell you why Aute brings them together. And those are just the artists I recognized. I found myself stopping the film frequently to peruse quick biographies of the subjects of Aute’s portraits in hopes of gleaning more insight into what was going on. (I have to confess that I was not familiar with Joaquín Sorolla at all, and his story in the film remains lost on me.) It’s the purest artist’s trope: let the work speak for itself. But what the work seems to be saying here is that it’s too smart for you.

My best hope for understanding comes from the title cards, which describe Un perro llamado dolor as a “libertarian fantasy based on the work and events of the lives of the artists portrayed.” It’s a curious label, given that the main characters in the film are in no way free. They are trapped by their obsessions, helpless in the face of fantastical fears, and able to defend themselves only with pencil or paintbrush. Aute may intend his film as a celebration of their persistence and fortitude, or he may seek to make them seem smaller, more human and fragile. It’s hard to know.

The obtuse nature of the film makes it a strange viewing experience, because it feels like it’s trying hard to push you away. Aute crafts something beautiful, but the experience locks you out, rather than inviting you in. Watching it in a room full of Spanish art historians would make for a very unusual experience. Much like being in an audience of barbershop quartet enthusiasts who laugh uproariously to drive home the point that they get all the jokes… and you don’t.

WHAT THE CRITICS SAY:

“The seven ‘portraits’ of assorted artists and their (usually nude) muses, starting with Goya and ending with Velasquez in no apparent chronological order, bear enigmatic titles like ‘There are no witches, but they do exist’ and proceed with a loopy, angst-filled dream logic that defies exposition.  A difficult, arcane film… will prove a hard sell outside the fest circuit, particularly since some of its profiled Spanish artists are virtually unknown here.” – Ronnie Scheib, Variety (contemporaneous)

(This movie was nominated for review by Wormhead. Suggest a weird movie of your own here.)

366 UNDERGROUND: EMESIS BLUE (2023)

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DIRECTED BY: Chad Payne

FEATURING: Voces of “Jazzyjoeyjr,” Chad Payne

PLOT: A soldier discovers a conspiracy involving respawning and a valium-esque drug that leads him to question the nature of his reality as he ventures through a series of violent encounters.

Still from Emesis Blue (2023)

COMMENTS: Several months back, we featured a Saturday Short based on characters from the combat-oriented “Team Fortress 2” video game universe. In 2012, the Team Fortress released a program called Source Filmmaker (SFM) that allowed users to create animations using game assets (characters, objects, environments, animations, maps, sound clips, physics rules) from their library, with the ability to adjust angles and lighting or add their own soundtracks. The gaming community responded by creating scads of short videos, usually absurd, featuring game characters like Heavy (a type) or the masked Spy turning invisible, going on missions to retrieve baby toys, or partying with Thomas the Tank engine. It was only a matter of time until someone sat down with the now decades-old (and reportedly clunky-to-use) software to grind out a feature-length film. What no one expected was that this trailblazing work would be a deeply weird psychological thriller—and passable entertainment for people (like your present reviewer) with no firsthand knowledge of the game.

Non-TMF2 players can orient themselves with this first-person-shooter-as-horror-movie-film-noir world through knowledge of the basic motifs of video games. We deduce that “Team Fortress” is played in combat between two teams, and that characters respawn when they die. Respawning is, in fact, a major plot point. The movie’s gaming-derived premise—what if the real world military-industrial complex developed a technology that could literally “respawn” soldiers on the battlefield?—suggests a truly hellish dystopia. After some introductory investigatory plot suggesting a wide-ranging conspiracy, Emesis Blue throws its main characters—the constantly and incongruously helmeted “Soldier” and the dour Teutonic “Medic”—through a dungeon crawl where they enter one infernal room after another to fight one infernal enemy after another, spiked with revelations about an elaborate ongoing plot involving, among other things, the kidnapping of a politician who may be partially responsible for the flawed respawning technology. The numerous fight scenes play quite well; this is, after all, a combat game. The characters lack expressiveness, but context can do a surprising job of turning an essentially blank expression into a look of uncomprehending fear. The video’s look is unceasingly dark, almost all shadowy interiors, with most of the outdoor scenes taking place during nocturnal downpours. On top of the sequential antagonists and masked torturers (led, perhaps, by a mysterious boss in a plague mask), there are zombies and other monsters, a briefcase MacGuffin (that kind of goes nowhere), and references to ‘s M and to The Shining, among other films. The unceasingly strange events all seem to result either from respawn errors, hallucinations caused by the title drug, or possibly a combination of the twain.

I understand that there are multiple Easter eggs to enjoy if your familiar with the Team Fortress and its characters. As for me, I was sometimes confused as to who was who, incorrectly assuming, for example, that “Spy” was a reskinned doppelganger of “Medic.” But Emesis Blue is by all accounts a non-canonical Team Fortress movie occurring in an independent alternate reality, and I am proof that it can be viewed and (reasonably) well understood by people with no background in the game (per Reddit, those thoroughly familiar with Fortress can be equally baffled by Emesis Blue‘s plot). The clues to unraveling Emesis‘ riddles, if they exist, are to be found within the story itself.

Obviously, this project was made with a particular audience in mind, and most of them eat it up. There are dozens of r/tf2 threads discussing the film (and fan theories as to what the hell the plot is all about), as well as an explanatory video on YouTube that’s longer than the feature itself. But to be honest, Emesis Blue is not that great as a movie. It’s dreary and repetitive, which can be blamed on the limited palette afforded by the SFM technology. Psychological thriller is perhaps too ambitious a genre to tackle in director Chad Payne’s first time out; the balance between ambiguity and explanation lists too far in the former hemisphere, and too many of the story’s rabbit holes end in cul-de-sacs. But what is unquestionably great about Emesis Blue is that it’s a movie at all: that’s right, it’s an honest-to-God, fully-plotted feature film made in video game editing software, and it’s more entertaining than a handful of movies released this year by major studios. Neither Red nor Blue may triumph in this phantasmagorical game of Capture the Flag, but Payne amasses a virtual shelf full of achievements.

Emesis Blue can be watched for free on YouTube.

WHAT THE CRITICS SAY:

“If you want a film that relishes in not just mystery but the macabre and horror of things you can’t or shouldn’t even begin to comprehend, there is one I can recommend… it gives off a ghastly mood, and you are drawn in by its clever use of cinematography and cryptic shots that can foreshadow or enhance the theme, and the weird, almost out-of-nowhere scenes that only raise more questions.”–Rasec Ventura, The Gothic Times (Newspaper of New Jersey City University) (contemporaneous)

(This movie was nominated for review by “anonymous,” who suggested it was a “Weird one to suggest…” Suggest a weird movie of your own here.)