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DIRECTED BY: Geoff Marslett
FEATURING: Kiowa Gordon, John Way, Lily Gladstone, Patrick Page, David Arquette, Frank Mosley, Alex Cox
PLOT: After three years in prison, Frank reunites with his pal Bruno to affirm that a murdered musician is alive; meanwhile, Colfax and Depew pursue increasingly desperate measures to remove themselves from a simultaneously occurring time-loop.
WHY IT MIGHT JOIN THE APOCRYPHA: Good times, looping and otherwise, await the viewer in this multivariously-animated adventure, with its scattered reality monitored by an all-observant supernatural entity, his recording crew—and his cat.
COMMENTS: Quantum Cowboys plays like the fun-time menace of The Endless fused with the philosophizing of Waking Life, with a story unfolding in the late 19th-century Arizona Territory. If that comparison doesn’t do it for you, I got others. While director Geoff Marslett hasn’t made a wholly new phenomenon, in the manner of igneous rock spewed from cinema’s core, he has through precedent and pressure forged a metamorphic rock, squeezing genres, tropes, and ideas into a film different from what has come before. And all its inner weirdness is coated with such easygoing charm that only upon reflection does the viewer realize a whole lot of odd stuff just happened.
Four layers of narrative interact and interlay as Quantum Cowboys unfolds. A pair of nobodies—sly Frank and honest Bruno (Kiowa Gordon and John Way)—shovel horse droppings as a band plays to a small crowd at the opening of a railway station. Mischief leads to tragedy when a US Marshall pursuing Frank for petty robbery shoots the band leader. Meanwhile, the traveling salesmen Colfax and Depew (David Arquette and Frank Mosley, the latter looking like a dead-ringer for a younger version of the former) attempt to make bank by importing ideas from the future to sell to the past. Looming in the background is the charmingly earthy Linde, whose ambitions include land acquisition by way of matrimony with a white man. Looming over everything is Memory, who attempts to fuse these various observed paths into a coherent, single reality.
Frank is our reluctant hero, pulled into the time travel nonsense triggered by Colfax and Depew, our reluctant villains. Frank didn’t experience personal growth during a three-year prison stint for robbery, but his release, and the unlikely events immediately following, set him on a path toward maturity—but one that can only conclude happily if he can engineer an outcome that doesn’t leave everybody dead. Scattered amidst his journey are plenty of alt-country music luminaries (such as Neko Case), as well as Alex Cox as a preacher only somewhat anchored to any given timeline. Bruno, with his simple outlook and honorable ways, gives Frank—and the film—a focal point; Frank needs his friend for direction, and his friend needs someone to direct.
I could easily tell that everyone involved had a good time, from the the sanguine trio serving as Memory’s recording crew to the multi-roled John Doe, who has no time for the other John Doe’s tuneless musicianship and coolly shoots up John Doe’s tavern to silence an unpleasant cacophony. Geoff Marslett and co-writer Howe Gelb (an Arizona-born singer-songwriter) let their animation team do their thing, making for a visual style that’s a coherent variation on being everywhere at once. The music rocks with a twang, the performers ooze charm, and the action gyrates to a delightful finale of friendship triumphing over obsession. As Linde observes the day after her nuptials, “Nothing’s meant to be. Especially this.” Quantum Cowboys probably shouldn’t exist, but, thankfully, here it is for our enjoyment.
WHAT THE CRITICS SAY: