Tag Archives: 2026

SLAMDANCE FILM FESTIVAL: CARTOON CORNER (2026)

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Why, yes I watched thirteen films today…

Wan Wan (dir. Mayuko Kobayashi; 8 min.)—A kaleidoscopic grapeshot blast of vibrantly vague memories. I suspect this font of imagery—trees, water, pigeons, noodle pan, fireworks—flows directly from Mayuko Kobayashi’s memories, but there is a universality. Beginning with home-video of a matriarch, we dive into a series of child-drawings in constant motion. There’s also a cute dog.

Transitional Object (dir. Shayna Strype; 7 min.)—D’aww, that was adorable. Shayna Strype uses stop-motion, traditional, and a combination of the two animations to honor a girl’s stuffed toy as it watches over her through the years, before passing her along to the afterlife. Lo-fi synth keyboarding provides a chirpy, nostalgic soundtrack.

Play Fight! (dir. Katrina Larner; 8 min.)—There are countless gaps in my personal experience, and one reason I’m drawn to animated shorts is in order to fill those gaps. Herein, Katrina Larner explores the vagaries of ‘tween girl sleepovers, and the mental impact of homosexual preferences at that age. A 5th-wheel girl is dropped off for a night of party-playing, and so we observe a cavalcade of cacophonous color and craziness. A giant mother mother shoots a knife and fork from her eyes and pursues what she views as wayward behavior. But!, things wrap up well enough for our pentad of party people, ’cause it’s only a play fight.

blinks in mimi’s singing voice (dir. Natalie Xie; 6 min.)—Is this but an elaborate series of notebook doodles brought to life? Perhaps, but maybe not. I can’t say I understood just what this was or where it was going, but Natalie Xie kept my eyes occupied throughout as the image shifted from clusters of kitty faces to jumping jacks to desks, chairs, and birds. On its one-and-a-half second course across the screen, a green dot kept my rapt attention.

A Flame the Color of Air (dir. Emily Pelstring; 7 min.)—Words, lines, color, and voice all flow and spin across a black backdrop, shifting and never taking full form for long. Pelstring’s study of womanhood focuses on the ineffable, drawing from a medieval Continue reading SLAMDANCE FILM FESTIVAL: CARTOON CORNER (2026)

APOCRYPHA CANDIDATE: MATAPANKI (2026)

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DIRECTED BY: Diego Fuentes

FEATURING: Ramon Galvez, Antonia McCarthy, Rosa Peñaloza, Diego Bravo, Rodrigo Lisboa

PLOT: Punk kid Ricardo unlocks superpowers from a mysterious alcoholic admixture and reluctantly pursues the path of a superhero.

Still from Matapanki (2026)

WHY IT MIGHT MAKE THE APOCRYPHA: The punk DIY aesthetic goes quite a ways in making this one a bit different—but the apocalyptic, kaiju-scale showdown with the US prez takes it over the finish line.

COMMENTS: Punks and their punk movies. Jerky camera maneuvering, hand-painted ¡Poder! effects, naturalistic acting, boozing, cigarette-lighter huffing, amiable grandmothers… Wait, where was I? Oh yeah, and they can’t even afford to film in color!

Of course, I jest. (And I’m something of a square.) To be honest, this film is quite charming. Ricardo and his pals have a healthy social thing going: the cover charge at the club they frequent can be paid through second-hand books. All they’re trying to do is live their low-key party lives on their own terms. But as is always the case, the Man (in particular, the Gringo) wants to bring ’em down.

With an opener straight out of ‘s dark alchemy, Matapanki‘s punk cred is never in question, despite the feel-good throughline. The superhero storyline unspools in thrash time, taking somewhere under an hour (if you don’t include the credits). Viewers get a wallop of antiestablishmentarianism, with fast cuts and vibrant doodles whenever our hero (and later, the supervillain) pumps up the ¡Poder! Matapanki jouncily stumbles toward the finish line, keeping merely oddball throughout (with more than a few hints of Repo Man) until culminating with a BANG! when Super Punk Boy battles Super Neocon Gringo Man.

Take that, you square! And don’t you ever mess with our anarcho-drunken heroes again.

Matapanki does have a worldwide distribution deal with Italy’s Minerva Pictures, so it should become available to the general public in the nearish future.

WHAT THE CRITICS SAY:

“…a perfect rendition of a superhero flick made in the style of the cinema of transgression… Like a good punk song, it stuffs a lot of chaos into a very short running time…”–Micheal Talbot-Haynes, Film Threat (festival review)

CAPSULE: RETURN TO SILENT HILL (2026)

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DIRECTED BY:

FEATURING: Jeremy Irvine, Hannah Emily Anderson

PLOT: A painter’s drunken dreams and a mysterious note lead him to the ghost town of Silent Hill, where he searches for his lost ex-lover amidst the eternally smoldering ruins.

Still from return to silent hill (2026)

COMMENTS: Aficionados will tell you that “Silent Hill 2” is one of the greatest video game stories ever told. I trust them, but this adaptation by Christophe Gans, returning to the Silent Hill series after a highly disappointing middle installment from another director, does nothing to support their claim. (Evidence of it faithfully recapturing the look of the game, on the other hand, is much stronger.) What we get here is a gilded but mediocre psychological horror that never explains why it needs to be set in the rapidly deteriorating “Silent Hill” universe—except for the fact that it’s a spooky locale.

And indeed, the film is at its best when it’s merely prowling about the town, encountering swarms of beetle-like insects, headless zombies squirting acid from a torso orifice, and spider-like corpses. It’s fun just sightseeing: the ashy gray streets and the eerie hallways of the town’s dilapidated tenements have a bleak beauty. But even Silent Hill’s essential hauntedness is starting to have diminishing returns. The series’ signature monster, Pyramid Head, is scary—terrifying, in fact—the first time you see him. Three movies in, he doesn’t have the same impact. Unlike in a game, this lumbering behemoth is never a threat to catch a protagonist.

Irvine and Anderson are competent leads whose main virtue is that they’re easy on the eyes. The supporting cast does not stand out, and it seems that most of their characters have been cut for time (Eddie serves no purpose in this plot, and could have been left out entirely). Akira Yamaoka’s evocative music again features. The star, such as it is, is the production design and visual effects.

The plot is the biggest issue. Yes, the movie will get weird, but only in that tired “the borders between reality and hallucination start to blur” approach that now seems to animate 5-10% of low and mid-budget horrors. The info drops explaining James and Mary’s generic love affair hardly create a strong emotional rooting interest, and the backstory of the mysterious cult isn’t developed enough to create a meaningful plot engine. In a nod to the video game’s multiple possible resolutions, the movie has conflicting, contradictory endings. The technique doesn’t work at all in the context of a movie adaptation, particularly for people who’ve never played the game. Don’t Return to Silent Hill in theaters. If you do, don’t say you weren’t warned.

Walkout note: the only other people in my theater, a couple, walked out with fifteen minutes left to go.

WHAT THE CRITICS SAY:

“…between unnecessary lore changes and a lack of thematic heft in some of its storytelling, the filmmaker’s return to the franchise is a weird mix of exciting recreations, gorgeous visuals and disappointing execution.”–Grant Hermanns, Screen Rant (contemporaneous)