Sala Samobójców, AKA Suicide Room
DIRECTED BY: Jan Komasa
FEATURING: Jakub Gierszal, Agata Kulesza, Krzysztof Pieczynski, Roma Gasiorowska-Zurawska
PLOT: When a spoiled rich boy is mocked after an embarrassing high school incident publicly
reveals his homosexual desires, he retreats into a virtual world, a community called “suicide room” full of teens trying to work up the courage to kill themselves.
WHY IT WON’T MAKE THE LIST: The hallucinatory virtual reality episodes that look like video captures from “Sims 3: Depressed Emo Kid Expansion Pack” add a novelty and curiosity factor, but @suicideroom isn’t weird at its core: it’s an earnest look at teen depression and suicide.
COMMENTS: Call it a gimmick if you must, but @suicideroom‘s animated sequences are the drawing card rather than a distraction in this teen depression drama. Without the virtual reality wrinkle, this Polish import would play a bit like a suicide-prevention after-school special with a budget, complete with almost comically uninvolved, clueless parents and an appropriately over-emoting tortured teen. The backstory is simple enough. Dominik is handsome, popular and privileged. He’s already got a date for the prom and a private chauffeur supplied by his absentee parents. He’s got everything a slightly-Bieberish looking kid could want, and is the last guy in his class who you’d expect to suffer from depression—but after a male-on-male dare-kiss goes viral, he quickly goes from heartthrob to pariah. And here’s where things get a little strange. Dominik retreats to his room, where after thrashing about a bit and beating his mattress in despair, a chat window pops up on his laptop and invites him to join an online community. After personalizing his avatar he finds himself set loose in an impossibly detailed virtual nightclub, chasing a comely toon with pink hair; they go to video chat and he meets Sylwia, a weepy blonde shut-in wearing a plastic mask who is also the proprietress of the “Suicide Room.” Sylwia is both a character in the real-life story and a symbol of the romantic allure of youthful melancholia; there is a mysterious, allegorical feel to her unlikely online recruitment/seduction of Dominik. Once Dominik is initiated into the secret suicide society, any pretense that this is a real virtual community disappears; the impossibly fluid and responsive world of Suicide Room follows the rules of an animated cartoon, not the clunky mechanics of online community like World of Warcraft. Characters fight ridiculously complicated anime-inspired duels seen through multiple angles and split-screens, sail over oceans of polygonal waves, and turn into howling banshees when they get angry. What we see is the online world as embellished by Dominik’s imagination, a wired existence that’s realer and more appealing to him than the harsh realities of the world outside his door. The stylistic strategy could be described either as “virtual magical realism” or “digital Expressionism.” Whatever you call it, it may be in fact too successful, since whenever we’re following Dominik’s “real” story we’re always looking forward to our next trip inside the dreamlike magical box for a peek at what the electronic pixies have been up to in our absence. Unfortunately, nothing good can last, and Dominik’s return to the real world when his Internet is pulled ends in tragedy, and with a phone number for a suicide prevention hotline. It’s not entirely clear whether the director means to criticize social media for encouraging isolation from the real world and allowing the spread of dangerous ideas like suicide-promotion support groups, or whether its prominence in the story simply reflects teen reality at this point in history. Regardless, such musings add a bit more interest to this well-intentioned, semi-successful, slightly odd drama that may resonate with the younger crowd.
While it’s a worthwhile watch, @suicideroom is a tough movie to market outside of its native Poland. In the U.S.A., emo went out of style in November 2011, exactly one year after silly bandz, and even the most depressed American teenager would watch that Katy Perry movie before tuning in to a subtitled Polish film with opera on the soundtrack.
WHAT THE CRITICS SAY:
“…helmer-writer Jan Komasa overplays his hand… ultimately creating an unsympathetic protagonist whose fate doesn’t inspire much interest… Replete with bizarre avatars, the pic’s slick animated segments convey the feeling of being inside an online sword-and-sorcery game.”–Alissa Simon, Variety (contemporaneous)