DIRECTED BY: Bryan Taylor
FEATURING: Matt Brown, Sheldon Graham, Corky McMechan
PLOT: In the near future, a volunteer travels to the Yukon border to fight with a militia against unknown invaders.
WHY IT WON’T MAKE THE LIST: It’s really just a very elaborate home movie, and not a particularly weird one at that.
COMMENTS: Every single person who appeared in Battle at Beaver Creek—every soldier extra glimpsed from a distance for a half-second, every motionless corpse—gets a video credit at the end of the movie, with a closeup and their name in big letters. It’s both amusing and endearing, and reveals the kind of production this was—a bunch of guys out in a field together, making a movie! And, to their credit, they did make a movie—a coherent one, with a beginning, middle and end, a few nice ideas, and creative effects given the budget. Unfortunately, while that achievement is impressive, that doesn’t mean that you, as a member of the general viewing public, are going to be interested in seeing the result.
This is one of those movies where nothing much really happens, and you still can’t figure out exactly what’s going on. Introductory text explains that we’re 100 years in a pseudo-post-apocalyptic future, and the American government has developed mind control technology known as WEFI. We then see Chinese office workers turn into suicidal zombies for reasons that are never explained. TV tells us that an unknown force, possibly Chechens (?!) are gathering on the Yukon-Alaskan border to invade Canada, and a local militia is forming to oppose them. Our protagonist, who seems to be some sort of retired intelligence officer or something (his backstory is never explained) goes to join them at Beaver Creek, where he encounters mind control warfare.
The movie has a vision of the future that’s fairly plausible, and a few interesting moments (when an omniscient being appears in the sky, delivering lines like “I am your Lord God. You are an American projection”). But the downsides are formidable. Essentially, as is so often the case for movies funded by credit card, the project’s ambition outstrips its resources. There are no professional actors in the cast; they can’t even find anyone to convincingly play an emotionless zombie. The use of stock footage can be distractingly bad (apparently, one hundred years from now, the U.N. Secretary General will be a dead ringer for former Iranian President Mahmoud Ahmadinejad). Although the futuristic setting which mixes high cybertechnology with a fossil fuel shortage is rich, the script is still confusing, and it’s difficult to tell what exactly is at stake and at times even who’s who. The dozens of available extras are not enough to create a believable battle scene.
Most of all, there is simply not enough material here to create a feature film. The solution is to pad the film with endless walking scenes. Our hero begins walking to Beaver Creek at the 18-minute mark and does not reach the first plot point until the 27-minute mark. The fact that the Yukon scenery is beautiful and the cameraman experiments with different digital grains and arty dissolves does not change the fact that nothing is happening except a guy walking. And, after he finally does meet another character and they exchange a few minutes of additional exposition, it’s time to start marching again. The eighty-minute runtime seems interminable. Well-intentioned but, unfortunately, flat-out boring, Battle at Beaver Creek cannot be recommended to anyone but other low-budget filmmakers looking to copy the few good ideas here, and avoid the many pitfalls.
WHAT THE CRITICS SAY:
Thanks for watching and writing, Mr. Smalley.
Mr. Taylor, I hope you won’t give up just because you got one bad review. There were interesting ideas here, the camerawork was good, and some of the effects worked too (I liked God). Everyone seemed to be having fun, and the movie seems to have a good heart. The main problem I saw was that the scope and ambition of the project was just way too big for its budget. I think you could be more successful telling smaller-scale stories (unless you can find more money).
Of course! I’m currently writing a film that takes place in a bunch of rooms…