DIRECTED BY: Graham Skipper
FEATURING: , , John Dinan, Lyle Kanouse
PLOT: A young electrical technician unwisely installs a mysterious circuit board arrives that arrives at an arcade game refurbisher’s office and finds himself getting increasingly absorbed by the machine and its game—literally.
WHY IT MIGHT MAKE THE LIST: Here’s a list of nouns: nipple console buttons, white goo circuitry, and coital gaming seizures.
COMMENTS: From the first man to star as Herbert West in Re-Animator: the Musical comes a science fiction debut catering directly to the Cronen-bourgeoisie. A millennial update to the classic Videodrome (and even to eXistenZ), Graham Skipper’s Sequence Break is a creepy love letter to the 80s tech-gore genre. There are tips-of-the-hat to those who have come before—Skipper’s most obvious inspiration is David Cronenberg (explicitly stating as much in his introduction to the movie’s world premiere)—but there are elements of Steven Lisberger’s Tron, and even John Hughes-style romance between the teenage-acting, 20-something boy and girl nerd leads.
Osgoode (Chase Williamson) works at “Jerry’s Arcade Spot,” using his technical prowess and tunnel vision to bring old upright consoles back to life. Tess (Fabianne Therese), an out-of-work geek girl, enters his life just as Jerry (Lyle Kanouse) tells him that he’s going to have to close the place. A mysterious zealot (John Dinan) delivers a circuit board on a night Jerry is supposed to be out of town. After an unfortunate murder the parcel is forgotten until Osgoode makes the mistake of installing it in an empty frame. Playing the game, reminiscent of the arcade classic “Tempest” by way of a Tibetan mandala, Osgoode finds himself increasingly absorbed—first metaphorically, then in dreams, and then physically—and his grip on life outside his machines loosens considerably. Does he have the focus to regain control? More importantly, is there the possibility of a second play-through?
Beyond its arcade premise, Sequence Break is a throw-back in many ways. Most of the special effects are of the practical sort, an art that—thank goodness—keeps coming back to life despite the assault of ever-advancing CGI nonsense. The sexual goo and manipulation of the “haunted” arcade console feels real as we see the controls squishify in Osgoode’s able hands. Simple editing and camera techniques create an increasingly jarring perspective: flash-cuts, image-distortion, twin-screen action, and most hauntingly, facial disintegration. Like Osgoode, we become unsure of what’s real, what’s a dream, and what’s in the machine.
The organic-mechanical world of classic Cronenberg is a frightening thing, and Graham Skipper pulls off the tricks nicely. Combined with the sickly-sexual imagery is a story of a young and talented fellow who only seems to have discovered human love well after adolescence. In a way, Sequence Break is a “love-conquers-all” kind of romance, where the male protagonist has to find the desire and focus to choose the real world over a sticky facsimile. As a directorial debut, Graham Skipper’s effort is an impressively unsettling but ultimately uplifting piece of low budget sci-fi cinema.
WHAT THE CRITICS SAY: