DIRECTED BY: Mitzi Peirone
FEATURING: Imogen Waterhouse, Sarah Hay, Madeline Brewer, Scott Cohen
PLOT: Two girls scheme to steal from their rich, but psychotic, old friend, but doing so requires them to go along with her fantasies: “the Game.”
WHY IT WON’T MAKE THE LIST: A hallucinatory thriller with modest ambitions to blow your mind, Braid finds itself in the weird pile, but not at the top of the heap. It’s a perfectly reasonable “B” selection to watch while waiting for something weirder to come down the pike.
COMMENTS: In the official opening scene of Braid, two collegiate drug dealers are inventorying their stash in their Manhattan loft, oblivious to the distant sound of police sirens. When the banging comes on their door, the film suddenly switches to black and white, security cam-style, as they make an improbable escape out the window and down the fire escape. What was decadent and glamorous in color suddenly turns dingy and desperate. At a later point, one of the girls pops what she thinks is Vicodin, but turns out to be a hallucinogen that turns the lawn purple (pro-tip: popping random pills is not recommended when you’re in the middle of pulling a caper). These visual dislocations, which are a constant in Braid, serve as a reminder of how fickle perception can be. They’re a reflection of the main plot device: a young lady trapped in a delusion that’s she’s still a little girl playing doctor with her friends. Later, we view a scene filmed upside down, for no apparent reason; debuting filmmaker Mitzi Peirone is often just using the delusion excuse to throw a lot of stuff on the screen that she thinks will look cool, like water flowing backwards into the faucet. (Actually, that’s not a bad strategy for a movie with a theme of disorientation.)
Petula and Tilda, the two college dropout robbers, are sufficiently rude and narcissistic that we’re amped to see them get their comeuppance at the whims of their fruitcake ex-friend. Of course, Daphne, living in a dilapidated mansion and still playing house even though she now actually owns a house, herself is too detached from reality to root for. There is a detective sniffing around, but he seems fated to fall victim to the last of the game’s three rules: “no outsiders allowed.” Still, even though things threaten to get a little torture porn-y at times when Daphne goes to any lengths to keep her friends playing the Game, the film does make a dash for meaningful empathy at the very end.
There is a twist about a third of the way through that I didn’t see coming. It’s no stunner, but it is clever enough for an evening’s entertainment. A number of seemingly odd moments—such as the cliche old doomsayer cackling at the pair as they prepare to re-engage with their long lost gal pal—start to make (some) sense in retrospect. On the other hand, it also makes you conscious of how some of the early scenes were contrived specifically to fool the audience, rather than for organic story reasons. And some stuff never really adds up at all, such as a foot fetish scene. Still, the reveal is done well, and allows Peirone to pull out a lot of stops for a schizo-surrealist montage that supplies a high point before things start to peter out in a dreamy, melancholy epilogue (the film had been tautly paced up to that point).
The film’s insights into the subjectivity of human perception never really threaten to get beyond the superficial, but they do make a decent substrate for a weird-ass thriller. Peirone shows skill in putting the whole together, and with the help of cinematographer Todd Banhazl has a great (if undisciplined) visual flair. Keep your expectations at the level of a smart B-thriller and you may be pleasantly surprised by how well Braid threads these three women together.
WHAT THE CRITICS SAY:
“Bolstered by its kinetic cinematography and stellar production design, Mitzi Peirone’s surreal nightmare Braid is a crazy fever dream of deranged games and broken realities.”–Adam Patterson, Film Pulse (festival screening)