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DIRECTED BY: Mike Barker, Jamie Childs, Mairzee Almas, Andrés Baiz, Coralie Fargeat, Louise Hooper, Hisko Hulsing
FEATURING: Tom Sturridge, Boyd Holbrook, Vivienne Acheampong, Vanesu Samunyai, David Thewlis, voice of Patton Oswalt
PLOT: Captured by a human magician, the entity Dream escapes after a century and sets about reclaiming his tools to rebuild his realm.

COMMENTS: This Sandman is no “candy-colored clown.” Dream is more of a contemplative type, deathly pale, darkly haired, and pursed-lipped. But then, when we meet him, he has considerable reason to be. Roderick Burgess, dark sorcerer extraordinaire, has captured the ruler of the dream lands, and, with his son taking over the guardianship upon the wizard’s passing, kept him incarcerated for a century. So begins Netflix’s chronicle of “The Sandman,” an effects-filled, symbol-heavy, and, yes, dreamy vision of Neil Gaiman‘s much beloved comic book series.
Dream is one of seven godlike entities collectively known as “the Endless,” and his realm (“the Dreaming”) is laid out in full splendor as we travel through it while he softly narrates the introduction. Tom Sturridge’s performance as Dream is well up to the task (even accounting for his excessive habit of pursing his lips). The first episode chronicles his capture, hinting at the world’s characters as we observe the Dream trapped in a glass-and-steel orb nestled within a summoning circle. There is a sad twist from the get-go, for we learn that it was not this particular Endless that Burgess was after—he intended to capture Death, to bargain with her to return his dead son.
Kirby Howell-Baptiste, as the friendliest Death this side of the divide, and Gwendoline Christie, as a prim-and-proper-and-not-ever-to-be-crossed Lucifer, shine in their roles. Dream’s early encounter with Lucifer in Hell hints of some nastiness to come (in season two, presumably). You see, having escaped his cage, Dream is weakened not only by the long-separation from his realm, but also from the loss of his regalia: a bag of sand which allows him to travel the dream world (as well as summon it); a helm, which allows him to travel freely through the waking world; and most importantly, a ruby amulet which allows him to craft dreams—and destroy them.
The fifth episode is the best. I give nothing away by telling you that Dream does collect his accessories, and it is in the pursuit of the final element—the ruby—that “The Sandman” experiences its strangest turn. Set almost entirely within a diner, the episode explores one man’s dream of a better world: a world in which lies cannot exist. The antagonist, and the man with this dream, is one John Dee (David Thewliss, providing the best performance of the series), the civilly unhinged son of the woman who stole Dream’s gear from Burgess all Continue reading CHANNEL 366: THE SANDMAN (2022)
An ornately told tale from Iran about an enthusiastic child who ends up trading his ability to sing and shout for a spinning top. The animation is distinctly non-Western, and beautiful. The little boy in question travels within an ever-shifting frame of stylized flowers as he encounters the quilt man, pool man, and the salt man. The up tempo feel is brought down to earth when the salt man takes away the boy’s youthful vigor, leaving only the memories within the top.
This is the only foam-imation I’ve ever seen, and accompanying the weird look achieved by animating its weird narrative about a young man who is protected by his mother’s dreams with polystyrene. Four dreams in particular–“Fire,” “Insect,” “Pumpkin,” and “Corpse”–are highlighted, each heavily symbolic and lovingly rendered in Styrofoam. The short ends with the mother advising her son (grown, with wife and child) not to go out that day; the grateful lad thanks the heavens for the meticulous fence his mother has constructed around him.
By a whisker, this was the strangest short of the crop—both to listen to, and to look at. The sound is purposely muted, as if one is listening to the dialogue (actually, mostly monologues) through a telephone propped against an old tape recorder. The visual element, however, practically shouts from the screen. What is going on here? There are too many clues, too many things going on, to be certain; the final shot suggests a hospital. And the garbled vocal exposition suggests a mental one, at 


