PLOT: Paul meets an attractive woman in a Manhattan coffee shop after he gets off work. Under the pretext of his buying a paperweight from her roommate, she gives him her number. He calls her, is invited over to her SoHo loft, loses his money on the cab ride over, and is plagued by a bizarre series of missteps and coincidences that result in a dead body and his pursuit by a lynch mob as he tries in vain to make his way back home.
Originally titles Lies, the script for After Hours was Joseph Minion’s thesis project for Columbia Film School. His professor was Dusan Makavejev. He got an “A.”
Minion lifted about a third of the film (much of Marcy’s character) from a radio monologue by Joe Frank, who won a plagiarism lawsuit against the producers.
Griffin Dunne and Amy Robinson, then-struggling actors who took up producing, optioned Minion’s screenplay. They pitched the project to Martin Scorsese, but when they did not hear back from him they began negotiations with Tim Burton, who had yet to make a feature film at the time. Months later, when Scorsese’s first attempt to make The Last Temptation of Christ fell apart, he expressed interest in the project. When Burton heard this news he gracefully withdrew, saying he did not want to stand in the way of Scorsese.
The ending of After Hours had not been decided on when shooting began. (One proposed, and unused, surrealistic ending had Paul climbing into Verna Bloom’s womb and being reborn uptown). The first cut used a downbeat attempt at a conclusion that bombed with test audiences. Scorsese then went back and re-shot the ending we see today. (Director Michael Powell suggested the resolution Scorsese finally used).
Scorsese won the “Best Director” award at the Cannes Film Festival for After Hours.
INDELIBLE IMAGE: Kiki’s papier-mâché sculpture of a man staring up at the sky, mouth agape and gnarled fingers held before his face, like a flash-fried Pompeii victim preserved in ash. Paul thinks it looks like a three-dimensional version of “The Shriek.” The statue turns up unexpectedly later in the night, and an eerily and ironically similar piece plays a key role in the climax.
THREE WEIRD THINGS: Burn victim?; “Surrender Dorothy”; mummified escape
WHAT MAKES IT WEIRD: No other black comedy has ever captured such a perfect mix of unease, absurdity, melancholy, and danger with the light, unforced touch that Scorsese does here. Man’s fate in an uncaring universe ruled by the iron fist of coincidence has never seemed so horrifyingly hilarious.
PLOT: Jack Skellington, the Pumpkin King of Halloweentown, discovers Christmas and tries to recreate it, with ghoulish results.
WHY IT’S ON THE BORDERLINE: As a children’s film, The Nightmare Before Christmas has a high hurdle to overcome. Since it’s aimed at kids, the movie is permitted to indulge in imagination and fantasy, so long as it uses a conventional story framework and takes a stab at conveying a useful moral lesson. Nightmare has a great, morbid motivating idea and is a triumph of macabre art design, but at heart it doesn’t stray very far from the childrens’ film format. If it’s eventually to be counted amongst the weird, it will be solely for its incidentals and visuals.
COMMENTS: The opening song introduces us to the ghastly denizens of Halloweentown, including the expected assortment of witches, vampires and ghosts, but also a creature with black and white striped snakes for fingers, the “clown with the tearaway face,” and a two-faced mayor with a spinning top for a head and a freakishly phallic stovepipe hat. This legion of scary weirdos are ruled over by Jack Skellington, an elegant but spindly skeleton in a pinstripe suit. A grim gray pallor hangs over the town, which features an Expressionist pumpkin patch/boneyard with slanted tombstones and a curlicue hill permanently posed before a giant yellow moon. Bored with the repetitive routine of Halloween, Skellington seeks new vistas and finds one when he stumbles onto Christmastown, an eye-popping festival of lights and toys set among blinding white snowbanks ruled over by a jolly fat man; the town provides the perfect visual and spiritual contrast to gloomy Halloweentown. A holiday architect looking for a new challenge, Jack decides to “take over” Christmas (incidentally kidnapping Santa Claus). After futile attempts to ferret out the meaning of Christmas by dissecting teddy bears and placing crushed ornaments in boiling beakers, Skellington hatches a plan to pose as Kris Kringle and deliver toys himself, which leads to the film’s keystone sequence: a horrific Christmas Eve sleigh ride through a doomed village, where the Santa-suited skeleton leaves ghoulishly inappropriate gifts for Christmastown’s tots, including a severed head and a tannenbaum-swallowing snake. It all ends in disaster, as Jack, who began with the best of intentions, realizes that his amateur staging of Christmas was a Nightmare and that he has to set things right and reaffirm his devotion to the Satanic rites of All Hallow’s Eve. The moral seems to be, attempts to understand other cultures are doomed to failure; stick to your own kind.
The character designs and intricate, almost hidden gruesome details (like the skeletal Halloween cock that crows the dawn) are the triumph of Nightmare. With a couple of exceptions—the bubbly, Broadwayesque “What’s This?” when bemused Jack first discovers Christmastown (“There’s children throwing snowballs instead of throwing heads/They’re busy building toys and absolutely no one’s dead!”) and a deviant number sung by three mischievous trick or treaters who plan to kidnap “Sandy Claws” (“Kidnap the Sandy Claws, throw him in a box/Bury him for ninety years, then see if he talks”)—Danny Elfman’s songs are flat and unmemorable, advancing the plot but not thrilling the ear. The story is also exceedingly thin, even at its trim running time of under 80 minutes. The original concept came from a Burton parody of Clement Moore’s “Twas the Night Before Christmas;” to pad out the running time, a romantic subplot and an antagonist were added. The love interest is Sally, a stitched-together female Frankenstein forever losing her limbs. She’s constantly scheming to escape her creator, a duck-billed mad scientist with a detachable brainpan who wants to keep her locked in his castle, and she acts as a cautionary voice for Jack, trying to warn him off his insane Yuletide scheme. There’s no spark to their relationship, though, and though their romantic ending is pretty, it’s also pretty meaningless in story terms. The villain, Oogie Boogie the Boogeyman, is another wonderful character in search of a plot function. A burlap sack stuffed with creepy crawlies, gruff Ken Page gives him a 1920s boogie-woogie singer’s voice, and he makes a hell of a hellish impression. But he’s introduced late and has no real motivation: it’s unclear why he thinks that bumping off Santa Claus will help him unseat Skellington as king of Halloweentown. He pads the film, but his main purposes are to set up an unnecessary, anticlimactic action sequence for the finale, and (more importantly) to provide Selick the opportunity to build another magical set. And Oogie’s lair is it’s own freaky, fun world: his hideout is casino themed, with living gunfighter slot machines and worms crawling through the pips of dice, and it’s bathed UV lights to give the puppets an eerie glow. Though the script could have done much more to make him a meaningful antagonist, the awesome visuals this boogeyman inspires are reason enough for him to take up space in Nightmare‘s world. The entire story takes a back seat to the cute, Gothic animation, so why should Sally and Oogie Boogie be any different?
The idea for Nightmare was originally sketched out by Tim Burton at Disney Studios, before they fired him for “wasting company resources” by making Frankenweenie. After the director found success outside the Magic Kingdom, Disney was willing to work with him again, and he served as Nightmare‘s producer and even got his name in the title. In a case of history repeating itself, the studio again found the finished work too morbid and were afraid it would frighten young children, so they released it under their Touchstone subsidiary. Despite rave reviews, Nightmare was not an immediate success, but it has found a cult audience on video. Disney has since fully re-embraced the movie, removing all traces of the old Touchstone logos and prominently slapping the Disney name back on the prints, just as if they had been 100% behind it before it became a hit.
PLOT: A troubled, rambunctious boy travels to a land where wild beasts anoint him their king, but discovers that socialization is a struggle even in his imagination.
WHY IT WON’T MAKE THE LIST: Jonze slips a couple of odd visions into this ersatz kiddie fare; watch for the giant dog on the horizon, the friendly stoning of a few owls in flight, and a surprising limb-rending scene. The director fills the frame with scattered cuddly monsters of childhood psychology, but there’s not enough of the frantically irrational here to justify a weird rating.
COMMENTS: It’s been only a few weeks since Where the Wild Things Are‘s release, and the movie already comes with its own critical cliche: this isn’t a children’s movie, it’s a movie about childhood. Like most cliches, there’s truth in the observation, and I have empirical evidence to back it up: I saw the film in the company of a 9 and an 11 year old, and they found it boring. As a boy, I would have found it boring too; there’s not much narrative thrust to the film, and its conflicts are complicated and interpersonal. To a kid, the tale itself is a mundane series of playground antics played out in an exotic setting—Max and his monster pals build a fort, engage in a dirt clod war, and favoritism and hurt feelings take over until someone decides to take their ball and go home—not a magical adventure they can get lost in. They’ll take some delight in beasts themselves, who are attractive and tactile with surprisingly expressive CGI faces: Muppets from the id. But the complex childhood psychology, while fascinating to nostalgic adults, will go right over their heads, the omnipresent womb imagery won’t make a dent in their little psyches, and the melancholy moral about accepting one’s limitations will be hard to absorb.
Each of the wild things Max encounters in his flight of fantasy represents some childhood preoccupation of his, and although it’s easy to see connections between the individual beasties and his real life, the symbolism is complex and mixed-up, just the way a real child’s dreams would be. There isn’t a simple one-to-one correspondence between each beast and a real life character. Carol, who’s creative (and, like our hero, intensely destructive whenever he feels his creativity is being impinged upon), is Max’s main alter ego, but Carol also seems to represent Max’s absent father. KW, who is drifting away from the family unit to make new friends of her own, is simultaneously Max’s teenage sister and his mom, who has a new boyfriend. Other wild things represent various facets of childhood experience—there’s a goatlike being who complains he’s constantly being ignored, and the cynical horned woman who champions the defeatist voice inside us all. Getting along with these competing aspects of himself proves as difficult to Max as getting along with playmates and family in the real world. It ends as a sort of Jungian tragedy, as Max fails to integrate and harmonize the competing aspects of himself. The closest thing to an epiphany Max achieves is his disillusionment when he abdicates, admitting he’s been lying to these beasts he sought to rule. He’s not a king, or even a great explorer: “I’m just Max.” “Well, that’s not very much, is it?” shoots back his disappointed monster alter-ego, Carol, who longed for a monarch to bring order to their disintegrating fantasyland. Max has no answer to this self-riposte. His only solace is that he has a lifetime left to devise a comeback.
The grapevine says that Warner Brothers pressured Jonze to do some serious reshooting after his initial, even darker cut had tykes in tears at test screenings. It will be interesting to see if the inevitable director’s cut delivers something even more idiosyncratic and uncompromising, maybe even a tad weird.
PLOT: One night, Paul Hackett ( Griffin Dunne), New York computer word-processing consultant, is trapped in SoHo because his last dollar has flown out of the cab window on his way to a late night date with a woman he’s just met. His dream to score with a pretty woman ends up to be a waking nightmare when one mishap after another strands him in a hostile neighborhood in his quest to return home before morning.
WHY IT DESERVES TO MAKE THE LIST: From the plot description itself, we should aware that this is a weird film. The execution is also very weird. This is technically a black comedy, but it plays like a suspenseful thriller. A lot of surprisingly unpredictable things happened to force Paul Haggis, who just wants go home that night, to stay in SoH.
COMMENTS: A strange, original, and totally underrated movie from Mr. Scorsese. This film is a little bit ‘Coen brothers-ish,’ full of fantasies and surprises. This film proves Scorsese is a master filmmaker. He can create a moments with any subject matter, and make the audience feel certain feelings. Watch out especially for the ending of After Hours, it will make your feelings turn 180 degrees, it’s a shock! After Hours really deserved more attention as one of Scorsese’s best works.
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