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DIRECTED BY: Takashi Miike
FEATURING: Shô Aikawa, Kyôka Suzuki, Naoki Yasukôchi, Kôen Kondô, Ren Ôsugi
PLOT: An inept 3rd-grade teacher with heroic aspirations becomes Zebraman, a superhero from a cancelled 1978 television show.
WHY IT MIGHT MAKE THE APOCRYPHA: Takashi Miike goes all in with Zebraman, pushing everything—buffoonery, low budget violence, conspiracy, and, erm, eye-catching costumery—to their extremes, while remaining family-friendly and building to an in-your-face zebraction climax which must be zeen to be zelieved.
COMMENTS: All told, Equus quagga is not an animal to take seriously. Its mane lacks the nobility found in fellow members of the genus; the striping confounds; and they spend their days nibbling grass, hoping not to get killed. These traits, however, lend themselves perfectly to Ichikawa (I’ll spare you his official “-san“), an ungainly overseer of third-graders with closet aspirations of middling superhero status. But before you look a gift-zebra in the mouth, consider the sources: director Takashi Miike, forger of god-level violence and oddities, and screenwriter Kankurô Kudô, whose flirtations with the absurd would culminate in the Mole Song shenanigans. Through their powers combined, we’ve got a lot of weird and wacky crammed into an ungainly combatant who’s out “Striping Evil!”
ZEBRA DOUBLE-KICK!
Recently attempting to explain the narrative to a pair of innocent bystanders, I quickly realized that the mounting ridiculousness mounted even more quickly than I had at first surmised. There is a secret Japanese government organization concerned about an alien infestation; its head agent is a suave ladykiller, suffering from a case of crabs. Speaking of crabs, there’s a serial killer on the loose, with crab headgear and brandishing a pair of 10-inch shears in each hand. Speaking of shears, there’s that third-grade teacher toiling away on a DIY Zebraman costume, working from his memory of a television show which was cancelled after seven episodes. Speaking of the television show, the new student at the school also knows about Zebraman, and kindles the would-be vigilante in his teacher. Speaking of vigilante, the school’s principal has formed a security group of school staff to guard against an unspecified danger which appears to be slowly overwhelming the city. (Spoiler Alert: it’s aliens! Little, green, bulbous, adorable aliens.)
ZEBRA CYCLONE!
The premise beggars belief, but Miike and Kudô go all in. Every player is on form, and Zebraman has almost a family drama or character study feel to it. The disillusioned super-agent wants a cause worth fighting for. The new kid, unable to walk after a mysterious incident, wants hope in the impossible. And the principal desperately seeks atonement for his sins. When Ichikawa emerges as Zebraman, he gets lost on his way to the new kid’s house, but hears a cry for help—and suddenly the powers he’s been mimicking (badly) become real. His hair springs up, unsolicited, and he leaves hoof-mark kicks in a dastardly crab-man. As he combats greater dangers, the government agents hone in on their extraterrestrial targets, eventually capturing one and bringing it back to their steam bath/observation lab.
ZEBRA BOMBER!
So much silliness, so much heart, so much drama, so many bad costumes, dumb songs, and gloopy aliens. Just when you expect your head to not explode, Miike pulls the trigger on the finale. The city is spared a neutron bomb drop, but at the cost of a magical display of bombastic action that will leave you shocked and moved. Zebraman somehow manages to achieve a silly charm greater even than its inspirational beast.
WHAT THE CRITICS SAY: