DIRECTED BY: Jack Sholder
FEATURING: Andrew Divoff, Holly Fields, Chris Weber
PLOT: In a direct-to-video sequel (the first of three) an ancient evil genie (djinn) breaks free of his prison again, tries to conquer Earth with his rule-bound goal of unleashing all djinn onto humanity again, and gets shut down by a panicked, but barely resourceful, female protagonist again.
WHY IT WON’T MAKE THE LIST: It’s a color-by-numbers horror flick intended to thrill, but not challenge, lite-beer-chugging mall rats. It is so shrink-wrapped and pre-fabbed that it if it were a microwavable meal the ingredients would begin with “partially hydrogenated vegetable oil.” Someday, the imaginative horror factory that is the enterprise may demand our attention on the List. But it is not this day, and this is certainly not the movie.
COMMENTS: The whole Wishmaster franchise is the kind of premise that a first-year creative writing student at community college would pounce on with joy, and an experienced fantasy writer would know not to touch with a ten-foot-pole. An evil genie (djinn—gesundheit!) is unleashed on the world with the power to grant humans wishes, but subject to his own malicious interpretations of the wording. Besides a few exceptions (he can’t destroy himself, or re-arrange the fabric of space-time), he has unlimited powers. Think of the potential! And that’s exactly the problem with these kinds of premises: no matter what you do to actualize that potential, it will never live up to what you COULD have done. It’s like having God as a character in your story: whatever the payoff, God ends up being a wimpy letdown, unless you play it for laughs with a lampshade upon this very limitation. Moral of the story: don’t bite off more than you can chew, i.e., by adding God, or nearly God-like, antagonists.
But since when did more ambition than capability ever slow franchise originator Wes Craven down? So, djinn are a race of evil angels starting from the dawn of creation, and the boss djinn, when freed, has the goal of unleashing all his kind to rule humanity. The catch is, to do so he has to grant three wishes for the unlucky human who releases him from his bottle/lamp/(or in this case) ruby red gem. Numerous legalistic restrictions apply, because God may have been reckless in creating these things, but he had some good lawyers to back Him up. It says right here in the D&D manual that the djinn may take the soul of any human he grants a wish to (more play-toys for his dungeon), and he may interpret the wish in whatever outlandishly gruesome way he pleases, no taksey-backsies. As you might guess, careless mumbling around an evil djinn never leads to a happy outcome, and the people in the Wishmaster universe make a (short) career out of saying the stupidest possible things and instantly getting punished for it. “Well, I’ll be a monkey’s uncle!” Continue reading CAPSULE: WISHMASTER 2: EVIL NEVER DIES (1999)