Tag Archives: 2004

349. MIND GAME (2004)

“Your life is a result of your own decisions.”–text message briefly glimpsed in the opening scenes of Mind Game

“There’s a lot of randomness in the decisions people make.”–Daniel Kahneman, psychologist

Recommended

Weirdest!

DIRECTED BY:

FEATURING: Voices of Kôji Imada, Sayaka Maeda, Takashi Fujii, Seiko Takuma

PLOT: Aspiring manga artist Nishi meets his schoolboy crush Myon on the subway and realizes he still loves her. They go to eat at her family’s noodle shop, but two yakuza break in, demanding repayment of loans, and in the ensuing scuffle kill the cowardly Nishi. In the afterlife, Nishi meets God, but decides he’s not done living and returns to earth, where he becomes a hero by rescuing Myon and her sister, then is swallowed by a whale and shacks up with the old hermit who lives in its belly.

Still from Mind Game (2004)

BACKGROUND:

  • Based on a manga by Robin Nishi.
  • This was Masaaki Yuasa‘s feature film debut as a director. He had worked as an animator since 1990. He also had a big role in producing the Certified Weird short feature Cat Soup (2001), working as co-writer, co-producer and animation director.
  • Animation director Kôji Morimoto’s credits as an animator include Akira (1988) and Kiki’s Delivery Service (1989).
  • Mind Game won the equivalent of Best Animated Feature at Japan’s Media Arts Festival (placing ahead of Howl’s Moving Castle) and was named Best Film at the 2004 Fantasia Festival (narrowly beating out Survive Style 5+).
  • Despite its accolades, Mind Game never had an official U.S. premier or home video release until 2018. It nevertheless developed a cult following with the few people who managed to see it, and told their friends.
  • Mind Game was the winner of 366 Weird Movies’ final readers’ choice poll.

INDELIBLE IMAGE: God, the cigarette smoking fish. Seriously, how many movies dare to literally depict God on-screen? Now, subtract the ones that show Him as a bearded old white guy or George Burns, and ask yourself the question again.

THREE WEIRD THINGS: God’s many cartoon faces; gay ex-yakuza in a whale; external translucent womb

WHAT MAKES IT WEIRD: Mind Game is trippy and surreal—the plot and the animation style both change every few minutes—but a sense of mystical wonder and an elusive wisdom underlies the whole crazy game. Put your seat belt on, this is going to be a bumpy ride.


US release trailer for Mind Game

COMMENTS: Mind Game begins with a stakeout in the rain; a man Continue reading 349. MIND GAME (2004)

343. THE TASTE OF TEA (2004)

Cha no aji

UNCLE: It’s a pretty good story, right?

HAJIME: Yeah, weird… but cool.

The Taste of Tea

DIRECTED BY:

FEATURING: Takahiro Satô, Satomi Tezuka, , Maya Banno, Tatsuya Gashûin, Tomokazu Miura, Ikki Todoroki, Anna Tsuchiya

PLOT: A Taste of Tea follows the Haruno family living in rural Japan. The young son has his first crush; the young daughter has a giant doppelganger only she can see; the mother is attempting a comeback in her career as an anime artist; the father is a hypnotist who sends his subjects on psychedelic trips; and a visiting uncle is still melancholy from a romance that ended years ago. A grandfather with a thick gray unibrow and a permanent cowlick watches over the clan while practicing strange poses and singing nonsense songs.

Still from A Taste of Tea (2004)

BACKGROUND:

  • The title may come from a quote by the ancient Chinese poet Lu Tong, who said, “I care not a jot for immortal life, but only for the taste of tea.”
  • (of “Neon Genesis” series fame) appears in a cameo as the anime director.
  • This was Katsuhito Ishii‘s third feature film, but the first to attract much attention outside Japan. It played at Cannes and won awards at smaller festivals. Ishii had just come off directing the animated sequences for ‘s Kill Bill. His next project, 2004’s Funky Forest, was even weirder and more random than Tea.

INDELIBLE IMAGE: Little Sachicko’s giant double, who silently and mysteriously watches her as she goes about her daily routine.

THREE WEIRD THINGS: Forehead train; giant doppelganger; egg-head yakuza

WHAT MAKES IT WEIRD: Katsuhito Ishii revamps the least weird genre of cinema, the familial drama, with gently surreal CGI and a narrative that wanders off into mildly scatological yakuza ghost stories, psychedelic hypnotism, and in-progress anime rushes, all watched over by a giant mute schoolgirl.


Clip from The Taste of Tea (2004)

COMMENTS: The family in The Taste of Tea do drink tea, occasionally, but they never comment on its taste. The film itself, however, Continue reading 343. THE TASTE OF TEA (2004)

332. SURVIVE STYLE 5+ (2004)

“What is your function here?”–Hitman, Survive Style 5+

Recommended

DIRECTED BY: Gen Sekiguchi

FEATURING: , Ittoku Kishibe, Vinnie Jones, Kyôko Koizumi, Yoshiyuki Morishita, Jai West, Reika Hashimoto, Yoshiyoshi Arakawa, Hiroshi Abe

PLOT: A man has killed his wife, but she won’t stay dead. In an initially unrelated story, a foul-mouthed, short-tempered English hitman with a translator in tow is expanding his operations into Japan. Their plotlines intersect with those of a middle-class father who has a disaster with a celebrity hypnotist, trio of teenage burglars, and an ad exec whose absurd commercial ideas amuse only herself.

BACKGROUND:

  • This is Gen Sekiguchi’s only feature film. He has also produced two short films and an entry in the 2011 anthology film Quirky Guys and Girls. He comes from an advertising and music video background, where he collaborates with screenwriter Taku Tada. The pair won the advertising award at the 2000 Cannes Film Festival.
  • Survive Style 5+ received little distribution (it garnered zero reviews on Rotten Tomatoes, and has never been released on DVD in North America), but word of mouth on the Internet has made it into an underseen cult hit.

INDELIBLE IMAGE: One character flying away on another, to the tune of “I Will Survive.” (Sure, fans already familiar with the movie may complain that this pick is a spoiler—but the new viewer will have trouble figuring out how things get to this point, right up until the very end.)

THREE WEIRD THINGS: Assassin with translator; pop as a microwave turkey; flying away

WHAT MAKES IT WEIRD: Survive Style 5+ interweaves five stories–variously comic, absurd, supernatural, campy, and/or bizarre–including a series of surreal commercials imagined by one of the many oddball characters. It’s polished and stylish, yet consistently wild and unpredictable; an underground cult film that’s survived years of subpar distribution through enthusiastic word of mouth, and is just waiting to take off into the stratosphere.


Brief clip from Survive Style 5+

COMMENTS: Survive Style 5+‘s most memorable scene may be the Continue reading 332. SURVIVE STYLE 5+ (2004)

CAPSULE: DARK ARC (2004)

DIRECTED BY: Dan Zukovic

FEATURING: Sara Strange, Dan Zukovic, Kurt Max Runte

PLOT: Three people are drawn together by their obsession with artistic imagery and the persistence of memory into a web of deceit, manipulation, and violence.

Still from Dark Arc (2004)

WHY IT WON’T MAKE THE LIST: With meticulous visuals, florid dialogue, and a mannered indifference to others, Dark Arc is certainly not a typical movie. Most of the strangeness, however, lies in its attitude, which may be strikingly aggressive toward its audience, but isn’t particularly “weird” for the purposes of our list.

COMMENTS: I have a vivid memory of my first visceral reaction to a piece of art. Several pieces, actually. It was at the MoMA in New York, and I wandered into a room filled with paintings by Piet Mondrian, an artist who I had previously mocked as being easily reproduced with three primary colors and a roll of gaffer tape. But walking into a gallery filled with five or six of these abstract window-like creations, I was immediately struck by their power. Given their resemblance to stained glass, it wouldn’t be inappropriate to call it a sacred experience.

Watching Dark Arc, I suspect that writer-director-star-songwriter Dan Zukovic—or at least his pretentious blowhard art critic character—would mock my reaction and attempt to trap me in a room full of red, yellow, and blue squares. His movie, ostensibly about the power of art but more accurately a look at unchecked obsession, exudes great hostility for… well, everyone, really, but especially anyone who is committed to a vision or a goal. Our heroes are poorly or not-at-all employed, indifferent to or contemptuous of the rest of humanity, and barely tolerant of themselves. So art is less of an escape and more of a millstone around their necks.

Dark Arc is frequently referred to as a comedy, and I suppose it might be, in the Chekhovian sense of featuring pathetic people who are trapped by their own absurdities. Viscount Laris, the ex-critic whom Zukovic plays like a vampiric John C. McGinley, even references Chekhov’s gun when he references a narwhal tusk that will “go off in the final act.” (It doesn’t, entirely.) But Zukovic treats these people with deadly seriousness. Laris and Lamia, the “no-sex escort” whom he enlists in a strange campaign to screw with the head of a graphic designer who he once encountered in his youth, spar with dialogue like screwball comedians with advanced degrees, but they are absolutely committed to the nastiness of their scheming. The movie emerges as a quasi-spin on Dangerous Liaisons, particularly in the film’s finale, which reads as a sort of punishment for having ever interacted with a piece of art.

It’s tempting to assign more prescient thoughtfulness to the picture than was probably intended. Dark Arc posits that art has the ability to burn itself into our brains, and its stars go to extraordinary lengths to recapture the initial power of an image. Like fans obsessed with their favorite blockbuster franchise or smartphone owners who can’t tears their gaze away from the screen, these characters are in thrall to the visuals, and their efforts to re-create them are so all-consuming as to evoke a drug addict’s chase for the thrill of that first high. Their actions are equally anti-social, not just isolating but actively against society.

And give credit to Zukovic for having an eye for a picture. In a film so dependent upon the conviction that someone could throw away their own life for an image, he’s come up with some powerful ones to make the case. The most potent is the keystone image of Strange alone in a colorless field, arrestingly unmissable in a shocking pink raincoat, a snapshot that could have been plucked right out of Pleasantville. It’s hardly surprising that the tableau opens and closes the film, in addition to its many recurrences.

But one image does not a great or even a weird film make, and Dark Arc can’t wring much out of a conflict that is ultimately so evitable. In fact, the film walks such a straight line to its conclusion as to make a lie out of its title: these are dark people, walking deliberately and unwaveringly toward a dark end, but there is no arc. Nobody changes, nobody advances, nobody has a single thought that would dispute Zukovic’s thesis that everyone is awful. One might argue that there’s more of an arc in a bunch of black lines and colored squares.

WHAT THE CRITICS SAY:

“I almost get the feeling that Mr. Zukovic watched a lot of David Lynch films, and decided to try to replicate the haunting noirish tones that are present in each of Lynch’s movies but came up a little short.”–Mike D, The Film Philosopher

(This movie was nominated for review by David Veleker, who called it “an extremely bizarre, psycho-surreal noir-ish Art Film… Great twisted stuff.” Suggest a weird movie of your own here.)

LIST CANDIDATE: ONE POINT O (2004)

AKA Paranoia 1.0 (DVD)

DIRECTED BY: Jeff Renfroe, Marteinn Thorsson

FEATURING: , Deborah Kara Unger, , Eugene Byrd,

PLOT: Computer programmer Simon J develops crippling paranoia, and a craving for branded milk, when he begins receiving a series of empty packages at his apartment.

Still from One Point O (2004)

WHY IT MIGHT MAKE THE LIST: Telling the classic tale of corporate-owned dystopia through a low-budget lens mixing Kafka and noir, the film creates a uniquely arthouse-ian mashup out of familiar tropes.

COMMENTS: Jeff Renfroe (no connection, thankfully, to the trucker from that exploitation shock-fest The Bunny Game) is a director whose name is not likely to be widely recognized, but who, as the cutthroat movie industry goes, hasn’t done too badly for himself. Certainly, he’s been chiefly restricted to TV episodes, but they’re decent gigs: “Killjoys,” “Helix,” “Dominion,” and various other shows that, while crowd-pleasing in that way that modern television is obligated to be, are far from the worst that the medium has to offer.

Point is, I like to console myself about the negligible notice that Renfroe’s directorial debut got by telling myself that, judging by the path his career took, he must have at least impressed somebody relatively high up.

Paranoia 1.0—or One Point O, as it was called at its Sundance premier—follows Simon J, an isolated computer programmer struggling to meet his latest deadline. When a succession of empty packages begin mysteriously appearing in his apartment, Simon finds himself overwhelmed by a growing sense of crippling paranoia, and an insatiable craving for Nature Fresh brand milk.

Paranoia 1.0 draws its primary influences from film noir, Kafka, and philosophical science fiction. None of these are genres or styles I’m particularly familiar with; but I know enough to be able to tell that their combination here is a major part of what lends the film its particular atmosphere.

In the tradition of low-budget sci-fi, Paranoia 1.0 takes place in that weird historical limbo that exists only in films: contemporary fashions, computers and coding interfaces exist alongside rotary phones and vaguely Soviet architectural backdrops (the film was shot in Bucharest), while artificial intelligences, nanotechnology and VR games that are advanced even by today’s standards factor heavily into the plot.

There’s a myriad of reasons why one could argue that—in comparison with Hollywood’s tendency to invest in polished, lily-white backdrops that make the world of the future look like a gigantic Apple store—this rugged and piecemeal representation of the future comes across as more genuine. But in this case, the most relevant aspect of it is its timelessness, a timelessness that matches fittingly Continue reading LIST CANDIDATE: ONE POINT O (2004)

CAPSULE: GHOST IN THE SHELL 2: INNOCENCE (2004)

Recommended

DIRECTED BY:

FEATURING: Voices of , , Naoto Takenaka; Richard Epcar, Crispin Freeman, Joey D’Auria (English dub)

PLOT: In a future increasingly dominated by half-human cyborgs, a pair of special agents investigate a series of murder/suicides committed by gynobots.

WHY IT WON’T MAKE THE LIST: There’s some wild imagery and at least one mind-bending scene, but it’s essentially straight science fiction—though an accomplished example of the genre.

COMMENTS: Only slightly related to the original, Ghost in the Shell 2: Innocence actually exceeds its seminal cyberpunk namesake. The most obvious step forward is in the animation, apparent from the opening scene where futuristic helicopter approaches a glowing orange skyscraper, fluidly scaled by the camera (the massively vertical urban settings recall a brighter version of Blade Runner‘s world, a comparison heightened by the movie’s humanist theme). Appropriately assisted by computers, the visual onslaught never lets up, highlighted by a riotous midpoint parade sequence that, reportedly, took a year to animate. That pan-Asian smorgasbord features glittering pagodas, Buddhas and dragons, a carnival so detailed that you can follow every piece of flying confetti as it drifts to the street. The procedural plot is complex, but focused, and not as mystifying as the original. This one centers on Batou, the sidekick in the first movie; a protagonist who, again, has had most of his body and even his brain replaced with machinery, and who wonders about his remaining humanity. Although she is referenced and makes what is essentially a cameo appearance, we don’t miss the Major—it wasn’t her character we fell in love with in Shell anyway, but the setting.

As a genre, anime is often replete with characters who spew vague pseudo-philosophical dialogue (much as 50s sci-fi films would proffer pseudo-scientific explanations for their atomic monsters), usually to impart an air of mysticism. But the Shell series is the real deal, with apt quotations from everything from Rene Descartes to Buddhist parables. While it’s somewhat amusing to hear a couple of gumshoes on a case drop lines from Milton into casual conversation, the citations are always on point and never play as pretentious. These wired-up special agents can tap into world literature databases with a thought, after all.

Aside from the cyberdelic drawings, there isn’t much actual weirdness in Innocence, but the ability of characters to “hack” into each others’ cybernetic brains leads to at least one scene that will mess with your mind. I won’t spoil it, but you’ll notice it starting when the movie suddenly turns eerily quiet and slow. The film recovers from its bout of insanity, and despite its intricacy, the mystery at its core is resolved without lingering ambiguity. The bullet-flying action sequences and soundtrack (Akira-esque world music, and a closing ballad which puts lyrics to “Concierto de Aranjuez”) are also ace, leading to an overall package that flirts with “” status.

To cash in on the 2017 live-action version of Ghost in the Shell with , Funimation released a DVD/Blu-ray combo of Innocence in 2017. It features a commentary track by Oshii and animator Toshihiko Nishikubo along with a “making of” featurette (we’re not certain whether either of these features are exclusive to release).

WHAT THE CRITICS SAY:

“…like an anime made by Bergman or Tarkovsky… pure, wordless cinema, existing in a realm too deliciously mysterious to pull down.”–Sci-Fi Movie Page

299. INNOCENCE (2004)

“A Truth thats told with bad intent
Beats all the Lies you can invent…”–William Blake, “Auguries of Innocence”

Recommended

DIRECTED BY:

FEATURING: Zoe Auclair, Berangere Haubruge, Lea Bridarolli, , Helene de Fougerolles

PLOT: A coffin mysteriously arrives at a girl’s boarding school; inside is Iris, a six-year old girl, wearing only white panties. Six other girls open the coffin, introduce themselves, and dress the new arrival in the school uniform: all white, pleated skirts, braided ponytails, and color-coded ribbons in their hair identifying their rank by age. As Iris learns the rules of the school from her elders and is trained in dance, older girls hope that they will be “chosen” by the Headmistress during her annual visit so they can leave the grounds.

Still from Innocence (2004)

BACKGROUND:

    • “Inspired by” German writer Frank Wedekind’s 1903 novella “Mine-Haha: or On the Bodily Education of Young Girls”. The novella was made again in 2005 as The Fine Art of Love: Mine Ha-Ha.
    • Director Hadzihalilovic is the wife (and former editor/producer) of Gaspar Noé, to whom the film is dedicated. (Hadzihalilovic also collaborated with Noé on the screenplay to the Certified Weird Enter the Void).
    • In 2015 Hadzihalilovic completed Evolution, a sort of companion piece to Innocence set on an island where all the children are male.

INDELIBLE IMAGE: The big moment comes early on: Iris’ mysterious arrival in a coffin.

THREE WEIRD THINGS: Coffin cuties; butterfly sex studies; train to adulthood

WHAT MAKES IT WEIRD: Mining a calmly enigmatic vein of weirdness, Innocence is a graceful, and troubling, metaphor for childhood.


Clip from Innocence

COMMENTS: Lucile Hadzihalilovic’s notion of Innocence is an odd Continue reading 299. INNOCENCE (2004)