Category Archives: List Candidates

APOCRYPHA CANDIDATE: MÉCANIX (2003)

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DIRECTED BY: Rémy Mathieu Larochelle

FEATURING: Julianne Côté, Stéphane Bilodeau

PLOT: One of the last surviving humans has discovered the embryo of the universe, and the hideous monsters who now control the world are desperate to keep him from using it to destroy them.

Still from Mecanix (2003)

WHY IT MIGHT JOIN THE APOCRYPHA: The parade of unholy stop-motion concoctions gets our attention. The unflinching vision of a filmmaker in his only significant cinematic credit stokes our curiosity. But it’s those things in service of apocalyptic vibes and a story that is both bleak and somewhat irrelevant that pushes this film strongly towards consideration. It’s a movie beholden to nothing but itself.

COMMENTS: One of my favorite obscure novels is Future Boston, a shared universe by a collective of Beantown science fiction writers who imagined the fate of their city if the first alien contact was made smack dab in the middle of Boston Harbor. One of the significant characters in the book is Bishop 24, a mysteriously formal interplanetary overseer, resembling a gigantic praying mantis, who shepherds humanity into the galactic community. Interaction with the Bishop is described thusly: “The Bishop has a habit of moving in a quick, jerky fashion when his attention is distracted. This is unnerving to some people and has been known to cause epileptic seizures.” To depict the movement and bearing of a creature alien to us, the writer essentially describes classic stop-motion animation.

Rémy M. Larochelle undoubtedly recognizes this alien and uncanny quality. For his sole outing as a feature filmmaker, Larochelle unveils a rogues’ gallery of fascinating and appalling creatures. Shot in a dark sepia tone that makes every scene feel like deleted footage from a snuff film, Mécanix feels like a nightmare that the filmmaker was compelled to get out of his system any way he could, and 16mm stop-motion was the only tool he had at hand. Knowing that, he leans into both the imaginative potential and technical limitations of the technique; Mécanix features a remarkable variety of animated critters, looking variously like equine bipedal skeletons, bubo-ridden Buddhas, tree mermaids, wire-brush birds, and bad-permed llamas. Their appearances are already terrifying, but the hallmarks of their animation—spasmodic jerkiness, absence of motion blur—only heighten their disturbing nature. With flailing cable appendages and misplaced heads, they need only be themselves to be the stuff of bad dreams. Daniel Lagacé’s industrial sound design— an array of distorted clangs, whirrs, and whooshes—helps to give the varmints unnatural life.

Through interviews and key art, you can tease out the hint of a plot involving a lost embryo that, if found, will defeat the alien invaders and restore the promise of life to humanity. The live-action scenes exist primarily in service of this throughline. But the story is largely beside the point, as is demonstrated whenever humans and manipulated maquettes are called upon to share the screen. When they do so, the technique is most often a rudimentary split screen, with the actors standing carefully still while the monsters react dramatically to whatever plot development is presented to them. (It’s a reminiscent of the way Björk dances in front of oversized insects in her “Human Behaviour” video, although of course with none of her screen presence.) But the choice works because the aliens, in one of the few pieces of dialogue, explain the deadly power of emotion, so foreign and deadly to them that even the whiff of a flower could destroy them.

Larochelle knows this is only going to work if things get pretty gross. Early on, we watch a doctor search for the embryo by yanking out the innards of her few remaining fellow humans. Later, a man will invert the procedure by vivisecting an avian creature in an impressively effective piece of puppeteering. (In fairness, he’ll end up doing a little grisly self-surgery as well.) And the monsters often take themselves apart and reassemble for locomotion or conversation. None of this is frightening, exactly, but Mécanix is so viscerally broken and oozy that the effect is more powerful than a jump-scare. It all just feels so unfamiliar and not-at-all right.

Larochelle began working on Mécanix right out of college and spent four years filming and animating the piece. It’s a point in favor of his native Canada that a movie like this can not only be made, but even get funding from the National Film Board of Canada. At a lean 70 minutes, it still feels like it could use a little tightening. There isn’t much in the way of conflict: the aliens demand the embryo, the man steadfastly refuses to give it, and the finish has the whiff of anticlimax. But there’s no denying that Mécanix is a singular effort, one that combines animation technique and icky atmosphere in a form that resembles little before or since. You might say that it’s “unnerving to some people.”

WHAT THE CRITICS SAY:

“Imagine then if someone had rifled through Ray Harryhausen’s bins, scavenging for his discarded works. Those ideas that he deemed too weird to finish. Imagine too that this “someone” then took that weirdness and ran with it, stripping the designs back to their most basic forms, at times down to their wire frame maquettes. Such are the denizens of Larochelle’s world… this little slice of the bizarre is a beast that stands tall and one that more than holds its own…” – Andy Stewart, Nerdly

(This movie was nominated for review by Morgan. Suggest a weird movie of your own here.)     

APOCRYPHA CANDIDATE: WISE BLOOD (1979)

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Recommended

DIRECTED BY: John Huston

FEATURING: Brad Dourif, Amy Wright, Dan Shor, Harry Dean Stanton, Ned Beatty, William Hickey, Mary Nell Santacroce

PLOT:  In a small Southern town, WWII veteran Hazel Motes  proclaims the foundation of his new Church of Christ Without Christ, but runs into obstacles including a deceptive preacher and his wily daughter, a simple young man who is determined to help by providing a Native American mummy, and a huckster who gloms on to Hazel’s pitch in pursuit of a quick buck.

Still from wise blood (1979)

WHY IT MIGHT JOIN THE APOCRYPHA: Wise Blood pulls off the trick of translating the quirky voice and complex themes of Flannery O’Connor’s writing to the screen, delivering both the surrealism of her situations and the aspirational delusions of her characters in a way that’s faithful to the source material but fitting for the new medium. There’s a lot that an adaptation like this might leave by the wayside, but this one includes every audacious, blasphemous, ridiculous moment.

COMMENTS: I would never have expected to encounter as much John Huston in my tenure at 366 Weird Movies as I have, but a look at the last decade of his career reveals a man who was fiercely determined to do his own thing, but also savvy enough in the ways of Hollywood to play ball half the time in exchange for freedom the other half. So the man’s going to flirt with weird at about a 1:1 ratio. Stints behind the camera for Annie, Victory, or Phobia seem like down payments for more dedicated efforts like Prizzi’s Honor, Under the Volcano, or The Dead. Wise Blood definitely falls into the latter category, as the director waited patiently for his chance to adapt O’Connor’s first novel, undertaking more commercial ventures until his neophyte producers finally came up with the funding. Once he had it, he worked fast and affordably but without compromise.  

I almost feel like all I need to tell you is that it’s a grand showcase for Brad Dourif. A legendarily weird character actor, Dourif takes to a leading role with gusto. His Hazel Motes is an astoundingly meaty part, a character made up of vast contradictions and competing emotions that all somehow fit together logically. He rails against the unkept promises of organized religion, but becomes irate at the sight of false devotion. He yearns for connection to others, but recoils at anyone who would try to attach themselves to him. (He’s at his happiest with the prostitute whom he pays for her affections.) He tools around in a beat-up Ford Fairlane that even he seems to recognize is beyond repair, but he insistently defends its honor against any criticism. We will quickly learn that Hazel is a parfait of fierce pride and acute embarrassment, and the combustible mix only makes him more ardent in pursuit of a purer truth. Each setback heightens his intensity, each failure leads him to repeat with ever more determination.

Alone, Hazel might seem too weird to endure, but Wise Blood surrounds him with a murderer’s row of supporting players who demonstrate that he’s as much a product of his surroundings as he is his own mass of peculiarities. Stanton is a con man whose tongue drips with moral superiority, while granddaughter Wright hopes to use her skills of deception to trick Dourif into a marriage bed. Beatty has a small but crucial role as a sidewalk swindler who infuriates Dourif by not only being better at street preaching but using that talent to fleece the readily gullible masses. Most eccentric of all is Shor, a simpleton with a fascination for mummies and gorillas for whom no surprise revelation of the truth is ever a disappointment. And all this strangeness is just part of the fabric. Everyone’s weird, but no more so than the next guy.

Which points to Huston’s oddest and most successful trick: Wise Blood is a film truly out of time. Are we seeing O’Connor’s 1952, with the settings, costumes, and attitudes of a society still finding new footing after a world war? Or is this the Macon, Georgia of 1979, neck-deep in national malaise and taking an initial stab at a post-racial new South? Huston chooses not to choose, turning O’Connor’s characters into unwitting time travelers who occupy the physical present day but live in a spiritual yesteryear. It makes for a curious watch, but perfectly fits these people who long for change but refuse to be changed themselves.

It says something about both author and director that the final scene of Wise Blood, in which our protagonist’s unyielding principles lead him to his ultimate fate, is both sad and funny. Not bittersweet, but ruefully humorous. It’s the perfect coda to the tale of a man who refused to be relatable and never stopped wondering why he couldn’t relate. O’Connor and Huston were both one-of-a-kind artists, so it’s a lucky outcome that blending the two results in a movie that’s not much like anything else.

WHAT THE CRITICS SAY:

Wise Blood is based on Flannery O’Connor’s extraordinary first novel, which infused the conventions of Southern gothic fiction with fiery Catholicism and surrealistic wit. Huston takes to O’Connor’s hothouse style like a gambler to a royal flush. The inevitable results are the very essence of weird.” – Frank Rich, Time Magazine (contemporaneous)

(This movie was nominated for review by future contributor , who said it “seems a must for the list in my opinion.” Suggest a weird movie of your own here.)     

APOCRYPHA CANDIDATE: ZEBRAMAN (2004)

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Recommended

DIRECTED BY: Takashi Miike

FEATURING: Shô Aikawa, Kyôka Suzuki, Naoki Yasukôchi, Kôen Kondô,

PLOT: An inept 3rd-grade teacher with heroic aspirations becomes Zebraman, a superhero from a cancelled 1978 television show.

Still from Zebraman (2004)

WHY IT MIGHT MAKE THE APOCRYPHA: Takashi Miike goes all in with Zebraman, pushing everything—buffoonery, low budget violence, conspiracy, and, erm, eye-catching costumery—to their extremes, while remaining family-friendly and building to an in-your-face zebraction climax which must be zeen to be zelieved.

COMMENTS: All told, Equus quagga is not an animal to take seriously. Its mane lacks the nobility found in fellow members of the genus; the striping confounds; and they spend their days nibbling grass, hoping not to get killed. These traits, however, lend themselves perfectly to Ichikawa (I’ll spare you his official “-san“), an ungainly overseer of third-graders with closet aspirations of middling superhero status. But before you look a gift-zebra in the mouth, consider the sources: director Takashi Miike, forger of god-level violence and oddities, and screenwriter Kankurô Kudô, whose flirtations with the absurd would culminate in the Mole Song shenanigans. Through their powers combined, we’ve got a lot of weird and wacky crammed into an ungainly combatant who’s out “Striping Evil!”

ZEBRA DOUBLE-KICK!

Recently attempting to explain the narrative to a pair of innocent bystanders, I quickly realized that the mounting ridiculousness mounted even more quickly than I had at first surmised. There is a secret Japanese government organization concerned about an alien infestation; its head agent is a suave ladykiller, suffering from a case of crabs. Speaking of crabs, there’s a serial killer on the loose, with crab headgear and brandishing a pair of 10-inch shears in each hand. Speaking of shears, there’s that third-grade teacher toiling away on a DIY Zebraman costume, working from his memory of a television show which was cancelled after seven episodes. Speaking of the television show, the new student at the school also knows about Zebraman, and kindles the would-be vigilante in his teacher. Speaking of vigilante, the school’s principal has formed a security group of school staff to guard against an unspecified danger which appears to be slowly overwhelming the city. (Spoiler Alert: it’s aliens! Little, green, bulbous, adorable aliens.)

ZEBRA CYCLONE!

The premise beggars belief, but Miike and Kudô go all in. Every player is on form, and Zebraman has almost a family drama or character study feel to it. The disillusioned super-agent wants a cause worth fighting for. The new kid, unable to walk after a mysterious incident, wants hope in the impossible. And the principal desperately seeks atonement for his sins. When Ichikawa emerges as Zebraman, he gets lost on his way to the new kid’s house, but hears a cry for help—and suddenly the powers he’s been mimicking (badly) become real. His hair springs up, unsolicited, and he leaves hoof-mark kicks in a dastardly crab-man. As he combats greater dangers, the government agents hone in on their extraterrestrial targets, eventually capturing one and bringing it back to their steam bath/observation lab.

ZEBRA BOMBER!

So much silliness, so much heart, so much drama, so many bad costumes, dumb songs, and gloopy aliens. Just when you expect your head to not explode, Miike pulls the trigger on the finale. The city is spared a neutron bomb drop, but at the cost of a magical display of bombastic action that will leave you shocked and moved. Zebraman somehow manages to achieve a silly charm greater even than its inspirational beast.

WHAT THE CRITICS SAY:

“…Miike refuses to get real, but his gonzo, punch-drunk surrealism has never felt so arbitrary.”–Ed Gonzalez, Slant (contemporaneous)

Zebraman: Ultimate Z-Pack [Blu-ray]
  • Takashi Miike's Complete Zebraman Saga

FANTASIA 2024: APOCRYPHA CANDIDATE: CUCKOO (2024)

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Recommended

DIRECTED BY:

FEATURING: Hunter Schafer, Dan Stevens, , Mila Lieu

PLOT: Her family’s relocation to an alpine resort induces Gretchen to boredom—then terror—as strange sights and sounds crescendo in the woods.

Still from Cuckoo (2024)

WHY IT MIGHT MAKE THE APOCRYPHA: “Well, that’s definitely an Apocrypha candidate, if I may say so!” — Nina Martin, festival-attendee and film scholar.

COMMENTS: Tilman Singer, mein guter Herr, it has been too long. Six years, in fact, since I had the pleasure of catching his feature debut Luz at Fantasia. For Cuckoo, Singer was upgraded to the big auditorium, and the film played for an enthusiastic crowd, without an empty seat in the house. His sophomore effort is an exciting work, but one with something uncomfortable hanging over it.

There is discomfort in the story, naturally. Young Gretchen (an amazing Hunter Schafer) places the viewer squarely in her corner: late-teenage years are bad enough without having to move to some 1970s alpine resort throw-back with your architect father, his new wife, and a new half-sister. Worse still, the hotel owner falls squarely (and immediately) into that creepy-civility found so often in the genre, shticking from the get-go with his archaic-Euro-hipster duds and closely cropped beard. Herr Koenig (Dan Stevens) hits all the right notes for a man that is obviously up to something sinister, but whose words and tone are taken at face value by easily-impressed adults.

This sinister is hinted at in the opening scene, even before the resort, and has much to do with sound. Sound was clearly important in Luz, and here Singer goes all-out with the foley design, bringing door slams into sharp prominence from silence, alternating music-slathered muffles in headphones with the stripped acoustics of the surroundings, and most impressively, accompanying the high shriek of the resort’s woodland entities with a deadly thump of bass, disorienting the listener to the point where time itself skips and loops. As a delightful bonus, Luz veteran Jan Bluthardt plays a detective in Cuckoo: the only character who knows what is going on who is not also a part of the conspiracy.

The “uncomfortable thing” must be addressed, though. As Cuckoo is a much larger production than Luz, it involved compromises with its financial backers. The film’s first half feels like untethered Singer, as disorientation and disquieting mystery are stacked high and unwieldy. (Delightfully so, I should clarify.) The second half, for better or worse, feels like an exercise in tying things together in something of a sensible manner. Various parties I’ve conferred with regret this anchoring, and I largely concede their point: as a general rule, I want a filmmaker to go as full-tilt as their imagination and ability can take them. But I consider Cuckoo‘s conclusion more than capable, and sufficiently saturated with Singer’s sorcery. Gretchen’s alpine ordeal is alive with the sound of mayhem.

WHAT THE CRITICS SAY:

“…it’s Stevens, who’s often strongest when he turns weird, who is unforgettable… Between its inventive world building and a final invigorating freak out, the film’s few plot holes are papered over for a deafening ring worth repeating.”–Robert Daniels, RogerEbert.com (festival screening)

FANTASIA 2024: APOCRYPHA CANDIDATE: KIZUMONOGATARI: KOYOMI VAMP (2024)

傷物語 こよみヴァンプ

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DIRECTED BY: Tatsuya Oishi

FEATURING: Voices of Hiroshi Kamiya, Maaya Sakamoto, Yui Horie,

PLOT: Mild-mannered Koyomi Araragi sticks his neck out for a dying vampiress and ends up tasked with fetching her missing limbs.

Still from Kizumonogatari: Koyomi Vamp (2024)

WHY IT MIGHT MAKE THE APOCRYPHA: With the recent death of Godard, I was saddened he wouldn’t be able to co-direct that neat-o vampire cartoon with Bill Plympton. Fortunately, Tatsuya Oishi has that covered.

COMMENTSKizumonogatari has three tiers of characters. The highest tier consists of the four protagonists: the deadly and dramatically named Kiss-Shot Acerola-Orion Heart-Under-Blade, a mighty vampiress; the senpei-styled Koyomi Araragi, a dork with “idiot hair”; the ebullient and unflappable Tsubasa Hanekawa, a brainy student; and the cigarette-twiddling (but never cigarette-smoking) Meme Oshino, a goateed sorcerer. The second tier are three oddly-named vampire hunters—Dramaturgy, Episode, and Guillotine Cutter—who provide Araragi with his questline. And in the third tier: the film itself.

Taking cues from mid-60s Godard, director Tatsuya Oishi plays around not only with his characters, but with the storytelling medium he’s working with. The cuts, mini-loops, and staggerings all scream Breathless. Araragi’s journey to become a powerful (albeit reluctant) vampire skitters around a throughline, maintaining the trajectory of plot and character development while twitching in its place along the path. With its many cuts to TV test-screen-styled intertitles—some explaining the impending action, some reacting to on-screen line delivery, and many simply flashing the notice “Noir”—Tatsuya makes his nod toward Weekend. This is an extremely violent picture, and something of a long one, but the director makes it clear that, as with life, it’s nothing to take too seriously.

In that vein, consider the animation. In many ways, Kizumonogatari is standard: well-designed characters in well-orchestrated motion. We see close-ups of Araragi’s face a great deal, which is a treat: the desperate fellow’s trial by fire is often reflected in his expressions of confusion and anguish. He is very much alive. And on the off chance our interest wanes, Tatsuya swaps styles during both moments of comedy—when young-form Kiss-shot has a hissy fit, image detail drops to grade-school level and the motion explodes—and violence. The latter is where the director’s mastery of line shines, particularly in a showdown sequence whose splat-stick noodlings would have Bill Plympton’s approval. (I recall, with a side smirk, Araragi’s brilliant use of his nearly severed hand as a grapple, swinging on to a catwalk along its thin connecting tendril.)

These eccentric characters, techniques, and artistry are put to the service of an interesting story, which itself is in service of exploring the nature of responsibility. In the first act, Araragi submits his body and life to a limbless Kiss-shot, because he cannot quell his pity (and, also, because really likes her boobs). This dubious act of selflessness comes back to bite him, for though he was expecting death, he returns to life as her minion—a highly powerful one, at that. Kiss-shot, too, is forced to face her past, particularly an early incident involving her first minion. After the zany blood-bath of a showdown, the sorcerer provides some consultation about their respective dilemmas. Ultimately, there is no good way for this to end for anyone involved, but there might be a solution which leaves them equally sharing the misery. A sober lesson, deliciously told.

WHAT THE CRITICS SAY:

“The action-fight sequences also become so outlandish that they are downright hilarious. However, rather than feeling cheap and cartoonish, these scenes fit perfectly into the mythical world of vampires, who can have limbs ripped off, only for them to regenerate moments later.” – Emma Vine, Loud and Clear (festival screening)